Originally posted by Kurega Gikur:
TL-12 “Regulator I” 1kt Imperial Navy Nuclear Missile. Individually sealed in heavy duty cylindrical containers with yellow and black striping.
Discretionary Burn, 6G6, Yield 1 kiloton
15cm by 100cm, mass 50kg
Mass, neutrino, infrared, and radar sensors
Hits: 100 blast, 20 radiation, effect area 1km (for simplicity sake)
You may need to use Striker for this, since you still can't build it under SS3, as the combination of warhead and propulsion exceed the mass rating.
(Not that I use SS3 for anything but its Radiation Damage Table, mind you, precisely because it makes missiles so hard to build.)
Since you're going 6G6, you might as well delete all but the IR Sensor (and the basic Controller), as this is going to be a "point-blank" weapon. I'd splurge the extra Cr500 for an Intelligent Detonator, too, to beat enemy ECM. And you can skip Discretionary Burn in favor of the cheaper Continuous Burn propulsion, since you'll only be in flight for a single movement phase. A 6G6 Cont. Burn motor will set you back 42Kg, BTW.
And of course, even a TL10 Fusion Warhead will be too hefty (at 20Kg; physical requirements for "critical mass" will keep them from getting much lighter at any higher TL) to fit into a 50Kg missile package with that motor, but you can save hundreds of Credits by going with the .1KTon size; such mininuke warheads retail (to authorized clients under the Imperial Rules of War, which means the IN only) for a modest KCr100 each, which is a nice cost-savings.
Like I say, I don't use SS3 much IMTU, but I think if going that route, I'd up the "standard" turret missile to 100Kg mass, while keeping the overall dimensions (to use the standard missile rack launcher). This would allow more headroom for warhead/motor capacity, and seems more realistic; weapons are
heavy, you know...