The Hinterworlds Rambler
SOC-14 5K
My Lords, this is posted to announce the Launching of "Night Parliament", a new T20 Campaign set in the Core Sector in the year 1100...
We are looking for Six to Eight committed players. I am hoping to have it one part Three Musketeers/Dangerous Liasons, one part Rollerball (the old one) and just a pinch of Dune. The Game will cinematic in flavor, with all mechanics handled by the Referee. Players are to focus on characterization and describe thier character's actions...
http://groups.msn.com/NightParliament
The Players are all members of the Imperial Nobility, either by heredity or by merit, all working in the service of the Duchess of the Cadion Subsector, Who has selected the Night System for a seat of power...
Each Player Recieves an Imperial Patent of Nobility and a number of Holdings under thier control... These can be estates, Stocks, Property, Businesses... Each player also gets a fund to design a customized personal Starship.
With vast resources at your command, the burden of duty heavy and surrounded by intrigues, how will YOU serve your Duchess and the Imperium?
Initial Character Creation Steps...
Step 1: Statistics
You get the following scores to apply to the following statistics… in any sequence...
18 16 16 14 14 12 12
Strength
Dexterity
Constitution
Intelligence
Education
Wisdom
Charisma
Social Standing To be determined by Referee
Psionic Potential No Characters are Psionic
Step 2: Select Race
Only races restricted are:
Zhodani
K’Kree
Solomani
If you are going to be an alien, I will need to know how you have come into Imperial Service, you may not be an Imperial Noble in some cases, but a representative of another government working in the same circle, but always for and with the Imperium.
Step 3: Select Nobility Type
Hereditary Patent of Nobility… the PC is from a family line of Nobles. The Character MUST have at least 2 terms of the Noble Class. Details of this are worked out between Player and Referee.
Merit Patent of Nobility… the PC has performed some task or service to the Imperium that has earned a place in the Peerage… this is usually Military Service, but also includes Diplomatic, Scientific, Economic, Cultural, and Legislative.
Step 4: Select Homeworld
I suggest you pick a world from inside the Jump 6 Map, though you can be from the Night system if you want to. If an Alien, then you are from farther away, of course...
The only Stipulation is that the Homeworld selected MUST be Tech Level 15
Step 5: Automatic Skills, Feats, and Beginning Modifiers
Initial Skills
T/Computer
Speak/Write Native Language
Speak/Write Galanglic
Speak/Write ?
Speak/Write ?
Pilot Grav Vehicle
Pick Three Homeworld Skills (choice depends on world)
Initial Feats
Vessel/Grav
Pick One
Step 6: School?
Pick Two Skills, one is Major Study and one is Minor study… for every year of school, add one to the Character’s Education Statistic… also add one Skill Level to the Character’s Major Study, and .5 to the Minor.
You can go to school at any time during your career…
Step 7: Choose a Class
You can Multi-class only once, but must end your character’s career history to date with the Noble Class… Examples:
Scout/Noble,
Navy/Noble,
Professional/Noble, etc…
Available Classes
Noble
Navy Must Choose Sector, Subsector, or Imperial Navy
Merchant
Professional Diplomat, Bureaucrat, etc…
Academic: High Profile Scientist or other intellectual
Scout Special, this would be a renowned Explorer, perhaps retiring or retired.
Marine Special, only 1 PC may be a Marine…
Step 8: Plan your Career
The level of society that you operate in allows you a greater degree of direction as far as your career history goes… also, you start at an earlier age that most characters, at the age of 14… Terms of Service are all still 4 years, but in any order the player decides, as long as the last term is in the Noble Class…
Example Career Path:
Count Makus’ Prior History
Age 14 – 22 8 years at the University of Sylea, High Honors Graduate…
+8 Education, Diplomacy-8, K/Imperial Law-4
Term 1 Imperial Navy
Term 2 Imperial Navy
Term 3 Noble
Term 4 Noble
Term 5 Noble
Term 6 Imperial Navy (reactivated for 5th Frontier War)
Term 7 Noble
This Character would be 50 years old at the start of the Game… you plot the path, and the Referee will give the results… note that it is normal for characters of your place in society to live to be 120 easily…
Step 9: Conceptualize
Name the character. Write a brief bit about his or her background, a couple of paragraphs… find a picture of what the character looks like… the Referee can help in this. Go for it!
Step 10:
Pick Skills (Player and Referee)
Pick Feats (Player and Referee)
Step 11:
Receive Final Noble Rank and Holdings. This is a big step….
Possible Noble Ranks:
Baron:
Marquis:
Count :
Any Takers? Any Questions?
We are looking for Six to Eight committed players. I am hoping to have it one part Three Musketeers/Dangerous Liasons, one part Rollerball (the old one) and just a pinch of Dune. The Game will cinematic in flavor, with all mechanics handled by the Referee. Players are to focus on characterization and describe thier character's actions...
http://groups.msn.com/NightParliament
The Players are all members of the Imperial Nobility, either by heredity or by merit, all working in the service of the Duchess of the Cadion Subsector, Who has selected the Night System for a seat of power...
Each Player Recieves an Imperial Patent of Nobility and a number of Holdings under thier control... These can be estates, Stocks, Property, Businesses... Each player also gets a fund to design a customized personal Starship.
With vast resources at your command, the burden of duty heavy and surrounded by intrigues, how will YOU serve your Duchess and the Imperium?
Initial Character Creation Steps...
Step 1: Statistics
You get the following scores to apply to the following statistics… in any sequence...
18 16 16 14 14 12 12
Strength
Dexterity
Constitution
Intelligence
Education
Wisdom
Charisma
Social Standing To be determined by Referee
Psionic Potential No Characters are Psionic
Step 2: Select Race
Only races restricted are:
Zhodani
K’Kree
Solomani
If you are going to be an alien, I will need to know how you have come into Imperial Service, you may not be an Imperial Noble in some cases, but a representative of another government working in the same circle, but always for and with the Imperium.
Step 3: Select Nobility Type
Hereditary Patent of Nobility… the PC is from a family line of Nobles. The Character MUST have at least 2 terms of the Noble Class. Details of this are worked out between Player and Referee.
Merit Patent of Nobility… the PC has performed some task or service to the Imperium that has earned a place in the Peerage… this is usually Military Service, but also includes Diplomatic, Scientific, Economic, Cultural, and Legislative.
Step 4: Select Homeworld
I suggest you pick a world from inside the Jump 6 Map, though you can be from the Night system if you want to. If an Alien, then you are from farther away, of course...
The only Stipulation is that the Homeworld selected MUST be Tech Level 15
Step 5: Automatic Skills, Feats, and Beginning Modifiers
Initial Skills
T/Computer
Speak/Write Native Language
Speak/Write Galanglic
Speak/Write ?
Speak/Write ?
Pilot Grav Vehicle
Pick Three Homeworld Skills (choice depends on world)
Initial Feats
Vessel/Grav
Pick One
Step 6: School?
Pick Two Skills, one is Major Study and one is Minor study… for every year of school, add one to the Character’s Education Statistic… also add one Skill Level to the Character’s Major Study, and .5 to the Minor.
You can go to school at any time during your career…
Step 7: Choose a Class
You can Multi-class only once, but must end your character’s career history to date with the Noble Class… Examples:
Scout/Noble,
Navy/Noble,
Professional/Noble, etc…
Available Classes
Noble
Navy Must Choose Sector, Subsector, or Imperial Navy
Merchant
Professional Diplomat, Bureaucrat, etc…
Academic: High Profile Scientist or other intellectual
Scout Special, this would be a renowned Explorer, perhaps retiring or retired.
Marine Special, only 1 PC may be a Marine…
Step 8: Plan your Career
The level of society that you operate in allows you a greater degree of direction as far as your career history goes… also, you start at an earlier age that most characters, at the age of 14… Terms of Service are all still 4 years, but in any order the player decides, as long as the last term is in the Noble Class…
Example Career Path:
Count Makus’ Prior History
Age 14 – 22 8 years at the University of Sylea, High Honors Graduate…
+8 Education, Diplomacy-8, K/Imperial Law-4
Term 1 Imperial Navy
Term 2 Imperial Navy
Term 3 Noble
Term 4 Noble
Term 5 Noble
Term 6 Imperial Navy (reactivated for 5th Frontier War)
Term 7 Noble
This Character would be 50 years old at the start of the Game… you plot the path, and the Referee will give the results… note that it is normal for characters of your place in society to live to be 120 easily…
Step 9: Conceptualize
Name the character. Write a brief bit about his or her background, a couple of paragraphs… find a picture of what the character looks like… the Referee can help in this. Go for it!
Step 10:
Pick Skills (Player and Referee)
Pick Feats (Player and Referee)
Step 11:
Receive Final Noble Rank and Holdings. This is a big step….
Possible Noble Ranks:
Baron:
Marquis:
Count :
Any Takers? Any Questions?
