Okay, I've tweaked the way user gestures cause cards to be shown and dismissed. This will probably be refined further but it now seems less abrupt to me. Further feedback appreciated.
(Also, if you need to force the details to show for the centered world without clicking and you're on a computer with a keyboard, hit 'C'. Other keyboard shortcuts are documented on the about page.)
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One thing the infocards bring front and center is that the T5 Ix/Ex/Cx values don't have standard explanations in the same way that e.g. elements of the UWP do.
For example, the cards decode Gov 8 to "Civil Service Bureaucracy", but what exactly does Strangeness 6 "mean"? Or Symbols 12 ?
Those would be easy to slot in if someone volunteers to write them.
(Also, if you need to force the details to show for the centered world without clicking and you're on a computer with a keyboard, hit 'C'. Other keyboard shortcuts are documented on the about page.)
...
One thing the infocards bring front and center is that the T5 Ix/Ex/Cx values don't have standard explanations in the same way that e.g. elements of the UWP do.
For example, the cards decode Gov 8 to "Civil Service Bureaucracy", but what exactly does Strangeness 6 "mean"? Or Symbols 12 ?
Those would be easy to slot in if someone volunteers to write them.