There is a new Ship Builder in Traveller Tools at https://traveller-ship-builder.netlify.app/
There are some issues, but it's a great start.
There are some issues, but it's a great start.
Try it manually instead than with the arrowsHey can't set TL it defaults to TL8 and won't let you change it,
Once you assigned a weapon, assign it again and it will become double, and again and it will be triplecan't change from Single Turrets to other types.
I don't really understand the Module Builder. I don't have and I have not read the Mongoose supplement for building a ship with modules.There is a new Ship Builder in Traveller Tools at https://traveller-ship-builder.netlify.app/
There are some issues, but it's a great start.
There are a lot of things about larger ship design that don't make sense to me. It's pretty much why I don't use them.I don't really understand the Module Builder. I don't have and I have not read the Mongoose supplement for building a ship with modules.
So is there a primer or something? Because it looks like all the same steps for building a starship. So I don't see (in the builder) a differentiation.
A is it module supposed to be standard size? It would suggest that modules (like cargo containers) would be of standard size to fit standard mounts.
Is this building a modular ship completely? Are you building modules to swap in and out at star port? I get the importance and usage, but I don't understand what the builder is creating.
I believe the Module Builder isn't quite finished, bug fixing in the Ship Builder is prioritised.I don't really understand the Module Builder. I don't have and I have not read the Mongoose supplement for building a ship with modules.
Module Builder & Breakaway Hulls Status
The Module Builder and Breakaway Hulls systems are currently broken and will remain broken until bugs in the Main Ship Builder are fixed first, as these systems are dependent on working code in the main Ship Builder.
Bugs for those systems will be added and addressed once we can confirm that the Main Ship Builder is working to a reasonable standard.
Thank you for your patience and understanding.
Type in the tonnage directly, don't rely on the "+" button:So, I just checked this out a moment ago and I notice, under "Ship Builder" - Step 0 - a user can only change the ship size by 100 dTon units

There is no "wedge" config in HG'22, so that is correct.Add to this, on Step 1: Hull
1) There is no "wedge" configuration
Select protection level "0":2) having selected "Streamlined", I cannot then select the radio button for "None" under armor

I get a blank slate for a new ship:Adding:
On the Weapons & Defensive Systems page, the design is automatically populated with three triple turrets - each populated with 3 pulse lasers

If I add three triple pulse laser turrets:When I attempt to add another turret, I can only add a single weapon turret and can't alter that.
That self-populates with one pulse laser
So, I cannot replicate the design I have, with 4 Triple turrets where 3 have x3 Pulse Lasers and the forth has x2 pulse lasers and a sand caster



Should have 1 per 35 Dt, but rounding might be an issue.Regarding the crew, a 400 dTon ship needing Five Engineers is significantly more than all non-Mongoose Traveller editions for ~65 tons of total drive, but - OK

If it's a non-standard med bay, use common area?Adding a Medical Bay is "static" at 6 tons - treating up to 6 patients.
My design has a med-bay with a surgery and two recovery/treatment beds along with a small desk/office space - so, not able to replicate on this software