Greetings fellow citizens. My name is Joel, and im in my 40's. I first played traveller around 1980. I loved it. It was my second time roleplaying ever. The first time was at cal state fullerton in 1978. I didnt get to play, I just watched. "Why is that person talking to a figure that looks like a dragon?" I said to myself... and look at me now.
Im trying to do a scifi game. The problem is that when i think of Classic Traveller(CT) or D20, I get completely over whelmed with the vastness of the game. I see all these little sectors that i have to generate and I get anxietous
and there is so much to learn about the new races... oy!
So I decided to do a universe of my own.
I opened my gurps Space v.2 and did a little studying about the organizations. I found empire (nah.. hate starwars), alliance, AXIS and corporation(ick! imagine worldcom or tyco running our lives.)
This is what Ive settled on. 20 inhabited systems. 60% are an alliance of worlds. 15% are an axis (fanatics or theologarians or just a group of separatists), though not neccessarily evil, and the last 35% are just unaligned independs.
Im trying to decide on technology. Interstellar drive looks good. I like the mystique of jump drive. Im guessing when you are in jump space, nothing can intercept you. So, I guess that will do. Star gates are kewl, but the tech level would have to be very high. Maybe the stargates existed already.
My story arc should include:
* Some Trading missions
* A mysterious enemy of unknown size. A person or entity even.
* Some ship combat
* Some merc missions
* An encouter or 2 with alien technology found some where.
* One or 2 characters have an implated psi ability that he doesnt know about.
* At least one character should be nobility
* All characters should have served in the marines, army or Navy.
* Maybe some exploration.
* No known alien races, that are known of, at least yet.
Interaction can take place with the alliance, independs or the axis.
Any comments thus far? Anything to add? Any pitfalls here?
Im trying to do a scifi game. The problem is that when i think of Classic Traveller(CT) or D20, I get completely over whelmed with the vastness of the game. I see all these little sectors that i have to generate and I get anxietous

So I decided to do a universe of my own.
I opened my gurps Space v.2 and did a little studying about the organizations. I found empire (nah.. hate starwars), alliance, AXIS and corporation(ick! imagine worldcom or tyco running our lives.)
This is what Ive settled on. 20 inhabited systems. 60% are an alliance of worlds. 15% are an axis (fanatics or theologarians or just a group of separatists), though not neccessarily evil, and the last 35% are just unaligned independs.
Im trying to decide on technology. Interstellar drive looks good. I like the mystique of jump drive. Im guessing when you are in jump space, nothing can intercept you. So, I guess that will do. Star gates are kewl, but the tech level would have to be very high. Maybe the stargates existed already.
My story arc should include:
* Some Trading missions
* A mysterious enemy of unknown size. A person or entity even.
* Some ship combat
* Some merc missions
* An encouter or 2 with alien technology found some where.
* One or 2 characters have an implated psi ability that he doesnt know about.
* At least one character should be nobility
* All characters should have served in the marines, army or Navy.
* Maybe some exploration.
* No known alien races, that are known of, at least yet.
Interaction can take place with the alliance, independs or the axis.
Any comments thus far? Anything to add? Any pitfalls here?