Originally posted by J.C.D.:
As a GT player, I must askm what is jump masking? Is it the ability to disguise where you're jumping to/from?
JCD,
No, that's jump flash, which is another (partial) GT innovation! TNE made it explicit first, IIRC. GT allows information to be gleaned from it. As with TNE, the 'arrival' flash simply lets folks know you've arrived. In GT, you can determine the direction of a jump but not its distance by observing a 'departure' flash.
They have jumpo shadow, I think that covers a star's 100D limit blocking a direct jump to a planet at times, but I don't think that's mwhat you meant.
That's it sort of. Jump masking occurs when a jump limit creates a shadow. The idea was one of those many, many, many things in the older versions of
Traveller that were 'kind of', 'sort of', 'maybe' implied if you read something a certain way. Some folks claim it is implicit in Marc Miller's 1985 'Jump Space' essay and other folks feel it is either not there or not implicit enough. Jump masking was no where near explicit until GT:Far Trader was published and it is still not accepted by many.
And life goes on...
As for GT, I like it, having (foolishly, I admit) ignored previous versions of the big T I can't compare it to them...
All of what you need to play
Traveller is in GT. All of what you need is in T20 too. The older versions are nice sources to plunder for ideas, you really don't need them to play
Traveller though.
Asides from having to cover over a certain name on some of their cedits they're excellent products.
You really need to stop doing that. It brings you across as a bitter clown, something I don't believe actually you are. Kill that sig too, before Hunter sees it and tells you to kill it.
You've already posted a great adventure idea here, but people will ignore you and your ideas if you continue to act like this.
Back to the topic:
GT Pros:
- Build your PCs.
- Lots of other sourcebooks you can easily import if you wish.
- Lots to plunder from a lot of material even if you don't play GURPS.
- A different mass comabt system than MT. Neither is better, but having a different one means more people may run mass combat.
- A quick way to design grav vehicles. Striker is great, but do I really need to go thru all that to make a firetruck?
GT Cons:
- Isn't metric.
- Build your own PCs. Part of Traveller's fun was creating backstories for PCs rolled up semi-randomly.
- The TL mach ups between GURPS and Traveller are awful. This is because GURPS wasn't designed for Traveller and must be bashed to fit.
- Too many equipment options from various sourcebooks. Players can sneak campaign and/or setting wrecking items from a variety of books past an unwary or unknowing GM. UT-I, UT-II, and Psionics are very dangerous in this regard.
- Made the decision to add details that some places players would have preferred were left fuzzy.
I don't care which version you play, buy every GT book you can find, including BtC. There's just too much plunder to ignore.
Have fun,
Bill