Dalthor, is there any downside to using this drive? Any tradeoffs?
IMTU I limit the speed of a dark matter (DM hereafter) drive to TL x 3 miles per second before the drive can no longer balance thrust versus mass. It would overload at that point, and no longer accelerate the object. Going back to the jet ski analogy, you simply can't force enough DM thru the pipe.
At TL-16 this is about 172,800 miles per hour, or about .00025c. This is about triple the speed of the average asteroid, based on what I recall and can find online.
In comparison, our (current) fastest spacecraft maxed out at about 157,000 mph, but that was gravity assisted.
This would still do significant damage at impact, but it also gives a pretty good chance of detection and destruction before it actually hit a world, for example, especially at TL-12+
Obviously, using gravity-assist you could theoretically boost your speed significantly, but most likely still not to any significant percentage of the speed of light.
Maneuver drives work on a different principle, and don't have this limitation, but outside of 1000D are essentially useless. The D-drive (or DM-drive if you prefer) isn't limited by location, but does have a speed limit.
I just set this up based on what worked for me at the time, and left it at that.
Maneuver drive is much more common IMTU, since most travel is within the 1000D limits of a system; the D-drive is useful outside that limit, and may get you there, but you better have the time and life support.
I haven't done any calculations to find out the max velocities involved on the travel time tables. Those probably involve MUCH higher speeds than I allow the d-drive. I wasn't too worried about it when I originally posited the drive, back in the late '90s.
At 9g acceleration, from a stars 1000D limit, just how fast COULD you go, moving in-system??? This is, of course, dependent on the star, but what if wen used Sol as an example? Anybody got the time and availability to check that? I don't know that I've ever seen that set of numbers.