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"New" Colony Worlds

ben51

SOC-7
Has anyone added colonies to their 2300AD universe? I am refering here to colonies that existed prior to 2298 (the default game starting point). I have always taken the existance of an elaborate colony generation system as an invatation to create a few of your own just to add spice to the game setting. I know their are some canon die-hards who cringe at the idea but I've never been been one of those type.

The ones I usually added were...
Mars - actually colonies on Mars with a total planetary population of about 60,000,000

Conestoga - A major American colony orbiting 70 Ophiuchi and colonized in 2190. It now has a population of about 76,000,000 and is a melting pot of nationalities including several ethnic groups fleeing from foreign occuppiers, including Rhineland Germans, Philippinos, Panamanians, Ecuadorians and Protastant Irish. Along with people fleeing war torn regions, including Indians, Thais and Vietnamese. There is also a large British and Canadian population sponsered by that guy in the Clarkesstar write-up. My America has sixty states, ten of which are on Conestoga.

Benjamin
 
GDW's Challenge (IIRC 49) had an article on new colony worlds in the American Arm. Some could be reached without a tug and where part of an adventure. Others where detailed in the "Back Door" adventure in Challenge 49-52.
 
Strangely, I never created any new colony worlds in my campaigns. We had some discussions back in 90' to run a colonization campaign about a Scandinavian Union settlement, but we never got around to it.

I have always thought Argentina and Brazil had surprisingly few colonies despite their early entry into the space race; there ought to be at least a few of them on the Manchurian Arm.

I also think there should be more small colonies out there, with a few thousand relatively isolated scouts, explorers and scientists. In my setting Gamma Virginis has a garden world, and the British Warkington's Drift outpost is likely to grow into a colony once they figured out if it is any good. Overall, if you find a garden world you better set up a small claim no matter what, because of the chance of finding something useful like Pai-Leng, and because it is much easier to maintain than an ordinary outpost. So there ought to be a bunch of colony/outposts on even relatively remote worlds, with various nations or groups trying to figure them out.

This might be what the outwards corporations are doing in the Wolf cluster and beyond Denebola.
 
I never figured that there was any point to creating a new major colony world as even a quick trip through the Colonial Atlas can yield a lifetime of adventure possibilities. Even the orderliest and nicest of societies can have it's shady deals and misunderstandings. Even the wealthiest of places have their crazies and their crime blighted neighborhoods. ....It just never seemed to be worth trashing cannon for a whole new colony.

Now a 'minor' colony is a whole different matter. There are probably dozens of little setups like what is mentioned in the the narrative of the Australian Defense Force (See http://www.users.globalnet.co.uk/~dheb/2300/Oceania/ADF2/adffdrim.htm) . A few families, perhaps with the aid of the Life Foundation, leading a hardscrabble existence and living on dreams to make a go of world that everyone else passed by as not being worth the trouble. {Van Leuwen: "...it's what we call a 'shake 'n bake' colony ..."} As Anders also demonstrated in his 'van Maanen's Star' thread, it is possible to have a lot of fun on what is otherwise offically listed as a barren rock.

All that being said that rules on colonial development in the director's guide has probably been the cause of more of my imagination flared than any 1/2 page ever has. But that is to plot out the character of current colonies and how they will develop. I have sometimes pondered how to expand those rules but I am unsure how. Yes, I know about the 'Colonial Architect's Manual', but it is just the wrong scale to be of much use, we are talking about Billions of Lv worth in investment here. Maybe treating a colony as a player character with different labels for stats, skills and background options? Hmmmm.....

On the other issue I agree; I have long thought the relative dearth Argentine and Brazilian colonies compared to their very strong starting positions requires a good explanation. I put it down to:
1. Latin machismo of posturing then actual practicality*. Yes, loosing a school full of kids and finding that your colony site is unstable is really bad, but it should not stop a project as large as the colonization of an alien world unless you really were not trying very hard to begin with.
2 The regular outbursts of war between those two broken only by cold wars. The amount of resources they would have to allocate to guard against each other must be incredible and would sap any new colony project.

*Have you been to South America? I have, it is a great place filled with wonderous bounty and the most generous people who work longer and harder than my lazy self ever will. But at the end of the day they have nothing because they got into yet another knife fight with someone else over what they thought he said. Meanwhile their leaders talk big from behind the closed doors of their luxury villa and rarely even pretend to listen to the people.
 
There is also the potential for interesting terraforming projects. One world that caught my eye was Syun, a desert moon of Gaaumouhjeung in the Zeta Tucanae system. It seems to be in the life zone, it already has a Manchurian base and maybe it could be turned habitable. Imagine cooling it off by lofting aerosols into the stratosphere using a catapult (or even putting a few solar shades into orbit), and adding water by pushing in a few ice chunks from Hongaangge. Chyuantii on Syuhlahm produces the kind of heavy industry that would be useful for terraforming equipment. It would likely be hot and dry, but humans might be able to survive with not too cumbersome life support.

Why do it? One reason is prestige: Manchuria wants to demonstrate that it also has mastered terraforming. It would also expand its control in the system, limiting Canton's. And if valuable mineral deposits are found a catapult (for transport to Syuhlahm industry) on a moon is a good start.

The government would likely try to recruit colonists from the Taklamakan, but perhaps also people from Aurore or terrestrial desert countries - maybe a deal with some arabic or north african nations?

No sandworms perhaps, but plenty of really gritty early colonization, water monopolies - and maybe a tantalum rush.
 
There is also the potential for interesting terraforming projects. One world that caught my eye was Syun, a desert moon of Gaaumouhjeung in the Zeta Tucanae system. It seems to be in the life zone, it already has a Manchurian base and maybe it could be turned habitable.

I used Tyge Sjostrand's [URL="http://www.trisen.com/sol/downloads/wg.pdf">world generation system[/URL] to calculate what the conditions on Syun would be like.

Syun/Gaaumouhjeung are just inside Zeta Tucanae's life zone, making the moon probably a post-garden world. Conditions are brutal, with not only an oxygen partial pressure below breathable levels as per the Colonial Atlas but average temperatures of >30 degrees Celsius and very little surface water.

Imagine cooling it off by lofting aerosols into the stratosphere using a catapult (or even putting a few solar shades into orbit), and adding water by pushing in a few ice chunks from Hongaangge. Chyuantii on Syuhlahm produces the kind of heavy industry that would be useful for terraforming equipment. It would likely be hot and dry, but humans might be able to survive with not too cumbersome life support.

Gaamoughjeung probably radiates a fair bit of heat, making the near side even more uninhabitable. The best spot on the word might be on the far side, in the cold spot. Temperatures would probably be nicest in high-altitude areas, although atmospheric conditions would be more problematic.

The government would likely try to recruit colonists from the Taklamakan, but perhaps also people from Aurore or terrestrial desert countries - maybe a deal with some arabic or north african nations?

The UAR was looking for a new colony world to replace its failed Komoran enclave, partly as an issue of national pride but also (probably) partly as part of an ongoing rivalry with Arabia.
 
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I never created new full fledged "colonies" to my original campaign or the one I was preparing before I heard about 2320 coming up but I did add quite a few "settlements" of about a million people to existing worlds ..... kind of like the original syuhlahm writeup where there were 3 subcolonies connected to the Manchuria and canton colonies and another manchurian world that had a british/nigerian subcolony.

Part of the purpose behind these settlements was to provide a reason for 2300AD's fleets .... how else could nations like Ukraine justify relatively large navies if there was nowhere for them to go to and protect ? Besides there were a few stray mentions of things like Polish off-world settlement in the history that I thought needed placing.

When you think about it most of the colony worlds must be effectively empty ! Each of the 3 continents on fairly populous Beta Canum had the population of a mid-sized European country smeared across an area greater than all of Europe ..... leaving plenty of room for sub-colonies on most worlds. It also helps explain how even the major powers could afford the expense of the great colonisation wave .... things like the original OT would have been part paid for by the sub-colonies who probably also paid for a share of some other big ticket items or just extra capacity.

These small/sub colonies are one of the biggest losses to the 2320 canon in my view and should have been greatly expanded rather than eliminated. Its unlikely that a full scale war would break out on a major world but these subcolonies would have provided a lot of extra political jockeying targets
 
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Tirane seems to have many enclaves from different nations, and this pattern may repeat on other popular worlds. Beta Canum, Beowulf and Chengdu seems to fit in nicely. If Ukraine has a big enclave on BC, it might explain why it built a space fleet. Newly independent and isolated Vogelheim might be extremely eager to get somebody to set up enclaves there ("We have two functioning spaceports, we will waive any import/export tariffs - Come to Vogelheim, The Planet that Sings.")

As for Syun, the climate is going to be messy.

If it is in a close Gaamoughjeung orbit it will be tidally locked and with a hot-side - but the days will be set by the orbital period, and hence be very long. With a thin atmosphere that means very cold long nights and then very hot long days. It is not obvious where the best place to be is: hotside will have harsher days but slightly milder nights, while farside will have slightly cooler days but colder nights (and easier to launch stuff with a catapult).

If it is in a far orbit it may not be tidally locked and the heat input from the gas giant will be minor; the climate will be more moderate but there might be effects from the varying distance to the sun - in the orbit I rolled for it the orbital distance varies between 0.73-0.86 AU!

Another issue is magnetotail effects; Gaamoughjeung is going to be very active, and I wouldn't be too surprised if Syun also has a magnetic field. Lots of spectacular auroras and maybe the occasional radiation storm. This might happen on Syuhlahm too.
 
Tirane seems to have many enclaves from different nations, and this pattern may repeat on other popular worlds. Beta Canum, Beowulf and Chengdu seems to fit in nicely.

I'd add Nibelungen to the list. It's the largest human-settled world outside of the Core, with a sizable domestic market and an enviable position at the beginning of the French Arm.

If Ukraine has a big enclave on BC, it might explain why it built a space fleet. Newly independent and isolated Vogelheim might be extremely eager to get somebody to set up enclaves there ("We have two functioning spaceports, we will waive any import/export tariffs - Come to Vogelheim, The Planet that Sings.")

At least one of the colonies on Heidelsheimat might be chasing after the Sung. Syuhlahm also hosts Japanese, Vietnamese and FPK settlements.

If it is in a far orbit it may not be tidally locked and the heat input from the gas giant will be minor; the climate will be more moderate but there might be effects from the varying distance to the sun - in the orbit I rolled for it the orbital distance varies between 0.73-0.86 AU!

I think the Colonial Atlas quotes a figure of 0.8 AU. That's probably an approximation, or at least could be treated as such.

Another issue is magnetotail effects; Gaamoughjeung is going to be very active, and I wouldn't be too surprised if Syun also has a magnetic field. Lots of spectacular auroras and maybe the occasional radiation storm. This might happen on Syuhlahm too.

That's a very interesting idea.

I'd alsdo be curious about the remnants of the former biosphere. Extremophiles would likely predominate, but maybe there'd be more complex if protected subterranean ecologies.
 
Here is a news story I added to my campaign's news database (the Colonial News Network, CNN):

Joint UAR-Manchurian Terraforming Project Hits Snag

(Chyuantii, Syuhlam) The UAR-Manchurian terraforming project of Syun, a desert moon of the gas giant Gaamoughjeung, has not managed to increase the fraction of free water significantly. At the Zeta Tucanae Development Conference Manchurian authorities admitted that the Syun terraforming project had not yet reached expected goals, but woved to “triple efforts to achieve them in the near future”. The schedule for increasing the outpost size remains unchanged, with settlers from the UAR and western Manchuria regions arriving in New Turfan monthly.

The Syun project has been underway for 14 years. It was started as a mining project, using heavy machinery shipped from nearby Syuhlahm to construct a catapult on the moon. To reduce the extreme climate of Syun the catapult began to launch processed silica aerosols into the upper atmosphere of the planet to increase its albedo. Initial success led to funding for a major terraforming effort. Ice loads from the gas giant Hongaangge are dropped into certain “oasis regions” and various desert plants introduced.

According to Dr Ragnhild Gunderrsdottir of the Interstellar Geoengineering Union: “Syun is never going to be very earthlike, but if the efforts are continued there is no reason to doubt that humans will be able to breathe unprotected and a self-sustaining ecosphere will develop. The colonists will just have to be more patient.” In regards to the proposal to construct orbital shades she was less sanguine: “It is the kind of megascale engineering that looks better on paper than in reality. American experiences on Ellis show that water management is the key to terraforming desert environments”.

Syun has significant mineral wealth, possibly tantalum deposits, and profits from delivering metals to the Chyuantii industries. However, the thin atmosphere, hot days and cold nights, temperature variations due to its orbit around Gaamoughjeung (between 0.73-0.86 AU from the star), lack of water and occasional radiation storms make it a very harsh place. Colonists have been selected on the basis of familiarity with extreme desert environments. Experts from Aurore and Ellis are also sought; the Manchurian government has instituted a very generous tax break program for certain specialists.
 
Another writeup that could be of interest. In my campaign this system is just recently opened, and might turn into a colony later (unless my Provolution player wipes it out with a retroviral attack first :-) I'm interested in hearing what you think it might develop into.

Porrima system

(CNN, London) The British Government today announced the foundation of a new outpost, Warkington’s Drift, on a newly surveyed garden world in the Gamma Virginis system. This represents a return to the pre-war agenda of the British Space Service.

The system was secretly surveyed by Simpson Apex Ltd (a Wellon exploration corporation) in collaboration with the British Space Service. So far the Wolf Cluster has been a great disappointment, despite the early high hopes inflated by the Klaxun at DM+17 2611 and the habitability of Freiland. None of the surveyed systems have contained any habitable worlds or relevant finds. An initial positive Simpson Apex survey of the system last year was suppressed until a proper manned expedition could visit and confirm the presence of a habitable planet.

The planet, named Carmentia, masses 1.43 earth masses, with a surface gravity 15% larger than Earth. The day is a little above 19 hours and the axial tilt is a low 6 degrees. 50% of the surface is covered with oceans, with a sizeable fraction of water locked in large icecaps.

“We think the ecology of Carmentia will prove a fascinating subject of study over the next decades” says Sir Roderick Wright-Molina, head of the British Space Survey. “The grand seasons caused by the eccentric orbit of the suns are likely more severe than on any other garden world in explored space. They are expected to involve very significant climate alterations and ecological shifts – we suspect that the icecaps are incredibly dynamic and move over the span of decades rather than millennia.

Carmentia appears to lack significant tectonic activity, which has contributed to the relatively low carbon dioxide levels in the atmosphere, the small oceans and the perhaps suprising coolness of the surface. Much of the surface is covered with praries, shallow seas and swamps. However, there are numerous forests and what appears to be jungles: the planet promises to be just as rich in biological surprises as Earth.”

The decision to set up a research station on Carmentia (named after Sir Edward Warkington’s famous camp on New Highland) may or may not be the first step in a colony venture. Experts at the Colonization Policy Foundation, a Wellon think tank, warned that any serious colonization would require Freihafen to expand its infrastructure to handle passing ships and likely also require construction of an outpost at one of the intermediary systems.

In the meantime, the IEX and University of Wellon have expressed interest in a biological survey. For the first years Warkington’s Drift will likely survey the local ecology and resources, in order to provide the UK (and ESA) with a sound basis to make a decision on. Simpson Apex will likely use the outpost for further exploration of the fingers of the Wolf Cluster, giving it an advantage over competitors like Trilon and Tarr Interplanetary Excursions.


Gamma Virginis


Gamma Virginis is called Porrima or Arich. It is a binary star with a highly eccentric 171 year period orbit. Both A and B are F0 blue-white stars, hotter than the sun. Normally separated by about 40 AU, at perihelion they are less than 4 AU from each other.

Name Orbit (AU) Diameter (km) Density (earths)
A Evander 0.7 7,000 .6 Desert
Egeria 1.02 8,000 .5 Desert
Carmentia 2.14 14,000 1.1 Garden
B Antevorta 0.4 11,000 1.1 Hothouse
Postvorta 1.6 6,000 1.1 Desert

The B system holds little of interest, a typical hothouse named Antevorta and a desert world named Postvorta.

The innermost two worlds of the A system are two very light desert worlds, possibly escaped moons of a lost gas giant or Moon-like remnants of the mantle of some protoplanet that once collided with another protoplanet.


Carmentia

Carmentia is the system’s only habitable world. It masses 1.43 earth masses, producing a noticeable 1.15 G gravity. It lacks moon. The axial tilt is a mild 6 degrees, making seasons minor at present. The day is 19.06 hours long.

The orbit is locked in a resonance with the two stars, which stabilizes its orbit and obliquity somewhat. It is believed that it was originally a hothouse or ocean world that got much of its atmosphere and hydrosphere stripped by UV radiation from the stars until it could develop into a garden world. However, given the current loss of hydrogen and weak tectonics the planet may not be able to sustain a biosphere in a few hundreds of million years.

Carmentia is covered with mainly shallow oceans (50% of the surface) and large plains. There are also swamplands, prairies, forests as well as some extensive deserts. No real counterparts to Earth’s tropical rainforests or boreal conifer forest band exist. Weather is relatively stable, with the warm seas casting off regular mini-hurricanes that sweep the lowlands before dissipating with heavy rains in the uplands.

The grand seasons cause significant temperature variations. During the hot season temperatures rise by more than ten degrees, the ice caps melt and many of the swamps and praries bloom – plants make use of the double sunlight and increased moisture. The seas expand noticeably and change ecologically as the salinity shifts.

As B withdraws a period of cool and rainy weather begins. The icecaps begin to grow again, slowly recovering until next warm season. The lowlands dry out and become less productive, the forests slowly expand and the seas shrink, leaving huge swamplands.

(continued)
 
Biology
The biochemistry was found to be highly earthlike, which is both a blessing and a problem – at least some local toxins are risky for humans. There are kingdoms of animals, microorganisms and algae – there is no plant kingdom, a first for a garden world.

There are no true plants; rather, there exist numerous single-celled algae species that form symbiosis with other organisms, similar to how lichens work on earth. On Carmentia this has been taken to an extreme: the “moss”, “grasses”, “herbs” and “trees” are actually compex symbiotic colonies where different species form nutrient-conducting fibers, leafs, structural support, roots and defenses. The result is a staggering diversity, since many of these species are interchangeable (not unlike the organisms of Zeta Tucanae, although there the modularity is on the macroscale). There are no real species among plants, rather there are common mutualistic templates. Every tree in a forest can be unique in shape and adaptation. One plant can have several kinds of leaves and structural supports at the same time; although as a rule only one or two types tend to co-exist. As the environment changes different species become more or less widespread, changing the kinds of plants that can be seen. There is a rich micro-ecology of mutualisms, special adaptations, chemical messages, defections and defenses going on across the plant world. Botanists will have plenty to do for a long time, especially since the larger set of component organisms enable some possibilities not found among Earthly plants and their handfull of tissue types – there exist plants incorporating animals for motility, plants that literally suck out and kidnap the algae of neighbouring plants, plants with stings and even plants with rudimentary nervous systems.

Land plants are mildly turquise in color rather than green, an adaptation to the UV-rich bluish sunlight. However, as the hot and bright season arrives plant colors start to shift – some long-lived kinds begin to express different algae, and short-lived kinds with different colors become more common. As light becomes very plentiful and the weather becomes moister the normally water-saving pigments are replaced by more thirsty pigments or pigments that produce less free radicals. During the peak of the bright season plants show a range of colors from whitish blue to deep red.

Bacteria, algae, sand plankton and plants make use of pollen, cysts or spores that get swept up by the winds and distributed through the air. This has led to a thriving ecology of “ice plankton” and “ice scavengers” scouring the surface of the ice sheets for downed nutrients. Some plants make use of fires to hoist spore packages aloft, or grow giant “puffballs” that cover passing animals with spores they can spread.

The most extended animal phylym consists of loricifera-like creatures, tiny “sand plankton” that live in the seas, ice, mud, silt and soil everywhere. They become at most a few millimeters long but constitute a significant part of the planets animal biomass.

The most visible animal phylym look like kinorhynchan mud-dragons. They evolved to eat the sand plankton, and most species are small wormlike creatures that dig through sediments, using barbs to anchor themselves in place and for defense. A successful offshoot has evolved into fish-like organisms, some of which in turn has emerged on land. The sea kinorhynchans have extended their barbs into graceful fins, sometimes richly colored for signalling and mating, sometimes equipped with poisonous stingers. The land kinorhynchans look like snakes or lizards. Their long sinous bodies are covered with scales and sometimes with protective barbs. In the swamps they dig under the surface, churning the mud and filtering out sand plankton. Some are sizeable predators, looking and behaving similar to crocodiles. There are smaller “snakes” that spit gluey venom to trap and poison their prey. One family is adapted to bushfires and emerge from the ground only to feed and mate after the fires. So far no land species have developed limbs, although several species use long barbs or specially adapted mouthparts for locomotion.

In the seas another key phylum consists of gelatinous, drifting tubes covered with cilia filtering the water, not unlike terrestrial sponges. These creatures form large floating reefs, themselves food for swimmers. They are also home for a wide variety of parasites/symbiotes that use them for reproducing. These parasites often contribute defenses against predators, or in some cases help lure plankton into the tube creatures. Some parasites make use of the predators and infest them in turn, using the predators as their primary reproduction mode. The resulting larvae then migrate to the tube reefs to be eaten.

A common sea organism is a long (up to several meter) hair-like transparent worm that carries algae inside its body. Able to move to good locations the hairworms form vast forests that can turn to swimming masses. Such organisms expand greatly during the dynamic ecological shifts of the hot season. They are in turn the staple for many of the kinorhynchan “fishes”.
 
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