Striker Example Part 2
Combat Round 20:
Player 1:
Officer orders commencement of mortar barrage: “Squad 4 commence”. Troops wait in fox holes awaiting mortar hits.
Mortar fire missed.
Player 2.
High initiative team fires under its own initiative.
Officer orders teams to fire at player 1. (Squads fire under their own initiative, except for the low initiative troops which need telling). Fires misses player 1 troops in foxholes.
Round 21:
Player 1:
Troops wait in their foxholes. Officer directs mortar fire towards player 2 positions.
Player 2:
High initiative team moves of its own initiative towards the concealed HMG position.
Officer orders troops under cover, (mortars are getting close) – (regular troops do this under their own initiative, but low initiative troops need telling).
Round 22:
Player 1:
Corrected mortar fire landing on Player 2 positions. Squads 1 and 2 advance towards the enemy under their orders, lead by their NCOs. Squad 3 follows 10m behind as ordered (high initiative troops don’t need to do anything clever yet).
Officer advances with squad 3, and monitors the situation.
Player 2:
Two mortar shells land near Squad 1. Two members of Team 1 hit by fragments, Two members of team 2 hit by fragments and 1 killed from direct hit. Both teams fails morale check and are suppressed
Two mortar shells land near Squad 2. Two direct hits on team 1 kill 2, 1 frag hit on Team 2 but no injuries. Both teams pass their morale checks.
Squad 1 can’t fire (suppressed).
Squad 2 open fire but misses.
Squad 3 does not fire (enemy not close enough)
Squad 4 does not fire (enemy not close enough0
Round 23:
Player 1:
Mortar team follow their existing orders and change from HE to smoke ammo.
Squads 1 and 2 close on enemy trenches, and start firing on the foxholes (as per their orders).
Squad 3 is following up behind.
Player 2:
Squads 1 and 2 start firing (suppression of squad 1 has worn off).
Squad 3 starts firing on Player 1 squads 1 and 2.
MG squad opens up on Player 1 Squad. 1
Player squad 1 team 1 is wiped out by MG fire, coupled with other rifle fire. Team 2 routes. Panic sets in on Squad 2 which also panics. P1 squad 3 lays down covering fire on its own initiative as the rest of the section runs away. The officer uses Codeword alpha. The mortar team starts firing HE into enemy positions.
Round 24:
Player 1:
The officer attempts to rally squad 2, whilst the mortar team keep firing (no other orders). Squad 3 holds the line on its own initiative.
Player 2:
The MG squad stops firing – no targets.
Squad 3 also stops firing – no targets.
The officer directly leads squads 1 and 2 out of the mortar fire towards the player 2 rear area (no time to give specific orders, and the rally point is too far).
Cheers
Richard