Hi, ive got a problem that I need your wise advice on.
*** Classic Traveller Adventure Spoilers Ahead!!! ***
*** Traveller TNE Adventure Spoilers Ahead!!! ***
[edit: Please dont post TNE _VRS_ CT stuff here. I didnt realise there was 'vrs' stuff, im _not_ looking for one or the other, but more opinions on what the future of my CT universe should be. No flames of either, please. ]
Background
----------
Im running a single player CT game, trying to link all the cool
stories into one big meta adventure. The outline of them is here:
http://darkqueen.org/docs/rpg/traveller/gm/storyline.html
(although that is a little behind in being updated).
The story so far is that our little hero has found a golden coin in
the 'shadows' LBB adventure and it sank into her skin (the rest of the
crew blame oxygen deprevation due to a hydrogen pocket and cheap vacc
suit seals, but Im thinking Ancient Nano tech).
Now, she worked out it was the droyne symbol for 'flame' and has decided
to go visit a professor at the university of Rhylanor who will take her
to meet some droyne (after all she just saved some chirpers from the
start of my rewrite of Research Station Gamma)...
Now the Droyne are going to recognise her as a droyne not a human
(thanks to the coyne) and do a casting to work out her caste (leader)
and probably offer to do a future telling (potentally with drugs and
psi powers in some weird visionquest type thing) and I was thinking
of what the future would hold.
My current plan is to run all the cool CT LBB/Journal adventures that
I have and this means:
* dealing with the Zho in the 5FW
* getting on the trail of the Ancients in Twilights Peak and Secret
of the Granddaddys
* ending up being helped by Grandfather to come back and help ease
the Empress wave (which in my game is going to be forcing Zhodani
infront of it).
Now this is _way_ in the future... I havnt even started the 5FW yet,
so all this is _WAY_ off. But I guess with the casting happening soon,
I need to think about it.
Previously I havnt liked the Megatraveller shatter the Imperium and
the TNE kill everything and start again, but recently Ive been
thinking that after all the CT traveller adventures are over (and the
character is suitably rich, noble and jammed with Ancient tech
,
that this would be a good chance to _metagame_ and have her involved
with the Shattered Imperium and setting up of the Regency and dealing
with the Zho/Empress wave.
So, I was thinking that the 'vision quest' for this poor victim, err,
player could get the following:
* see herself at Norris' "Keep the Flame" address.
* notice that she is different/cyberteched up/other
worldly/modified somehow
* realising she is involved in this 'Regency' (whatever that is
(and a great sense that something _really bad_ happened).
I figure that the game arc would be something like:
* CT adventures and 5FW
* Working out the Secret of the Ancients (bickering with kids seems
very immature for an Ancient, so maybe that will need to be
changed too)
* Being 'Ancient Tech'ed up by grandfather and sent back to help
sort out the Empress Wave chaos
From that point on, individual adventuring is over and the game moves
into 'meta game' mode where, as an 'Ancient' power or rich Imperial
Noble (with some grandfatherly advice) she becomes involved with:
* helping hold things together in the Shattered Imperium
* fighting the Virus, forming the Regency.
* helping the Zho/Imperials/Regency co-exist over the Empress Wave
Need advice
-----------
My trouble is that I know only a very little about the TNE setting (as
I said having previously not liked the idea) and so I want to know if
people think this could 'work' as a meta arc for traveller, or if Im
better to ditch that and go with the GURPS 'everything is fine' line.
I did read some online writeup of the TNE universe that had the K'Kree
turning the Capital into a genocidal death camp and some massive fight
between an insane Lucan AI ship (somehow?) and the K'kree, but Ive
been unable to find that again.
Im not sure if I want my game as black and gloomy as to turn the
turn the Capital into a concentration camp, but then I
guess billions of people are going to die form the virus alone, so
I shouldnt be squeemish about K'Kree invasions too.
I dont know, it just seems a little bleak to set a game _IN_ the fall
of the imperium.
Does TNE cover this? I know its ment to be set after things start
again, but I read somewhere someone posted that it delt with good
plots and emotional material and Im hoping that means 'mature' and
adult.
I guess, having ignored it previously, Im looking for opinions on the
TNE setting and how well it would sync with this story outline.
Has anyone run something like this? Is rocking up to your ex-Imperial
corrosive atmosphere billion pop planet and finding it _dead_ too
depressing? :-/
(I think reading the 'What would you ask Dave' thread helped reform my
ideas.)
[Edit: Im a recent 'convert' to this idea, so I really have _no_ idea about the TNE setting, so Im looking for advice or some background to measure if I can use TNE or if I should make up my own or stick with a gurp'sy future.]

*** Classic Traveller Adventure Spoilers Ahead!!! ***
*** Traveller TNE Adventure Spoilers Ahead!!! ***
[edit: Please dont post TNE _VRS_ CT stuff here. I didnt realise there was 'vrs' stuff, im _not_ looking for one or the other, but more opinions on what the future of my CT universe should be. No flames of either, please. ]
Background
----------
Im running a single player CT game, trying to link all the cool
stories into one big meta adventure. The outline of them is here:
http://darkqueen.org/docs/rpg/traveller/gm/storyline.html
(although that is a little behind in being updated).
The story so far is that our little hero has found a golden coin in
the 'shadows' LBB adventure and it sank into her skin (the rest of the
crew blame oxygen deprevation due to a hydrogen pocket and cheap vacc
suit seals, but Im thinking Ancient Nano tech).
Now, she worked out it was the droyne symbol for 'flame' and has decided
to go visit a professor at the university of Rhylanor who will take her
to meet some droyne (after all she just saved some chirpers from the
start of my rewrite of Research Station Gamma)...
Now the Droyne are going to recognise her as a droyne not a human
(thanks to the coyne) and do a casting to work out her caste (leader)
and probably offer to do a future telling (potentally with drugs and
psi powers in some weird visionquest type thing) and I was thinking
of what the future would hold.
My current plan is to run all the cool CT LBB/Journal adventures that
I have and this means:
* dealing with the Zho in the 5FW
* getting on the trail of the Ancients in Twilights Peak and Secret
of the Granddaddys
* ending up being helped by Grandfather to come back and help ease
the Empress wave (which in my game is going to be forcing Zhodani
infront of it).
Now this is _way_ in the future... I havnt even started the 5FW yet,
so all this is _WAY_ off. But I guess with the casting happening soon,
I need to think about it.
Previously I havnt liked the Megatraveller shatter the Imperium and
the TNE kill everything and start again, but recently Ive been
thinking that after all the CT traveller adventures are over (and the
character is suitably rich, noble and jammed with Ancient tech

that this would be a good chance to _metagame_ and have her involved
with the Shattered Imperium and setting up of the Regency and dealing
with the Zho/Empress wave.
So, I was thinking that the 'vision quest' for this poor victim, err,
player could get the following:
* see herself at Norris' "Keep the Flame" address.
* notice that she is different/cyberteched up/other
worldly/modified somehow
* realising she is involved in this 'Regency' (whatever that is

(and a great sense that something _really bad_ happened).
I figure that the game arc would be something like:
* CT adventures and 5FW
* Working out the Secret of the Ancients (bickering with kids seems
very immature for an Ancient, so maybe that will need to be
changed too)
* Being 'Ancient Tech'ed up by grandfather and sent back to help
sort out the Empress Wave chaos
From that point on, individual adventuring is over and the game moves
into 'meta game' mode where, as an 'Ancient' power or rich Imperial
Noble (with some grandfatherly advice) she becomes involved with:
* helping hold things together in the Shattered Imperium
* fighting the Virus, forming the Regency.
* helping the Zho/Imperials/Regency co-exist over the Empress Wave
Need advice
-----------
My trouble is that I know only a very little about the TNE setting (as
I said having previously not liked the idea) and so I want to know if
people think this could 'work' as a meta arc for traveller, or if Im
better to ditch that and go with the GURPS 'everything is fine' line.
I did read some online writeup of the TNE universe that had the K'Kree
turning the Capital into a genocidal death camp and some massive fight
between an insane Lucan AI ship (somehow?) and the K'kree, but Ive
been unable to find that again.
Im not sure if I want my game as black and gloomy as to turn the
turn the Capital into a concentration camp, but then I
guess billions of people are going to die form the virus alone, so
I shouldnt be squeemish about K'Kree invasions too.
I dont know, it just seems a little bleak to set a game _IN_ the fall
of the imperium.
Does TNE cover this? I know its ment to be set after things start
again, but I read somewhere someone posted that it delt with good
plots and emotional material and Im hoping that means 'mature' and
adult.

I guess, having ignored it previously, Im looking for opinions on the
TNE setting and how well it would sync with this story outline.
Has anyone run something like this? Is rocking up to your ex-Imperial
corrosive atmosphere billion pop planet and finding it _dead_ too
depressing? :-/
(I think reading the 'What would you ask Dave' thread helped reform my
ideas.)
[Edit: Im a recent 'convert' to this idea, so I really have _no_ idea about the TNE setting, so Im looking for advice or some background to measure if I can use TNE or if I should make up my own or stick with a gurp'sy future.]