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My First Subsector, or, UWP Rationalization Ahoy!

BlindGuy

SOC-12
Hi ALl,

Okay, so out of boredom or creativity this afternoon I went through the star mapping process and came up with a sub sector. I haven't done any world generation yet, but thought i'd post this here anyway, and work on the world gen process communally at least in part. :) If there's another forum for this I apologize in advance. I haven't yet decided whether I want this to be a 3I sub sector or something else, but here goes… ZZ = Blank hex, WW = star system.

Spoiler:


Unnamed Subsector
ww ww zz ww zz ww ww zz
ww ww ww zz zz ww zz zz
zz zz ww ww zz zz zz zz
zz ww ww ww ww zz zz ww
zz zz zz ww zz ww ww ww
ww ww zz ww ww ww ww ww
zz zz ww zz ww zz zz zz
ww ww ww zz ww zz ww zz
ww zz zz zz ww ww zz zz
ww zz ww ww zz zz ww ww



Some initial thoughts: there are some interesting jump gaps in there, if I read it correctly. One of the hazards of writing the subsectors up like this is difficulty getting the larger picture—maybe a future travellermap.com could be tweaked to accept a format like this for screen reader friendly output? ;)

At any rate, unless someone tels me different I plan to try my hand at star system generation soon. Guess I might as well start from the top left and work inwards, it seems as sensible a place as any.
 
Do you want to steer the generation process or are you offering the systems for a maybe limited landgrab? :-) I could see me rolling up one of your systems.

Concerning the format: if it would be of any use to you, I could produce such an output with my T5 web apps. Maybe it would help to change "ww" to a reference number to easily access a table of UWPs?

Spoiler:


Unnamed Subsector
01 07 zz 18 zz 29 34 zz
02 08 12 zz zz 30 zz zz
zz zz 13 19 zz zz zz zz
zz 09 14 20 24 zz zz 39
zz zz zz 21 zz 31 35 40
03 10 zz 22 25 32 36 41
zz zz 15 zz 26 zz zz zz
04 11 16 zz 27 zz 37 zz
05 zz zz zz 28 33 zz zz
06 zz 17 23 zz zz 38 42

 
Personally, I just find that far too cluttered to be able to parse it visually, although the numbering system is a nice idea.

How about this:

Spoiler:


Unnamed Subsector
01 07 __ 18 __ 29 34 __
02 08 12 __ __ 30 __ __
__ __ 13 19 __ __ __ __
__ 09 14 20 24 __ __ 39
__ __ __ 21 __ 31 35 40
03 10 __ 22 25 32 36 41
__ __ 15 __ 26 __ __ __
04 11 16 __ 27 __ 37 __
05 __ __ __ 28 33 __ __
06 __ 17 23 __ __ 38 42




Simon Hibbs
 
Land Grab, If you Want

Do you want to steer the generation process or are you offering the systems for a maybe limited landgrab? :-) I could see me rolling up one of your systems.

Concerning the format: if it would be of any use to you, I could produce such an output with my T5 web apps. Maybe it would help to change "ww" to a reference number to easily access a table of UWPs?
Feel free to grab any systems you'd like. :) I'd love some input, but there's plenty for anybody who wats one. I'll get started with one later today I'm sure.

Re: T5 web apps, I'm not sure about that, if only because T5 proper is still a pain in the neck and as far as I can see will remain so. I'm intrigued by the concept, but the formatting is a major barrier. Aside: isn't it in need of some fairly substantial errata?

As far as another format, with __ instead of zz, that reads well enough. I'm open to anything which I can parse at all. ;)

Yours,
Zack.
 
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I hereby grab system number 24! Yeah!

Which ruleset do you prefer for generating the system? I could go with everything except T4 and T20 (those I do not own).

Concerning T5 web apps: T5 needs errata, yes. But the world & (sub)sector generation is mostly stable - within itself, that is.
 
I hereby grab system number 24! Yeah!

Which ruleset do you prefer for generating the system? I could go with everything except T4 and T20 (those I do not own).

Concerning T5 web apps: T5 needs errata, yes. But the world & (sub)sector generation is mostly stable - within itself, that is.

I like Mongoose, if only because it's the most readable (literally) of the ones I have access to. ;) Enjoy System 24. I claim system 12 for my first project.
 
System No. 12

Here goes. :) I admit to cheating a bit and using This planet generator to help me avoid needing to correct all the core book tables. At any rate, interesting results…

Librae 0302 C97A477-9 Ni Wa

That high gravity is just barely high enough to qualify as such. Perhaps this is a colony of some sort. Colonists live on a small bit of land, surrounded by vast oceans. Why are they here? All things considered it seems a rather nasty place, certainly not helped by the lack of central government. I imagine the star port is the main attraction, if you can call it that.

Also, here's where the poor accessibility rears its ugly head. I can't figure out which bases I should be rolling for with a C class port, or any class port for that matter. It looks like a scout base, TAS, and research, but I could be off.

Any clarification or additional interpretation is welcome. :) Could the gravity manipulation they've so recently discovered be responsible for the ever-so-slight inconvenience they now live under?
 
System No. 24

System 24

Spoiler:

Following the steps on pp. 167:

Starport (p. 178, 2d6=6): D - Poor Quality (Unrefined Fuel, Limited Repairs)
Scout Base (p. 178, 2d6=11): Yes
Pirate Base (p. 178, 2d6=11): No
Gas Giants (p. 167, 2d6=10): Yes

System Name (p. 167): to be done
Travel Zone (p. 167): to be done
Polities (p. 169): to be defined by BlindGuy
Routes (p. 169): to be defined by BlindGuy

Size (p. 170, 2d6-2=2): world size of about 3,200 km (like the moon, surface gravity of about 0.15g, acclimatisation required)
Atmosphere (p. 170, 2d6-7+Size=-1=0): no atmosphere (like the moon, pressure: 0, vacc suit required)
Hydrographics (p. 172, 2d6-7+Size -4 for atmosphere=-3=0): 0% desert world (temperatures vary from nightly freezing cold to daily roasting hot due to missing mediating atmosphere)
Population (p. 172, 2d6-2=7): tens of millions (like a large city)
Government (p. 173, 2d6-7+Population=8): civil service bureaucracy (technocracy/communism?, common contraband: drugs, weapons)
Other Factions (p. 173, 1d3=2):
- 1st other faction: Balkanisation, notable group - significant support, well known
- 2nd other faction: Balkanisation, fringe group - few supporters
Cultural Differences: to be done
Law Level (p. 173, 2d6-7+Government=8): all bladed weapons and stunners prohibited, information tech and personal media prohibtited, landing permitted only to imperial agents

Technology Level (p. 179, 1d6 +2 for size +1 for atmosphere +1 for hydrographics=9): Pre-Stellar (fusion power, gravity manipulation, enough to support life on atmosphere 0 worlds)

Trade Codes: Non-Agricultural, Vacuum


UWP

Freiwinnen 0504 D200788-9 S Na Va A

My Thoughts - freely associated on the go

Rolling up such a poor port got me thinking of a backwater world. Seeing the Scout base coming up suggested at first a kind of nature reserve to me. And the gas giant(s) would at least allow for frontier refueling - so the system will be traversable by travellers and merchants. I decided that the system name and travel zone should wait until I have a more clear picture of the mainworld, but the name will be something German. Polities and Routes should be defined by BlindGuy to match his intentions for his campaign, so no decisions here.
The size roll just produced an uninteresting chunk of rock and the atmosphere underlined the fact that this world isn't habitable. No surface water whatsoever didn't surprise me either. So why do tens of millions live here? I guess this is some kind of former colony and government seems to support this independence. Reading "communism" got me thinking about the world's history... and roasting at daytimes, too.
So I decided this planet is some kind of odditiy, like Mercury, only more so. Some cataclysmic event robbed that world from most of its mantle and lay bare the planet's core. The planet is unsually dense (~ 6 g/cm²) due to that fact and has a much higher surface gravity (~ 0.28g) than is to be expected. And that's the reason for settlement: easy mining of large quantities of iron, nickel, and many other valuable heavy elements.
The mines of "Eureka" (as the world was named by the exploitation consortium) were a magnet for many destitude people from all over the subsector. Soon Eureka got nicknameed "Höllenpütt" (Hellmine) by the mostly Germanic and Slavic miners; work conditions were bad, equipment, safety, lodging, etc. barely better than at home. The very air one breathed has to be bought from the consortium...
That kind of treatment stirred up conflict and eventually the workers revolted, took down the management and grabbed hold of the world. Several coincidences manifested the new communism-oriented government and prevented the consortium from waging war against the rebellious miners: (1) the leaders of the revolt decided to just remove the management without killing it, (2) they also decided to keep the mines going, still meeting schedules and fulfilling quotas, (3) a scout team tasked with surveying the planet observed the power struggle first hand, reported to sector command and got re-tasked with a diplomatic contact and goodwill mission.
The now legal new world-government renamed Eureka "Freiwinnen" (roughly "freedom winners") and started to invest profits into the citizens wellfare instead of paying consortium shareholders.

The two factions both show balkanization tendencies. Coupled with the somewhat oppressive law level and the people's different origins, this looks to me like a moderate group that just wants to re-allow private property and free enterprise, and a more radical group that fights for independent warren-states with their own free cultural freedom.

Currently the government is restricting access to the world due to inner tension and growing offworld interest, hoping to prevent a counter-revolution by shutting citizens off from interstellar contact.

By and large, Freiwinnen has a robust technological base and could easily increase its output and wealth by upgrading the starport. But the social situation is getting more unstable every month and therefore the Scout Service classed Freiwinnen as an amber zone.
 
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Librae 0302 C97A477-9 Ni Wa

Just off the top of my head:

I am seeing a big world ocean and remember an old CT adventure featuring an ocean and "whaling" there.

So how about this: the tens of thousands are devided into many factions, call them clans. They are fishers and are "fighting" for the highest fishing quota on the planet. Maybe there is no central government, but licenses/quotas are sold at an auction every three years held by the Scout Service to preserve this native life-rich world. There is just one catch: only world citizens may bid and fish. Offworlders may not work in the all dominating fishing industry. They may visit, enjoy their stay, even work as security guards or mechanics, but not at anything coming in contact with fish. Odd regulations, but those are well defended by local interests. Maybe megacorporations are supporting different clans in the bidding war to get the right of the first buy?
Of course the TL 9 boats and ships of the Libraie, are very cool surface effect grav crafts. Maybe not a very nice world to live on, but a very cool adventuring "ground".
 
No Bases :)

Thanks! I think what I'm most struggling with is moving away from trying to conceive of how a functional society could exist within the constraints of the UWP, and accepting that it doesn't have to make sense.

I'm interested in creating a fun sub sector for solo gaming. Perhaps it is a backwater of the Imperium, if we want to get canonical about it?

At any rate, I appreciate the community input. Maybe my next system will be a bit easier to comprehend… I claim number 19.
 
Thanks! I think what I'm most struggling with is moving away from trying to conceive of how a functional society could exist within the constraints of the UWP, and accepting that it doesn't have to make sense.
Just remember the Final Rule of system generation: "If it doesn't make sense, change it".


Hans
 
System #28 - position 05 09

I hereby volunteer to spec out #28 - position 05 09 in the subsector.

You mentioned sticking this subsector into some corner of the OTU, which brings up several questions:

1) Outside the Third Imperium, I presume, since that is already mapped?

2) Maybe Foreven Sector, the so-called "Referee's Preserve" located immediately to spinward of the Spinward Marches? Or how about somewhere off the main Charted Space maps to the rimward direction, if you want old Terran/Solomani colonies with maybe some Aslan or Hivers mixed in for flavor?

Anyway, I won't work on "my" system until I finish getting your subsector touch-map in the Traveller Wiki working satisfactorily.
 
OTU Stuff

Foreven sounds nice. I'm obviously ignoring what little background material has been publishhed about it to date. I don't know a lot about the OTU as a whole, so suspect Foreven might be the best place over all. I hope whatever place we choose I could eventually get a touch map of it, uWPs and all. i guess that's a long ways off yet…

At any rate, I'll get to work on my next system tomorrow. :)
 
Great interactive project idea, everyone! We should almost make it a regular event or feature... ?

I claim system 03.
Dwayne
 
Anarchy for Most, System 19

Vekra 0304 C354402-9 - ni a

The thing to understand about the tiny planet Vekra is that it was intended to keep certain undesirables isolated. Other worlds in the sub sector have had occasional problems with anarchists, politically unstable leaders and so forth, and they were all dumped here. They've been mostly left to fend for themselves, with a token star port to handle supply shipments for humanitarian purposes. Most of them are smart enough not to mess with the supply runs, and too busy fighting amongst themselves over ideology to organize anything like a central government. A few have come to their senses and are trying to convince the others they really need a structure to govern themselves by, but their idea of a representative democracy is based on the very same ideological distinctions the others fight over, so it hasn't gained much traction. Needless to say the rest of the sub sector considers most inhabitants clinically insane, so the planet is given an amber zone warning just on principle.

Two factions:
* representative democracy, minor group (some supporters)
* No government, minor group, (some supporters)

I claim system 32 in the name of some yet-to-be-created polity. :)
 
[System 03]

Oblivion [Sorry, names are not my forte...]
C7C0376-9 De Lo Re M0III
Pop Multiplier=5, Belts=2, Gas Giants=1 Empty Orbits= 2 [the first two orbits]

Oblivion is fortunate to be colonized at all. With its roasting temperatures (average temperature around 94 degrees C), close proximity to its parent gas giant (it is the first of seven moons), close orbit to the massive Category III star, and insidious atmosphere, life here is not pleasant. So why was it colonized?
Chemicals. The atmosphere contains unique combinations of chemicals which are either extremely rare, or unknown elsewhere. Chemicals which may have tremendous value in industry.
The system is also a minor trade route between subsectors, and thus a necessary stopover point for merchants. There are two planetoid belts in the system, neither of which has been properly surveyed and charted due to their proximity to the primary.
Two regional conglomerates are competing for supremacy on Oblivion. The first bought out the existing company, and having just completed an upgrade of the main starport, is now in the process of constructing an orbital processing facility.
The second conglomerate, a major competitor, has established a new facility on the opposite side of the planet. Although this may seem to be a direct violation of the first company's ownership of the system, their rival's lawyers noticed the lease which was purchased only covered the existing facility, not the entire system...
Tensions have been brewing between these conglomerates for some time, and the Oblivion system appears to be where some of that tension will be released.
 
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