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Muster out equipment, Scientific.

Some ideas for the science character to have some science things to do for the adventure plot.

Most of these would be TL 9 to TL 12 for game purposes. For game play, I would use them as die modifiers for success in search or analysis. I would limit them to a scientific field at full capability, then half that for an adjacent field. So if the mapping tablet is for Archaeology with a 2 die modifier, it would assist Planetology at 1 die modifier. As an example.
 
...what does the benefit "Scientific Equipment" mean to you? What is that equipment?

Most commonly a toolkit appropriate to a Science specialization. I'd certainly also take an appropriate scanner or sensor or tool, but I wouldn't make suggestions to a player.

What does it do? What are the modifiers to dice rolls? How much does the starting tech level of that equipment effect these outcomes?

Depending on what you're trying to do, either allows you to roll a Science skill in the first place (hard to analyze a soil sample bare-handed), or provides a bonus if the thing could be attempted without tools.

I don't need the book and page number, thank you.

That's a strange thing to rule out when there's a rules-mechanical definition in the edition that hands them out in the first place.

If it has a value the same as weapons this varies between 10k and 30k credits.

In the 2022 edition the weapon benefit has a max value of 3k credits, and the scientific equipment benefit a value of 2k. I might stretch the point for something within striking distance, but it is starting equipment. Players certainly get opportunities to buy more later. (Plus rolling either benefit twice or more can be used to increase a skill instead of taking another piece of equipment, so having either on your career table is better than the credit limit suggests.)

A pocket large hadron collider, a pocket chemical synthesis factory, a pocket genetic sequencer...

The first two sound more like ancient tech or alien artifacts. Which by the way I love rolling or handing out in character creation, but I'd also rather leave them in that category than make equipment benefit results something they're not.
 
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