I'm reading the "Adventures" section of T5, and going over the EPIC format rules. When Hunter and I talked several years back about me writing adventures for the game, there wasn't too much stipulation on using the EPIC format, but a strong hint that it would be adviseable.
Reading through it, and this is coming from a trained screenwriter, it seems somewhat restraining compared to the open format of the CT adventures and short adventures.
I did try to use the EPIC format (or follow it, or mimic it based on a couple of EPIC adventures I had purchased from this site), but I found myself gravitating towards the old CT / D&D / name-your-RPG-adventure-module where areas and events were mapped out, and as time progressed or as players moved from one location to the next, the event would then be triggered.
The EPIC format seems like it's trying to generate cinematic stories for the game.
Can someone give me some insight here?
Reading through it, and this is coming from a trained screenwriter, it seems somewhat restraining compared to the open format of the CT adventures and short adventures.
I did try to use the EPIC format (or follow it, or mimic it based on a couple of EPIC adventures I had purchased from this site), but I found myself gravitating towards the old CT / D&D / name-your-RPG-adventure-module where areas and events were mapped out, and as time progressed or as players moved from one location to the next, the event would then be triggered.
The EPIC format seems like it's trying to generate cinematic stories for the game.
Can someone give me some insight here?