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MT/TNE fans?

  • Thread starter Thread starter EvilDrGanymede
  • Start date Start date
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EvilDrGanymede

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Just out of curiosity...

I'm well aware of the vocal CT mob here (mostly because they're the ones going on about T5 all the damn time :D ), but how many people here first got into Traveller with MT or TNE?

Is the latter group a silent majority, or is the game's fanbase really dominated by people who got into it before MegaTrav came out? If the MT/TNE people aren't around generally (and I don't just mean here), then where the heck did they all go? Did they just give up on Traveller completely after their version died? Or are they still lurking around here somewhere?
 
I found out about Traveller when I found TNE in Erich Fuch's. I never found much material until GURPS and T4, and never found anyone to play it with. Anyway, I willingly support any and all forms of Traveller, even though I've never seen any MT stuff.
 
I was a CT kid but got into Traveller in an obsessive way with the MT rules - I dont own all of CT but I bought everything for MT and TNE and consider MT to be the ultimate incarnation of Traveller.
 
(edited for content & errata 27-DEC-2002)

Started in CT...lost two good Gms, and the replacement was too boring fer words.
----------------------------------------------
At the risk of being a lightning rod, without a good GM (with an active imagination and a pulse), CT was pretty dry fare.
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Jumped in at the end of MT, rebellion era 1126+ in TU timeline.. rode the tiger through TNE...
Still out here.

_______________________________________________
Still pro-TNE, with a heretical twist (anti-Nilsen, pro-Humaniti conquers VIRUS.) and that I believe the RCES dinnae have all the answers. Nor for that matter, does the regency. Lump me in with the MJD-4th Imperium crowd.

heretically yours,
Acolyte of the Tower of T20 evil

(and Seasons' greetings!)
 
Well I got into with the LLB in the late 70's. I like the CT until MT came out then fell in live with MT. I generally despise TNE except the AI Virus, I used as a lifeform not a bogeyman or plot item.

I generally do not care for random generated systems I prefer to be able to develope concept characters. I have been sitting too long at times generating characters having them unplayable or not what one wanted to play. :D
 
My first TRAVELLER rulebook was the TRAVELLER Book. A few years later MEGATRAVELLER came out and I bought the boxed set. However, I never played TRAVELLER with either rules set and ended up selling all of it.

It the fall of '95 I was looking for a sci-fi game to run. Nobody wanted to play STAR FRONTIERS at the time (which really surprised me since my friends have always loved it, and still do) and I didn't feel like running STAR WARS (oddly enough another favorite!). So I went out and bought the TNE deluxe set and ran that. I liked the game a lot but found some of the rules far more complex than they really needed to be. My group had fun but intreast quickly wained.

The only other TRAVELLER rules I've gamed with is T4, but that proved unpopular as well (one of my friends thought combat was very flat when compared to TNE). I'm now considering running MEGATRAVELLER (as I rebought the boxed set) but also might try FARSCAPE or even go back to STAR FRONTIERS.
 
Bought CT, then the CT Deluxe set, then MT, then TNE, then T4, then the CT reprints, then GURPS: Traveller, then T20.

Meanwhile I also got pretty much all of the "official" supplements, etc for CT, MT, TNE and T4. And the CT ones I was missing I got in the reprints...

Still got them all... I guess I'm just a sucker for anything with the word "Traveller" in the title.
 
I got into Traveller with Starter Traveller...(in around 1984) and anyone who knows that book, it is lovely art but no milieu, save for the smattering of comments (eg. the Emperor is the ultimate Enigma). So I started designing my Traveller universe around an Earth centred Empire. Well, it was not long before I came across JTAS and purchased a copy and lovely scanned others that I learnt that the Empire could be called the Imperium. That presented some problems for my milieu but the players were more interested in adventures than the overall background, at first...

Then coming across the Sky Raiders trilogy, I decided that my Earth was not Terra but the centre of what would later be called a Pocket Empire one sector removed from the Far Frontiers Sector... (Having bought at auction AM Zhodani & Solomani, no amount of grafting could really account for the change in the timeline save a full-fledged immersion into the Imperial Campaign...luckly, this was 1987 - the year that MT started.

We loved MT and went full throttle into the milieu. And, we played hard for 3 years but found it difficult because of the lack of support offered by GDW...in Canada, at that time it was a challenge to even get Challenge and the irregularities of DGP made subscription the only route. So in between we experimented going back to AD&D, CofC, Champions, etc. like many others. Increasingly, we wanted a change but did not know for what...

Then in 1995, I had the opportunity to go to Prague to study - where I stayed for many years and still go back regularly. At that time, TNE came out, just before leaving I bought the main rulebook and the Players Forms. Shocked at how GDW destroyed the Imperial Campaign in silly way (compared to the logic of Hard Times) and how the Players Forms seemed a complete rip-off for my hard earned money. I decided that I would not buy any more Traveller, even if I had the means...which I would not in Prague.

However, in Prague, (I brought the TNE book with me) I started with a group of Czech players and we started a modified TNE game with heavy emphasis on a Pocket Empire centred around Corridor - where a Vargr dictatorship was trying suppress a human client state...

At the same, I had access to the Internet, for the first time in my life and started hearing all the backward/forward sagas of TNE. And, could begin to like TNE, even if the RCES was not really Traveller, it was evolving toward something.

When I came back to Canada, briefly, I managed to pick up all TNE supplements and found them to be an acquired taste, not really suited for my campaigns in Prague but it did offer some more meat for what we were playing with.

When I did finally return to Canada T4 was all the rage or at least that was the only Traveller. My old group of players were not interested in T4 and we sort of fell apart. Only getting together occasionally to try our hand at a TNE or M:0 scenario.

GT we treat with caution because it essentially repeats the CT milieu and our group is looking for something wicked. This is why I call for a different conceptualization of Traveller. We have a lovely set of mechanics for our game but our milieus seem nomadic.

The best time that fleshed out the Imperial Campaign was when it was actually being built upon, not when it was designed. That period was the MT phase. Therefore, if Traveller can capture some of that creative energy, it will surely once again dominate the market. And as much as we older foggies we argue about cannon, we have see it as an evolving storyline something that if we simply repeat the CT, we will not be able to do...
 
I got into Traveller with the New Era.
I already played a couple of years Twilight: 2000 and subscribed Challenger Magazine when GDW announced that Traveller was going to change the system rules to the same system that was used in T:2000.
That was my main reason (that and the change in the setting to a more dark story - yes I know a bunch of you doesnt like that but... I like) why I got in Traveller (although I already had played the first MT computer game, later I played the 2nd).

All I know about the Traveller setting is from the Magazine and TNE books (I have all of them that I bought when GDW closed its doors) and of course from reading this forum.
In a few weeks I´m going to ask a friend of mine to borrow me his books (he bought the reprints in London a couple of months ago).
 
Started playing CT in about '79 - played about 2 years then dropped out of Trav (no players). Bought TNE when it came out and was hooked, bought everything available - loved the setting and the rules (with my own House rules of course). played 1 shortish campaign with it and been hooked ever since. Just found a group that might play a campaign in 3-4 months so happy again.

Never was a huge fan of the various rules sets just loved the setting and buy GT, D20 etc for that.
 
Evil Doctor Ganymede opines:
I'm well aware of the vocal CT mob here (mostly because they're the ones going on about T5 all the damn time ), but how many people here first got into
Traveller with MT or TNE?
Wow. Not only am I a heretic, but I'm part of a mob now too.
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Intro Sopranos music...

I can't remember exactly when I got involved with Traveller, it was either 1979 or 80.
Me and a friend of mine, a Davie Davis, where messing around with D&D and Gamma World, he was coming up with new aliens for the campaign. I wanted to do starship combat, and started looking for a game we could mix with our campaign. Thats when I came across MAYDAY. In the back of that game, of course, are these optional rules for something called Traveller. Intrigued, I went to check it out...the rest is history.
omega.gif
 
My first Traveller purchase was the MT boxed set, in '87 or '88. I quickly became obsessed, bought each new MT product as it was released (including DGP stuff and Travellers' Digest but not Challenge -- I didn't like paying for all the non-Trav content) and also picked up as much old CT stuff as I could find/afford (and eventually managed to get almost all of it). Supported TNE mostly out of brand/company loyalty, but was never really passionate about it, really hated a couple of the books (Hivers & Ithklur especially), and stopped buying altogether shortly before GDW folded (Vampire Fleets was my final TNE purchase).

When T4 was announced my passion for Traveller reignited, but I found the product as-actually-released vastly disappointing. The same applies, to a somewhat lesser extent, for GT and T20 as well. IMO MT is still head-and-shoulders the best Traveller ruleset released to date, and nothing since has even come close.

My pie-in-the-sky hope is to see an eventual release of T^5 consisting of an MT-derived ruleset expanded into a truly generic/universal science fiction rpg engine, along with a companion volume covering the history, culture, and geography of the Third Imperium, allowing referees to set campaigns in any era/milieu from 0 to 1248.

In the interest of full disclosure I'm also member #000007 of the Bring Back the LBBs T5 Association but for me that only applies to physical format -- I want LBB exteriors/layout/artwork/style, but with MT content.
 
I started with CT, but took very happily to MT when it came out. TNE I never bought, though, because I couldn't suspend disbelief over Virus and I already HAD characters that worked fine, why would I want to convert them and see them no longer work the way they had? I've got a copy of T4, but I've never played it.

StrikerFan
 
I started with CT back in 1982. We had a long running campaign throughout high school. During my Army stint we had a good game group and played Twilight:2000 and MT. When I returned home for college my group played 2300AD and then TNE came out. We did not like TNE. We had no problem with the mechanics, we had played Dark Conspiracy so we were use to the rules system. Our problem with TNE was that it was not a "space" SFRPG but a post-holocaust game in space. That did not sit well with our group. I have T4 and G:T but never played either and now I have T20. If they ever do come out with another version of Traveller it is my hope that they recapture the spirit of the game universe: adventure, discovery, intrigue, and great fun.

Be careful out there.
Big Mike
 
Originally posted by Evil Dr Ganymede:
Just out of curiosity...

I'm well aware of the vocal CT mob here (mostly because they're the ones going on about T5 all the damn time :D ), but how many people here first got into Traveller with MT or TNE?

Is the latter group a silent majority, or is the game's fanbase really dominated by people who got into it before MegaTrav came out? If the MT/TNE people aren't around generally (and I don't just mean here), then where the heck did they all go? Did they just give up on Traveller completely after their version died? Or are they still lurking around here somewhere?
I started with CT, but I wasn't super active until MT (and to be honest, only about 12 when I got my first LBB, so I was a bit more mature and able to play Traveller like well...Traveller when MT came out). So, otherwise, I guess I'm a bit of both, I started with CT, but my favorite is MT, with T20 coming up as a serious challenge to the crown, depending on how the supporting material comes out, such as the up and coming Gateway Sourcebook.

As an aside, with all due respet for those who liked TNE, other then the sourcebooks covering the Regency and the main boxed set, I never bought any TNE era books, the rules were ones I didn't like, the whole Virus idea (as I call it, the Nilsen virus...) seemed at best contrived, and I didn't like the fact that it seemed like the only "safe haven", the Regency was on the verge of being "Nilsenized" via the Empress Wave. (Plus I have a soft spot for the Zho's, didn't like the shaft they got due to this...Zho's suddenly going crazy and fleeing their space to become confused refugees...INDEED!) I did invest a fair amount in T4, I didn't hate it as much as many did...but I also had the feeling that it was just "biding it's time" in a way, the art except for the color plates was horrid IMHO, and the half die was a bit silly, even if I personally didn't find it cumbersome.

Then again, TNE introduced the Schalli, who make a WONDERFUL entree, so I guess I shouldn't complain about one Mr. Dave Nilsen TOO much...
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Count me among the MT fans (though I started at the very beginning with the CT LBB set in 1977)! The addition of a consistent Task resolution system was MT's contribution that can't be denied - it's been echoed in all versions since in one form or another. (Though, granted, DGP did originally create it as a graft-on for CT.) The fact that MT could allow you to add as much fine detail as you liked was/is something I loved. I've lost count how many ships I've designed.

In fact, I still use MT as my core ruleset for my Traveller game today. I use the other versions for color or to fill in gaps in MT.

Seemingly like most here, TNE is my least favorite version. Post-interstellar-apocalypse & relentless Virus rampaging were major turn-offs. Monsterously depressing...

And I do have copies of each incarnation from CT through to T20; so it's not like I locked onto only one version to the exclusion of everything else. In fact, when I decided to bring my Traveller game out of a long hiatus, I *was* going to use T4 - until Imperium Ganmes swiftly folded. So then having to choose from OOP systems anyway, I went back to MT. Wasn't too hard a choice for me...
 
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