I started playing around with the space combat system in MT last night in anticipation of the possibility that my PCs will decide to shoot at something, and I'm confused about how damage is determined. Calculating hits is easy enough, but once I figure that a weapon has hit, things start going south.
Do I apply the +DM of the weapon to my 2D6 damage roll? Do I apply the DM of any defenses (agility, sandcasters, etc) as a negative DM to that damage roll?
It's pretty obvious that standard small ship combat with a few turrets will be similar to CT: the ships wear down one another. For something like a 100 ton missile bay, on the other hand, are they doing most of their damage through criticals? It looks like that's the case, but I want to make sure I get that. Also, how do I apply the defensive DM for critical hits?
I went looking for an example of MT space combat, sort of an analogue to Don McKinney's ship design example, but I couldn't find anything. Any help any of you could give me would be hugely appreciated.
Do I apply the +DM of the weapon to my 2D6 damage roll? Do I apply the DM of any defenses (agility, sandcasters, etc) as a negative DM to that damage roll?
It's pretty obvious that standard small ship combat with a few turrets will be similar to CT: the ships wear down one another. For something like a 100 ton missile bay, on the other hand, are they doing most of their damage through criticals? It looks like that's the case, but I want to make sure I get that. Also, how do I apply the defensive DM for critical hits?
I went looking for an example of MT space combat, sort of an analogue to Don McKinney's ship design example, but I couldn't find anything. Any help any of you could give me would be hugely appreciated.