I has been said by some historians that there are NO modern battleships, nor even ships of the line; everything now is a glorified frigate or an airfield...
Due to modern missile armaments, one can not build a true "Battleship" for the sea; a single 2000# bomb, detonating directly under the keel, can break the back of almost anything afloat, and will crack the hull badly even on the biggest things out there.
But that distinction becomes very different in space; breaking the back is much harder (wet ships suffer this from the combination of lift & drop forces, cavitation and refill) due to the lack of a pressure wave effect on the surrounding environment. Likewise, breaking the back does not lead directly to a conbat-kill; in fact, multiple surface explosions should do that BETTER, not worse, which is just the opposite of the wet battleship.
Now, back/on to My MTMayday project:
did some interesting calculations today... (working with striker 1). MT hardpoint lasers apparenttly were NOT striker conversions; a TL 8-12 Striker version of the 250 MW ship's laser takes 16._ kl, more than a ton (~1.3Td); the same weapon in MT is about 0.32Td (allowing for on-mount-fire-control) for the Beam Laser, and about 0.25 for the pulse. also, the Pen's are somewhat higher than Striker indicates.
The smaller lasers, however, use Striker stats, with damage (which striker didn't have) usually being MW for TL 8 (IE, Dmg = 4x Output Energy), and MWx10 for TL13.
Sooo... since the big chunk of work is reasonable damages and pens... and filling in the gaps...
Should I
1) Strikerize thoroughly the HP weapons, and thus reduce the input energy, making them compatable with the smaller striker-derived MT weapons.
2) Strikerize the stats, but not mass/volume, and maintain the apparent damage relationships from the smaller weapons, ignoring the different size ratios
3) Utilize FF&S and/or 3G3 to make sensible weapons which fit and have the matching input energy
4) extrapolate the extant tables into a wider range of options
Due to modern missile armaments, one can not build a true "Battleship" for the sea; a single 2000# bomb, detonating directly under the keel, can break the back of almost anything afloat, and will crack the hull badly even on the biggest things out there.
But that distinction becomes very different in space; breaking the back is much harder (wet ships suffer this from the combination of lift & drop forces, cavitation and refill) due to the lack of a pressure wave effect on the surrounding environment. Likewise, breaking the back does not lead directly to a conbat-kill; in fact, multiple surface explosions should do that BETTER, not worse, which is just the opposite of the wet battleship.
Now, back/on to My MTMayday project:
did some interesting calculations today... (working with striker 1). MT hardpoint lasers apparenttly were NOT striker conversions; a TL 8-12 Striker version of the 250 MW ship's laser takes 16._ kl, more than a ton (~1.3Td); the same weapon in MT is about 0.32Td (allowing for on-mount-fire-control) for the Beam Laser, and about 0.25 for the pulse. also, the Pen's are somewhat higher than Striker indicates.
The smaller lasers, however, use Striker stats, with damage (which striker didn't have) usually being MW for TL 8 (IE, Dmg = 4x Output Energy), and MWx10 for TL13.
Sooo... since the big chunk of work is reasonable damages and pens... and filling in the gaps...
Should I
1) Strikerize thoroughly the HP weapons, and thus reduce the input energy, making them compatable with the smaller striker-derived MT weapons.
2) Strikerize the stats, but not mass/volume, and maintain the apparent damage relationships from the smaller weapons, ignoring the different size ratios
3) Utilize FF&S and/or 3G3 to make sensible weapons which fit and have the matching input energy
4) extrapolate the extant tables into a wider range of options