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MT Penetration & Damage

It's been a looong time since I ran the combat system from MT. I would like some help interpreting what I'm reading.

Specifically I'm referring to characters wearing less than complete protection and receiving a no penetration result from an attack. The book says that the character will take 1/10 the amount of damage from the attack anyway.

My question is this: Do results of less than a whole integer after the reduction in damage get ignored or do characters actually take, say, .3 hits of damage, as an example?

I don't see anywhere in the rules where it says that you can have a fractional hit. Nor can I find anywhere a ruling on rounding up or down.

Any suggestions or insight to this would be most appreciated.

Thanks,

Luther
 
It's been a looong time since I ran the combat system from MT. I would like some help interpreting what I'm reading.

Specifically I'm referring to characters wearing less than complete protection and receiving a no penetration result from an attack. The book says that the character will take 1/10 the amount of damage from the attack anyway.

My question is this: Do results of less than a whole integer after the reduction in damage get ignored or do characters actually take, say, .3 hits of damage, as an example?

I don't see anywhere in the rules where it says that you can have a fractional hit. Nor can I find anywhere a ruling on rounding up or down.

Any suggestions or insight to this would be most appreciated.

Thanks,

Luther
 
It's been a looong time since I ran the combat system from MT. I would like some help interpreting what I'm reading.

Specifically I'm referring to characters wearing less than complete protection and receiving a no penetration result from an attack. The book says that the character will take 1/10 the amount of damage from the attack anyway.

My question is this: Do results of less than a whole integer after the reduction in damage get ignored or do characters actually take, say, .3 hits of damage, as an example?

I don't see anywhere in the rules where it says that you can have a fractional hit. Nor can I find anywhere a ruling on rounding up or down.

Any suggestions or insight to this would be most appreciated.

Thanks,

Luther
 
Under Marginal Success on p70 it says apply 50% damage (drop fractions).
I've always ruled that fractional damage is ignored.
Hope this helps.
 
Under Marginal Success on p70 it says apply 50% damage (drop fractions).
I've always ruled that fractional damage is ignored.
Hope this helps.
 
Under Marginal Success on p70 it says apply 50% damage (drop fractions).
I've always ruled that fractional damage is ignored.
Hope this helps.
 
I agree with Sigg - thats how I do it

Roleplay it as a minor cut/mild burn/bruise - that way the player knows something has happened but not that any lasting damage has taken place.
 
I agree with Sigg - thats how I do it

Roleplay it as a minor cut/mild burn/bruise - that way the player knows something has happened but not that any lasting damage has taken place.
 
I agree with Sigg - thats how I do it

Roleplay it as a minor cut/mild burn/bruise - that way the player knows something has happened but not that any lasting damage has taken place.
 
Me too.

I just always applied damage immediately but I try to role-play it out by stating what actually happens to the character.

Your character just received a deep stratch to his arm.

The shotgun blast did not go through the Cloth armor you have on but you are flat on your back sucking air from the blast.

or the ever dreadfull....

The gunman fires a burst from his ACR. Your character has just taken two hits from the ACR with HEAP rounds both in the chest. You have blood in your lungs and your spitting blood as you weakly cry out for a medic.

_
 
Me too.

I just always applied damage immediately but I try to role-play it out by stating what actually happens to the character.

Your character just received a deep stratch to his arm.

The shotgun blast did not go through the Cloth armor you have on but you are flat on your back sucking air from the blast.

or the ever dreadfull....

The gunman fires a burst from his ACR. Your character has just taken two hits from the ACR with HEAP rounds both in the chest. You have blood in your lungs and your spitting blood as you weakly cry out for a medic.

_
 
Me too.

I just always applied damage immediately but I try to role-play it out by stating what actually happens to the character.

Your character just received a deep stratch to his arm.

The shotgun blast did not go through the Cloth armor you have on but you are flat on your back sucking air from the blast.

or the ever dreadfull....

The gunman fires a burst from his ACR. Your character has just taken two hits from the ACR with HEAP rounds both in the chest. You have blood in your lungs and your spitting blood as you weakly cry out for a medic.

_
 
Thanks for the confirmation. I was leaning toward that notion of dropping the fractions.

I'm pushing for more playability anyway. Keeping track of fractional hits is more bean counting than I'm interested in doing.

My favorite injury description is "The laser rifle caught you in the mid-riff, exploding your flesh in a spray of blood and entrails...ain't that a bitch?"
 
Thanks for the confirmation. I was leaning toward that notion of dropping the fractions.

I'm pushing for more playability anyway. Keeping track of fractional hits is more bean counting than I'm interested in doing.

My favorite injury description is "The laser rifle caught you in the mid-riff, exploding your flesh in a spray of blood and entrails...ain't that a bitch?"
 
Thanks for the confirmation. I was leaning toward that notion of dropping the fractions.

I'm pushing for more playability anyway. Keeping track of fractional hits is more bean counting than I'm interested in doing.

My favorite injury description is "The laser rifle caught you in the mid-riff, exploding your flesh in a spray of blood and entrails...ain't that a bitch?"
 
No fractional hits, methinks.

If you're having trouble getting at these guys, use pinpoint fire to half their armour value. (+1 diff level). This represents shooting at vulnerable points.
 
No fractional hits, methinks.

If you're having trouble getting at these guys, use pinpoint fire to half their armour value. (+1 diff level). This represents shooting at vulnerable points.
 
No fractional hits, methinks.

If you're having trouble getting at these guys, use pinpoint fire to half their armour value. (+1 diff level). This represents shooting at vulnerable points.
 
Originally posted by kaladorn:
No fractional hits, methinks.

If you're having trouble getting at these guys, use pinpoint fire to half their armour value. (+1 diff level). This represents shooting at vulnerable points.
I usually change three aspects of MT combat.

Initiative is individual. Traveller Central has nice initiative rules but I treat it like CT quickdraw rules 2D6+Dex attribute+Tactics. Order is completely dependant on that so it could be Pc, NPC, PC, NPC, NPC etc.. but I keep interrupts in place which makes for lively and chaotic fun.

Damage is dealt out immediately.

Hit location system used. Pinpoint shots matter more if you can aim at the opponents un-armored gourd head.

_
 
Originally posted by kaladorn:
No fractional hits, methinks.

If you're having trouble getting at these guys, use pinpoint fire to half their armour value. (+1 diff level). This represents shooting at vulnerable points.
I usually change three aspects of MT combat.

Initiative is individual. Traveller Central has nice initiative rules but I treat it like CT quickdraw rules 2D6+Dex attribute+Tactics. Order is completely dependant on that so it could be Pc, NPC, PC, NPC, NPC etc.. but I keep interrupts in place which makes for lively and chaotic fun.

Damage is dealt out immediately.

Hit location system used. Pinpoint shots matter more if you can aim at the opponents un-armored gourd head.

_
 
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