Supplement Four
SOC-14 5K
UGM EXAMPLE
The benefit of High Natural Ability
The Marquis Terran Tukera (4C8AAD) has traveled from his estate on Aramis to the troubled world of Aramanx in an attempt to gather a summit of the world's leaders before the brink of war tips into full-scale conflict.
After he and his retainers arrive at Aramanx (the "powderkeg of the Towers Cluster"), the GM has roleplayed some interesting and different customs displayed by the high social class of the troubled planet.
The player playing the Marquis Tukera is unable to successfully figure his role in the strange customs, and he asks, "My character is a Marquis! Can't you give me a roll to figure out what's going on with these people?"
The GM replies, "I won't tell you exactly what to do--that you'll have to figure out for yourself. But, what I will do is give you a hint if you are successful on a task. You'll have to take those hints and roleplay with them as best you know how."
So, the GM decides this is a task of Routine difficulty: Carousing/SOC/+2
Terran Tukera's skill: Carousing-1
-The Task Roll-
1. Roll 2D: 2, 2
2. High Natural Ability Check: Succeeds!
3. DMs: +1 Carousing; +2 Difficulty; +1 automatic natural ability; +1 high natural ability
4. Tasks succeed on 8+: This task succeeds, barely, with the total of 9.
The benefit of High Natural Ability
The Marquis Terran Tukera (4C8AAD) has traveled from his estate on Aramis to the troubled world of Aramanx in an attempt to gather a summit of the world's leaders before the brink of war tips into full-scale conflict.
After he and his retainers arrive at Aramanx (the "powderkeg of the Towers Cluster"), the GM has roleplayed some interesting and different customs displayed by the high social class of the troubled planet.
The player playing the Marquis Tukera is unable to successfully figure his role in the strange customs, and he asks, "My character is a Marquis! Can't you give me a roll to figure out what's going on with these people?"
The GM replies, "I won't tell you exactly what to do--that you'll have to figure out for yourself. But, what I will do is give you a hint if you are successful on a task. You'll have to take those hints and roleplay with them as best you know how."
So, the GM decides this is a task of Routine difficulty: Carousing/SOC/+2
Terran Tukera's skill: Carousing-1
-The Task Roll-
1. Roll 2D: 2, 2
2. High Natural Ability Check: Succeeds!
3. DMs: +1 Carousing; +2 Difficulty; +1 automatic natural ability; +1 high natural ability
4. Tasks succeed on 8+: This task succeeds, barely, with the total of 9.