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Morrow Project

Arsulon

SOC-12
I just noticed Timeline, Inc. has a new website and is offering all of their old Morrow Project and Time & Again materials. It got me thinking about running an MP campaign using the T2K rules: starting with the Recon team that wakes up near Riverton (i.e. Grayling, MI) and concluding with Prime Base or the Seattle module.

Has anyone out there tried something similiar? How about cyrogenically suspended campaigns in general?
 
Wow, first Twilight comes back and now Morrow!

HOODY HOO!

Thanks for the info.



Greylond
 
Thanks but I Googled it. And I'm spreading that address around on the other boards that I post on.

Thanks again,


Greylond
 
Interesting,

I always thought The Morrow Project was an interesting idea but the rules were a quagmire of dice rolls and charts. Any system that simplified combat would be useful.

By the by, does anyone know if the successor to MP: The Atlantis Project, ever got off the ground? Now TAP could be used for a relaunch of the idea...with some appropriate modifications.

LIW
 
I knew of some independent work on Atlantis (by interested GMs) but most of those initiatives stalled thanks to the MP rules: they ARE a bit cumbersome, aren't they. Likewise, MP was always a resource dependent game: they gave you all the kit and info so it was hard for most guys to make up the Atlantis stuff from scratch.

I think you really could make a decent go of MP with the T2Kv2.2 rules: you've got the arms and vehicles right there, and the 4-year term based character generation is great for creating military and non-military MP personnel. Likewise, complimentary materials like Dark Conspiracy and Traveller: the New Era can be pirated for baddies and high-tech goodies.
 
I ran a T2K (ver 2.2) Based on the Marrow Project for about 18 months. I never had anything other than the basic MP rules. ABout the only thing I used from MP was the story line. I did modify some vehicles and their encounter tables.

It was fun. About every three weeks one of my players would run a game where the plot was redirected. I never knew what they were going to do and I picked up the story line and ran with it while blending the redirection into my main story. Made for some interesting events.
 
Neat. Were you running your guys as a recon team or something else? What were their stomping grounds? Any good anecdotes?
 
Aruslon: Neat. Were you running your guys as a recon team or something else?
I had each player create a character based on the MP story line seperatly. No one knew what the other guy had. When their cell was activated and they were the only ones to survive they found they had all created pretty diferent types. Only one soldier, a civilian doctor, a construction/factory worker, an idle rich CEO and a journalist (my character). A good mix for roleplaying.

They set out to link up with another cell. They started at the Toelle Army Depot near SLC, Utah and headed to Colorado Springs to hook up with the survivors of the Cheyenne Mountian Complex, the nearest possible location they could find.

One of the best encounters started near what once was Laramie(sp), Wy. I ended and another picked it up. We went into Laramie and found survivors who had formed a very nice little community. We were welcomed in like heros. It turned out the town was a meat processing center. We were the next course. OK, so its sounds silly here but it was a lot of fun. The guy playing the CEO set it up. oh well. :rolleyes:

With the subject of the MP coming up I got thinking about a Traveller campainge. Maybe someone has done this....The travellers land on a planet which has been lost to the imperial trade routes. The world is TL7 with early signs of 8. The travellers encounter a half destroyed cell and revive some of the team. So how does the newly awakened project members react to the PC's.

Thoughts??
 
I had Morrow Project many years ago (it had a separate skill suppliment....
one word...MOP...(Morrow Orbital Plateform).

Imagine something that looks like a sixpack in space (5 pc's and their vehicle), when the computer said 'wake-up' it dropped them from orbit to a target site (unfortunatly, computer error sent them into a 100 sqr mile 'landing zone in southern california).....the vehicle had a tracker to fine the canisters, and the search was on !!!!....great fun was had by me!!!the pc's landes at sea, half-burried in the desert (think the movie 'them' here) and nearly sacrificed to the tar-gods of la-brea....

file_23.gif
 
The Morrow Project idea actually lends itself very well to Traveller: the New Era. A GM could easily say that, in addition to the Jumpstart caches the Imperium set up before the Collapse, teams of specialists were also frozen to help rebuild stellar society at a later date.

I guess the main advantage I see in doing a MP campaign with T2Kv2.2 is the detailed emphasis on character generation and military hardware. Trying to run MP with, say, Alternity, would be problematic because the military weapons and vehicles are highly generalized: a T-62's armour would be just as effective against a LAW rocket as an M1A2.

Sgt. Biggles, it sounds like your game turned out great: that IS a really interesting assortment of character types. Some T2K and MP newbies fall into the "kill-kill-kill" trap when making up their characters; as a result, you get a group of barney-badasses that can't fix their vehicle, use a computer, or diagnose an illness (let alone undertake the formidable MP task of rendering civil aid.)
 
Thanks Arsulon. I have been lucky as a GM and played with some really great players. In the past when a hack and slash player has joined the group they end up getting bored and leaving. Dont get me wrong though, I enjoy a good shoot out.

I agree with you about T2K as an engine for MP. You can do a lot within the given frame work, even an MOP. I think that sounds like an interesting way to start a mission. In the Traveller world your players detect a strange satelite orbiting a devestating world. They investigate and activate the MOP, launching the frozen team. Of course the frozen team is a bazair cache of genentically altered humans who have been programed to take over what is left of the world. Whoops, got carried away.......

Have you ever played Aftermath? Thats an oldie. talk about some complecated rules. D20 has streamlined things.

Wonder what will be the RPG game 25 yers from now. 6th Generation D&D.....hmmmm
 
Oh yeah, Aftermath's a classic: even if you never play it, it's an amazing post-apocalyptic information resource. I bought it while I was in high school and a buddy and I based our grade 10 science project on the explosives section. What other rpg actually spells out how to make plastique out of household items? Ah, those were the days...

The rules were pure hell: very rewarding once you got a handle on them, but until you did you were bleeding out the ears trying to understand character generation. I loved the whole "X years after" concept though: the older your character was, the better his skills and kit, but the worse his attributes. The younger and more fit he was, the more likely he was to be an illiterate savage with no knowledge of pre-ruin culture. Likewise with the piecemeal-armour purchasing: you REALLY had to make those points stretch. "Hmmm: steel helmet for loc. 1-2, leather for the hands... nope, I can't afford any more ballistic cloth..."

My buddies and I spent a total nerd summer playing Aftermath one year. We started as wanderers staggering out of the Dustbowl into the greenery of Colorado and ended up leading a patch-work coalition of survivor groups against a tyrant and his army. Man, that street-to-street armour battle through Boulder really tested the vehicle combat rules. And let me just say thank God for the Rand McNally Road Atlas!

I never got to play the "Operation Morpheus" module by FGU, but I understand it was like MP in that the PCs were a bunch of civvies frozen as part of a university cryonics experiment: they wake up 200 years after the bomb in Sydney. Judging by the way it sells on Ebay, I assume it's a fun campaign.
 
I just played Fallout and Fallout 2 again after finding a bargain dual jewel at "S-Mart"! A must have for MP or Aftermath fans plus two great storylines ripe for the picking!
 
Originally posted by Arsulon:
Oh yeah, Aftermath's a classic: even if you never play it, it's an amazing post-apocalyptic information resource.
<snip>
The rules were pure hell: very rewarding once you got a handle on them,
<snip>
I never got to play the "Operation Morpheus" module by FGU, but I understand it was like MP in that the PCs were a bunch of civvies frozen as part of a university cryonics experiment: they wake up 200 years after the bomb in Sydney. Judging by the way it sells on Ebay, I assume it's a fun campaign.
I played in a great two year Aftermath campaign many years ago. As you say, the rules were no problem once you got your head around them. In fact, the experience side of things worked quite well.

Morpheus is a real scream.....for a while. It's basically a huge dungeon crawl where you start out completely naked. If you manage to get through it then you end up controlling a university campus/militia base. After that there was the Sydney campaign which had Morpheus in it so you could play a local trying to get into the base.
 
I've got the "dual jewel" of Fallout myself. What amazing games. I'm not too crazy about Fallout: Tactics though. You're dead right about pirating plots/missions from the games. Likewise, some of the critters can be easily translated to Aftermath or MP.
 
First, I mix everything with everything to try and keep my players off balance and keep interest up (I enjoy subtle references).

I brought in the Morrow Project concept into a covert, bionic, super soldier game built using Cyberpunk rules. Also in the mix was a little X-Com, Ark II (a Saturday morning Kroft Bros. show), Gamma World, Logan's Run, Planet of the Apes, Damnation Alley, and Aftermath.
 
Takei,

Morpheus sounds even cooler now. Did the module come with a decent map of the campus? Does the whole thing take place at the facility with the PCs trying to gain control? Are there different post-apocalyptic factions in control of the ruins? How'd your game turn out?

Ran/Greylond,

Those shows are classics. I don't think I recognize "Ark II" though: it sounds a little similar in theme to a similarly cheesy show called "The Starlost" which had Kurt Dullea and friends poking around a lost generation-ship. BTW, did anyone watch "Thundarr the Barbarian?"
 
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