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Mora's Atmosphere

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The world "Mora" in the Spinward Marches has an atmosphere of 9, which is dense (tainted). Normally tainted atmospheres require filter masks. Well, it also has a population of 32 billion so whatever nasty is floating around can't be that bad. Now, Gurps: Behind the Claw says that Mora's atmosphere is Dense O2N2 with an unusually high concentration of lighter gasses.

Does that mean it's breathable, just that everyone talks like the dude that sings for the band "Europe"?
 
At at least 1.3 Atm surface pressure, a 20% O2 70% N2 atmosphere will, in fact, be "tainted"...

that's a PPO2 of 0.26 Bar, and PPN2 of .91bar. The Nitrogen will be relatively benign at that level, but the Oxygen is low-level O2 toxicity for Std Atm adapted humans, and pretty high level for Thin Atm adapted ones. Perfectly breathable by using a paper bag to hold in some of your CO2...

ISTR the Atm being thicker than that... and don't recall the exact mix ratios.

if you get the PPN2 to 1.5 Bar, you get everyone acting as if lightly buzzed.
If you get PPO2 to 0.5 Bar, you get lung damage and eye damage.

It won't affect speaking voice much, if at all.
 
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It could be industrial pollution as well, as the Industrial code seems to indicate that the world is polluted by specifying a tainted or vacuum atmosphere.
 
A Festive Occasion said:
Physical Details

Mora is a large, molten-core world with a diameter of 15,567 km (9,673 miles) giving it a gravity of 1.19G. A day lasts 23 hours and 51 minutes and it takes 1,162 (local) days to circle its sun. The dense oxygen-nitrogen atmosphere is tainted with industrial pollutants from its past but over the last hundred years this has been reduced to a minor irritant by various environmental ‘clean up’ measures. As a result, almost all inhabitants and most visitors suffer no ill effects, though those of a sensitive constitution may prefer to wear some form of filter mask when outside the sealed areas of the arcologies.


Hans
 
The world "Mora" in the Spinward Marches has an atmosphere of 9, which is dense (tainted). Normally tainted atmospheres require filter masks. Well, it also has a population of 32 billion so whatever nasty is floating around can't be that bad.
well, it could, since people can live in arcologies that filter the air. It's no more of a problem (with the requisite tech level) than having billions of people living on a world with no atmosphere at all. A tainted atmosphere just has to be breathable with a filter mask. Beyond that it can be instantly fatal to breathe unfiltered. Or mildly carcinogenic over time.

Now, Gurps: Behind the Claw says that Mora's atmosphere is Dense O2N2 with an unusually high concentration of lighter gasses.
For some strange reason, BtC gave every single high-population industrial world a non-pollution taint (and used pollution on a couple of low/medium-population worlds). When we were working on "A Festive Occasion" and "Of Dust-Spice and Dewclaws", Don and Andy and I agreed on a pollution taint for Mora. You can take that as a deliberate retcon.


Hans
 
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A Festive Occasion (and the other Living Traveller adventures released so far) are all available FREE at the Mongoose website.
 
A smoggy malthusian industrial world is a better story setting imo, like Dicken's London.
 
A smoggy malthusian industrial world is a better story setting imo, like Dicken's London.

But doesn't make sense for TL 14.

Mora has too much political and economic power to throw at making sure it stays the sector capital. A smoggy malthusian industrial world might make a great adventure, but for Mora it didn't seem to make much sense.

And my first Traveller experience was with Astronomy and Physics majors, so I try to be on top of the more glaring nonsensical bits.

You certainly could make it what you want for your own campaign... Never let a book description mess over a fun game.
 
Or perhaps, and this is just a crazy notion, I know, perhaps one could find another world in the Traveller Universe to use for a smoggy malthusian industrial world?


Hans
 
But doesn't make sense for TL 14.

Mora has too much political and economic power to throw at making sure it stays the sector capital. A smoggy malthusian industrial world might make a great adventure, but for Mora it didn't seem to make much sense.

And my first Traveller experience was with Astronomy and Physics majors, so I try to be on top of the more glaring nonsensical bits.

You certainly could make it what you want for your own campaign... Never let a book description mess over a fun game.

Yes, I see your point, however, London at it's most malthusian, was also at the same time, capitol of the British Empire. Up through Victorian times until the eve of ww1 at least, Jack London's People of the Abyss is 1903, which is about London's east end.

Yes, playing at Purdue, I ran into those same types, I try to stay away from too much of the nonsensical bits as well, cheers.
 
Yes, I see your point, however, London at it's most malthusian, was also at the same time, capitol of the British Empire. Up through Victorian times until the eve of ww1 at least, Jack London's People of the Abyss is 1903, which is about London's east end.
Victorian London wasn't TL14.


Hans
 
It is a historical and literary reference, however, whatever the TL, 32 Billion people crammed into a world, sounds malthusian.
Only if Mora is unable to feed those 32 billion. It's not the number of people that puts Malthus into the equation, but the direction that the population is going, and why.

From the perspective of a TL0 society, even a few million people is far above any Malthusian limits, but here we are at TL7-8 with many, many times more people safely fed than that. I have no doubt that a TL14 civilization could support 32 billion people or more, if it needed to.

Mora may be a little too crowded for your tastes, but that doesn't make it a post-Malthusian horrorscape, any more than Monaco or Singapore are.
 
Only if Mora is unable to feed those 32 billion. It's not the number of people that puts Malthus into the equation, but the direction that the population is going, and why.

From the perspective of a TL0 society, even a few million people is far above any Malthusian limits, but here we are at TL7-8 with many, many times more people safely fed than that. I have no doubt that a TL14 civilization could support 32 billion people or more, if it needed to.

Mora may be a little too crowded for your tastes, but that doesn't make it a post-Malthusian horrorscape, any more than Monaco or Singapore are.

The world now is a malthusian horror for billions now.

There is more to life than caloric intake, I can't see how being crammed in with 32 billion people couldn't be a living hell. I've been to a lot of places, NYC, LA, Cairo, Mexico City, places where human life becomes worthless and people just step over dead bodies on the sidewalk. There is something about human nature that TL will never change, if you pack people in like rats, it becomes "This Phenomenal World."
 
There is more to life than caloric intake, I can't see how being crammed in with 32 billion people couldn't be a living hell.
It's a bit over 10 billion, actually. The 32 billion in BtC is an error. Mora's population multiplier in 1111 is 1, not 3.

"Mora’s population of over ten billion mostly live in huge selfcontained arcologies, about one-eleventh of which are built on dry land on to the continent of Batadis and the various islands, though most of the available arable land surface is dedicated to intensive agriculture. The remainder are spread across the sea floor, mainly in the equatorial regions and often have seabed farms around them. Arcologies may be home to tens or even hundreds of millions of inhabitants. Around 300 million people live in space habitats spread out across the star system."​
[Of Dustspice and Dewclaws, p. 4.]​

More to the point, though, is that TL14 allows huge arcologies and arcologies allow you to really use the third dimension to get some serious living space. One such arcology is described in Of Dustspice and Dewclaws. Fenrock houses a mere 33 million people, yet it spreads 2 by 3 kilometers and is up to 750 meters in height, which translates into about 90 levels. Some of those levels are industrial, of course, but there's plenty of residential living space too.

Mora does reach a population modifier of 3 in 1202, and whichever author may one day develop Mora for Year 1202 could decide to go Malthusian. But he won't have to. There is plenty of room for more arcologies on Mora.


Hans
 
It's funny how the arcology, a disutopian meme of sci-fi is being used in a positive manner. Stuffing 33 million into one building still sounds terrible, and as described, doesn't sound like much room.
 
It's funny how the arcology, a disutopian meme of sci-fi is being used in a positive manner. Stuffing 33 million into one building still sounds terrible, and as described, doesn't sound like much room.
Here's an idea: How about reading the description? The entire adventure is available for free from Mongoose's site.


Hans
 
The world now is a malthusian horror for billions now.

There is more to life than caloric intake, I can't see how being crammed in with 32 billion people couldn't be a living hell. I've been to a lot of places, NYC, LA, Cairo, Mexico City, places where human life becomes worthless and people just step over dead bodies on the sidewalk. There is something about human nature that TL will never change, if you pack people in like rats, it becomes "This Phenomenal World."

You want that try Drahcir in the Kraxin subsector, Glimmerdrift Reaches. (E300A96-8). Here's how I described the system for play:

The system star is a type A (A3V) and the system has many heavier (and rare) elements, particularly radioactives, in abundance. Drachcir is next to a huge asteroid belt that occupies the next outward orbit (orbit 7). Inward, there are three large uninhabitable planets that are not currently being mined due to their surface temperatures. A few of the satellites around the system gas giants have mining tenaments that house prospectors and other free-lance mining interests.

Drahcir itself is basically a factory, well many factories. These are owned by various corporations and megacorporations. There they process ore into refined metals and produce other products like cement and high end ceramic powders.
Workers are housed and fed by their corporation. All of them work on contract either as 'free' or indentured labor. Food and other such needs are hauled in by ships coming to load ore or refined products for shipment out. There is no starport as such other than a miniscule "executive" one for small ships bringing in corporate vip's. What exists instead are essentially loading docks. Fuel is available for corporate ships only. Anything else has to refuel off a gas giant or try and make a deal with the small bands of independent prospectors /miners in the outer system for it or food and other necessities (good luck with that!).
Because Drahcir is a vacuum world there are zero pollution controls on anything. The smelters and other factories that produce aerial byproducts simply use a very tall smoke stack (or stacks) and let the off gassing and smoke trail into space. The result is that Drahcir from space looks like a glowing, smoldering fireball trailing a thick pall of smoke as it orbits the star.
Solid waste is simply hauled off or dumped in convienent locations on the planet. So, there are mountian sized slag heaps between factory and housing sites everywhere.
The only transport on Drahcir is a series of rail systems that carry workers between sites and transport materials to and from the loading docks. Worker movement is moderately controlled and requires an identity card etc., to move virtually anywhere.

The system is fairly busy with space traffic. There are a number of large ore ships moving from the belt to Drahcir and back hauling raw materials. Smaller ships move in the belt gathering raw ore. The independents likewise are mining ore or moving back to one of the gas giant's satellites. A few large tankers operate between the gas giants and Drahcir hauling refined fuel from corporate mobile refining ships to the planet or to corporate ships in the system.

A bureaucracy set up by the various corporations runs all the common services and performs things like law enforcement. That way no one corporation can take advantage of the others. One of their tasks is to prevent workers on contract absconding before they fulfill their term or pay off their corporate debts in full.
 
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