I agree with TC that after millennia of design modifications, there should be no need to haul missiles around the corridors, grav-palettes or no. Certainly not during a battle.
Any ship that had a reasonable chance of installing missile launchers would have additional storage space adjacent to the turret, sufficient for any conceivable battle duration. This may be waived if the ship was designed to have lasers, as FT suggested. I think this would be a class design feature.
The fact that such space doesn't feature in canon designs is a RL failing of the game producers not of the OTU naval architects.
Some other things to think about:
If such local storage exists, would it be easier to restock from the main cargo hold by mauling missiles through the corridors, or via EVA through an external hull hatch? Obviously this isn't an option for a wet navy.
If such storage exists and isn't needed, surely it could be used as cargo space? This space is therefore simply remote (non-contiguous) hold space and doesn't feature in the design figures, only on the deckplans.
Exactly... and NO such missile storage appears on ANY canon merchant ship deckplans!
Thus we are left with two possibilities...
1. merchant ships are expected to only carry enough missiles/sand casters to discourage a pirate long enough for the merchant to "make the run to light-speed" errrr... "set up for jump".
2. merchant ship crews
are expected to schlep missiles/sand canisters from the cargo hold to the turret(s).
This would be especially true for merchant ships designed with lasers
only... and which are retro-fitted later with missiles/sand casters. These would have no reason to be fitted with special missile/sand canister storage locations.
I see no reason why
any standard
merchant ship would be fitted with equipment to move missiles/sand canisters from a designated storage location into the turret and load them into the turret's magazine... that would be expensive & require maintenance, for something that would be needed rarely (if ever).
After all, merchant shops are NOT expected to engage in prolonged combat... now are they?
If I were a system customs inspector or similar police/military official, I would consider the presence of equipment designed for sustained ship-ship combat to be evidence that that "merchant" was likely involved in piracy... which would mandate further investigation, and possibly the issuance of "pay attention to this ship, it is a possible criminal vessel" alerts to nearby systems & the Imperium.
Warships, however, are quite different... as are corsairs.
Warships would indeed be designed with all necessary automated systems... as well as provisions to move missiles/sand canisters if battle damage (or simple equipment malfunction) renders the auto-replenishment equipment inoperable. This is where overhead rail systems or "grav pallets" come in.
Corsairs fit in between the two... not designed for prolonged combat, but expected to conduct such... therefore they would likely be fitted for efficient missile/sand canister replenishment.
However, some might well NOT be so fitted, especially if no specific "conversion refit" is done on the ship before commencing operations.
The "boarding party" (expendable crew whose loss wouldn't hamper ship operations) would not have anything to do while ship-ship combat is underway, so they would be available for missile/sand canister movement.