mike wightman
SOC-14 10K
Comparing the damaging effects of missiles from the CT rules (Mayday, Book2, Missiles [Special Supplement3] and High Guard) I don't think the PC scale damage of T20 missiles is high enough.
As an aside I don't think HG makes missiles as effective as they are in the other CT rules and that this has carried forward into MT and now T20.
In Mayday, one missile can inflict two or three hits depending on if its proximity or contact. Four hits in a round kills a ship, as does nine hits over three rounds.
In Book2 each missile inflicts 1d6 hits.
In SS3 the number of hits varies based on warhead type and size, relative vector length, and type of detonation (proximity or contact). That's anything from 2 - 12 hits plus vector effect for an HE warhead and 4-24 for a focused force HE warhead.
I am going to use the T20 nuclear missile damage rules for HE missiles and for nukes up the damage die to a d20. This is all for PC scale combat only.
Any thoughts?
As an aside I don't think HG makes missiles as effective as they are in the other CT rules and that this has carried forward into MT and now T20.
In Mayday, one missile can inflict two or three hits depending on if its proximity or contact. Four hits in a round kills a ship, as does nine hits over three rounds.
In Book2 each missile inflicts 1d6 hits.
In SS3 the number of hits varies based on warhead type and size, relative vector length, and type of detonation (proximity or contact). That's anything from 2 - 12 hits plus vector effect for an HE warhead and 4-24 for a focused force HE warhead.
I am going to use the T20 nuclear missile damage rules for HE missiles and for nukes up the damage die to a d20. This is all for PC scale combat only.
Any thoughts?