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Mishap question

while doing a characters prior history i am confused on what to roll for the mishap thing.

1. what do i roll
2. what are the dc's and modifers added
3. is it possible to get through the service without using the mishap table?
 
I assume by "mishap," you're referring to "failing a survival check." If you don't, then please disregard my answer. :D

Yes, it is possible never to use the tables, simply by virtue of making the survival DC on each term. If you make the DC exactly, you're wounded (basically an interesting scar and +1000 xp that term). If you fail the check, you have to roll on the tables, which appear to all be:

1) Nothing bad really happens.
2) to 4) Something moderately bad happens - usually forces a change in career but sometimes ends Prior History.
5) to 6) Something bad enough happens that your Prior History ends *and* you may have some enemies/criminal record/etc.

Each career's mishap table is a little different... Anyhow, hope this answered your question
 
<BONKS SELF ON HEAD>

I hate when I forget to answer *all* of the questions.

To answer ALL of your questions:

1. You roll a d6.
2. There are no DCs (read value off of chart) and no modifiers.
3. See my first post.
 
2. There ARE modifiers. You get to roll for Decorations, if the prior history has them; you get a -1 on the mishap roll for the basic decoration, -2 for the intermediate, -3 for the highest decoration.

And I interpret "injured" (exactly rolling your Survival DC) as not necessarily being injured, but, for example, being shot down or shipwrecked and rescued within short time, or ending up behind enemy lines but making it back without being killed or captured. Basically a "close call", but you were lucky.
 
I stand corrected - service careers do indeed have mods. I'm not aware of any others.

Insofar as "close calls," that's a good way to run it, especially since Prior History is supposed to make the character's background more "real" to the player and the rest of the group.

My 14-year-old son plays in my D&D campaign and is not the strongest role-player in the world. I love him; I'm very happy to be playing D&D with him; but he's only interested in the hack 'n slash, pretty much. Politics? Boring. Intrigue? Boring. Three-headed dragon of death? Booyah!

That being said, I sat down with him to try making a few characters in T20 as a learning exercise for me-as-GM, and we rolled up a belter, an academic-from-hell (man had 10 googol skills), a merchant, and a noble. My son really liked the noble, who had an extremely colorful and extremely long (9 terms - two mandatory reenlistments....go figure) career.

And he said words every GM who reads this want to hear their players say: "You know, you can make up a whole background story from these Prior History things and create family and friends and enemies and who got killed and...."

It's one of the things I **LOVED** about Traveller, and it remains so.
 
Not service careers - careers with decorations. That includes the Academics, but excludes Scouts etc.

And, yeah, Traveller is great in that respect. Not so good for the "I have written down the backstory before I even touch the dice" players, but if you only have a more or less vague idea, it´s very helpful.
 
The DC would be the Survival DC for the duty assignmenmt and service in the prior history you using to generate the character.
 
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