<BLOCKQUOTE>quote:</font><HR>Originally posted by Gallowglass:
How can T5 be milieu-less, and then cover a whole list of milieu?
[This message has been edited by Gallowglass (edited 30 October 2001).]<HR></BLOCKQUOTE>
My idea would be to consolidate the Tech rules, Planet Building exercises, Combat rules under one roof.
Creating a set of rules somewhat akin to FFS 1st edition but extend that to Tech of all levels and all sorts of devices. Similiarly, build an incredibly detailed set of planetbuilding exercises, like a combination World Tamers Handbook, Grand Explorations, World Builders Handbook. Have a comprehensive Starship Construction Manual, a kind of High Guard Plus.
Then once you have all that in place, as a framework. Sit back and let the people like at BITS, T20, SJG and other independents design away. Hopeful without creating too much overlap and redundancy.
Traveller over the last 25 years has developed a very solid set of rules that has carried over throughout all its incarnations. All I am essentially saying is it would be great to see these rules put together as said that they represent the framework for discussion.
That is my main problem with GT, that may many of these rules get thrown out in favor of SJG/GURPS scheme. I sometimes wonder if T20 will do the same. From I have seen from Hunter, it comforts me that he is not about to abandon Traveller.
Perhaps, we could adopt T5 to represent the logo for this change. Creating the framework, could be akin to what D&D is doing with D20. Sadly, due to the lack of recognition of Traveller on the game market, it would not really succeed.