... what would a Meson gun's damage look like if you were to board a wrecked ship that had been hit by one?
When I had to answer this question for my players, I began with the description of how a meson gun worked. (I'm not going to address whether that description is plausible

)
A meson gun accelerates "meson" particles to near-
c velocities, the relativistic time effects associated with those velocities mean the half-life of the particles is extended, and that extended half-life means the particles catastrophically decay somewhere well downrange in space and time of the meson gun instead of mere nanoseconds beyond the muzzle. Because those particles are not stopped by matter, the decay can occur inside any given target. So, we're looking at an internal explosion with, according to the
HG2 damage tables, radiological attributes.
It's the
shape of that internal explosion which always intrigued me.
Even with
Traveller's magic technology, the production and acceleration of "mesons" is not going to be perfect. Some particles are going to be marginally earlier, some particles are going to produced marginally later, some are going to be accelerated marginally faster, and some are going to be accelerated marginally slower. That means some particles are going to decay and release energy at marginally different times and places.
And that means the energy density of a meson detonation is going vary across a given section of time and space.
Putting it another way, the energy density "profile" of a meson detonation isn't going to be "spherical". There isn't a discrete point at which all those particles decay and release energy. Instead, the energy density "profile" is going to resemble a
three dimensional bell curve with the steepness of the curve most likely depending on tech level and the ability to tightly "group" particles by production time and velocity.
Applying my admittedly suspect 3D bell curve "energy density" model to a ship damage, imagine the "rod & brick" shape of an
AHL cruiser. A perfectly aimed meson shot will see the "bulge" of the bell curve placed in the direct center of the cruiser with the curve's tapered "spikes" extending outward. In your mind's eye, you can rotate the 3D bell curve within the cruiser's hull, place it outside of the hull, have the "spikes" within or outside of the hull, or any other orientation.
The damage caused by the meson detonation is going to depend on orientation of the 3D bell curve "blast" to the target's hull. While there can be any orientation between the curve and blast, the center line of the curve always points back to the meson gun's location at the time of the shot.
I've most likely overlooked many many things, but this explanation worked well enough for my players.