I had a thought. 2320 is built on the T20 rules. Might this be a window of opportunity?
What would happen if the whole Vilani contact and Interstellar wars thing were shifted forward, say, from 2100 AD to 2350 AD, and the rich history of 2320 were inserted into the gap?
I wonder what it would 'break'. It might make it slightly more believeable that the Terrans could topple the Ziru Sirka if they already controlled a couple dozen worlds. Any thoughts?
QLI already has 2320 as a layer on T20. I think it's a shoo-in for them, and a nice easy bridge from Space Grit to Space Opera.
Most of the issues I've heard of so far are not a big deal. The biggest is Stutterwarp, which I don't know how to resolve, with "historical integrity" (whatever that means) coming in at a distant second place.
Timeline. If the timeline is shifted forward, then to me the logical conclusion is that the rich 2300 history would replace the minimalist text in Traveller which describes Terra at that time. The real work lies on the interface of the two timelines... and it looks like Andy Slack has done some of the homework for us.
Andy Slack's 2300 to Third Imperium timeline
Stutterwarp. I know enough to know that the jump drive can't replace stutterwarp. So it has to stay. There may be implications for Traveller here, but I don't know what they are. In other words, why would a ship use a Jump Drive instead of stutterwarp?
Confusion with Old Players. I think old players who know canon will understand exactly what's going on. On the contrary, I think the problem is in implementation, not the market.
Confusion with New Players. New players won't know the old canon; they largely buy the new stuff. Anyhow, the rulebooks certainly won't be merged; T20 is probably as close as they'll get to each other, book-wise.
Dislike from Old Players. Maybe, but I think the richness of the 2320 background is worth much more than any vague unease created by the merge. Besides, most old players also feel the concept is cool -- they rightly save their worry for implementation (the devil's in the details).
Alien Species. With a cosmopolitan universe, there's plenty of room for alien species. The trick is how the aliens in 2320 would fit in the big scheme of things -- a matter which I am not qualified to speak on.
What would happen if the whole Vilani contact and Interstellar wars thing were shifted forward, say, from 2100 AD to 2350 AD, and the rich history of 2320 were inserted into the gap?
I wonder what it would 'break'. It might make it slightly more believeable that the Terrans could topple the Ziru Sirka if they already controlled a couple dozen worlds. Any thoughts?
QLI already has 2320 as a layer on T20. I think it's a shoo-in for them, and a nice easy bridge from Space Grit to Space Opera.
Most of the issues I've heard of so far are not a big deal. The biggest is Stutterwarp, which I don't know how to resolve, with "historical integrity" (whatever that means) coming in at a distant second place.
Timeline. If the timeline is shifted forward, then to me the logical conclusion is that the rich 2300 history would replace the minimalist text in Traveller which describes Terra at that time. The real work lies on the interface of the two timelines... and it looks like Andy Slack has done some of the homework for us.
Andy Slack's 2300 to Third Imperium timeline
Stutterwarp. I know enough to know that the jump drive can't replace stutterwarp. So it has to stay. There may be implications for Traveller here, but I don't know what they are. In other words, why would a ship use a Jump Drive instead of stutterwarp?
Confusion with Old Players. I think old players who know canon will understand exactly what's going on. On the contrary, I think the problem is in implementation, not the market.
Confusion with New Players. New players won't know the old canon; they largely buy the new stuff. Anyhow, the rulebooks certainly won't be merged; T20 is probably as close as they'll get to each other, book-wise.
Dislike from Old Players. Maybe, but I think the richness of the 2320 background is worth much more than any vague unease created by the merge. Besides, most old players also feel the concept is cool -- they rightly save their worry for implementation (the devil's in the details).
Alien Species. With a cosmopolitan universe, there's plenty of room for alien species. The trick is how the aliens in 2320 would fit in the big scheme of things -- a matter which I am not qualified to speak on.