Scott Martin
SOC-13
Hello
Just wondering if anyone else out there had considered drop tanks for civilian shipping.
For background, consider that you have a subsector where all of the high-population worlds are 3-4 parsecs apart. Large merchant shipping companies (the ones using multi-Kiloton stansports, not to be confuesd with the "tramp traders" used by most PC groups) are unlikely to find anything of interest to trade in the intervening area, so they build jump-3 and Jump-4 ships to service their "core" market.
As soon as you have ships of this size (especially on regular scheduled transport routes) it makes a lot of economic sense to cram them to the gills with cargo, and that 30-40% hit off the top to carry jump fuel has to be a nasty one, especially if a merchant combine is jumping a ship a day back and forth.
At this point, some bright fellow will notice that the cost of using drop tanks, and having a tug in each system to tow the "empties" back to base for reuse is a lot cheaper than leaving 30% of the hull of the merchant ship "empty" (not generating revenue). With this in mind, I'm working on the specs for a 10 Kton merchant ship with Jump-4 but less than 20% fuel tankage (remember that I'm using TNE with no reactionless drives, so cutting fuel below 10% maneuvering reserve is asking for trouble) Also in the works for "keeping costs down" are banks of batteries to power the Jump Drive: why pay the premuim for a nuclear plant and carry the overhead of all those engineers for a power supply that is only used twice a month?
A variant on this is a design that has *only* FTL drives (OK, so it has .001G for maneuver) and is intended solely for interstellar transport of goods (a la toybots, er I mean battletech) with insystem tugs and tenders to resupply and shuttle cargo. (and yes, I'm doing a cheap commercial X-Boat redesign for FF&S as well...)
Any comments on why this is a bad idea? (Other than the obvious: I already have an adventure planned for a sabotage and deliberate misjump, but most companies have security forces for just this reason...) Take into account that this is specifically for regular transport runs between two well established (and well patrolled) high population worlds nowhere near a war zone. Actually, without a war in the sector in over a century.
Scott Martin
Just wondering if anyone else out there had considered drop tanks for civilian shipping.
For background, consider that you have a subsector where all of the high-population worlds are 3-4 parsecs apart. Large merchant shipping companies (the ones using multi-Kiloton stansports, not to be confuesd with the "tramp traders" used by most PC groups) are unlikely to find anything of interest to trade in the intervening area, so they build jump-3 and Jump-4 ships to service their "core" market.
As soon as you have ships of this size (especially on regular scheduled transport routes) it makes a lot of economic sense to cram them to the gills with cargo, and that 30-40% hit off the top to carry jump fuel has to be a nasty one, especially if a merchant combine is jumping a ship a day back and forth.
At this point, some bright fellow will notice that the cost of using drop tanks, and having a tug in each system to tow the "empties" back to base for reuse is a lot cheaper than leaving 30% of the hull of the merchant ship "empty" (not generating revenue). With this in mind, I'm working on the specs for a 10 Kton merchant ship with Jump-4 but less than 20% fuel tankage (remember that I'm using TNE with no reactionless drives, so cutting fuel below 10% maneuvering reserve is asking for trouble) Also in the works for "keeping costs down" are banks of batteries to power the Jump Drive: why pay the premuim for a nuclear plant and carry the overhead of all those engineers for a power supply that is only used twice a month?
A variant on this is a design that has *only* FTL drives (OK, so it has .001G for maneuver) and is intended solely for interstellar transport of goods (a la toybots, er I mean battletech) with insystem tugs and tenders to resupply and shuttle cargo. (and yes, I'm doing a cheap commercial X-Boat redesign for FF&S as well...)
Any comments on why this is a bad idea? (Other than the obvious: I already have an adventure planned for a sabotage and deliberate misjump, but most companies have security forces for just this reason...) Take into account that this is specifically for regular transport runs between two well established (and well patrolled) high population worlds nowhere near a war zone. Actually, without a war in the sector in over a century.
Scott Martin