Originally posted by Ganidiirsi O'Flynn:
OK, it is known in canon that the 3I will get absolutely hairy on two items of gear on mercenary units: Battle Dress and Spinal Mounts. Under NO circumstances will the Iridium Throne allow mercenaries to mount gear anywhere near it's ability to threaten said mercs. That is a Law of War.
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It is not the responsability of the employer to supply or replace gear. His ticket fee covers that. It is the OWNER'S responsability to deal with these things.
Mercs will have the same kind of gear planetary forces will have. That's because they _are_ planetary forces, at least for the duration of their contracts.
It may or may not be the responsibility of the employer to supply or replace gear.
In the case of a cadre ticket, it clearly _is_, since the forces that are being trained will become their planetary forces. At most only personal equipment would be provided by the contractor.
In some cases, the employer may choose to provide the equipment, or they may require the contractor to act as their agents in providing it. This essentially depends on whether or not the employer has the necessary expertise, coupled with the question of who is going to retain ownership of the remaining equipment at the end of the contract.
If it is the contractor's job to provide the equipment, then yes, the ticket fee will include the cost of the equipment. If not, it won't.
Over time, it is possible that mercenary units might build up an inventory of equipment left over from previous contracts. This stuff could, of course, be used to reduce the costs of buying equipment for current contracts, or add a bit of extra firepower to a force that will otherwise be equipped to a low-budget standard. Generally speaking, however, merc units will tend to use gear that comes straight from the local Instellarms distributor, just like anyone else that can afford it.
What primarily is important for a mercenary unit is reputation, skills and experience. Equipment can be bought from any arms dealer. Reputation, skills and experience are harder to acquire.
In fact, I suspect that most "mercenary companies" are recruiting agencies, with at most a small cadre of permanent staff, plus a network of contacts and regularly used personnel. That way, when you hire Interstellar Death LIC to provide you with a battalion of mercs, they would then hire the battalion, with a cadre provided by permanent staff, supplemented by people they have worked with before and trust. They would also send a team around to the local Instellarms to buy gear, book passages and shipping space on Tukera lines, train for a while, and then deliver you your battalion. If you are lucky, of course, Interstellar Death may have just finished a contract, and may be able to convince most of the unit they provided for that contract to reenlist, which would cut the time required to provide you with your unit.
What you rarely would get would be a private army that sits around waiting to be employed wholesale. If a unit has no ticket, it will disband. It may be raised again later with substantially the same personnel, or it may not. The continuing factor is likely to be its corporate front. Of course, if money laundering is involved, the corporate front may itself be temporary...
Megacorporate mercs may be somewhat different. Megacorps, of course, rule entire worlds! As such, they legitimately control regular planetary armies and navies. They are also likely to be run by people who are imperial nobles and/or planetary rulers. In addition, they will have lots of more or less permanent security detachments spread around. All of these will tend to be more or less regular military forces...
The closest thing to a private army would probably be various Vargr corsair bands and similar warlord groups. These would, indeed, tend to have fairly random equipment. But, let's face it, these groups are roughly the equivalent of Al Qaeda. Would _you_ hire them?
Alan Bradley