Melee Combat - it looks like the closest fit I've seen so far to the T5 rolls is to treat this as an opposed task. Assuming opposed tasks is reasonably straightforward, not too stupid, gives everyone leeway to adjust and twiddle as needed, but happens to work okay, then that's that.
Perhaps several of those conditions fail.
Perhaps several of those conditions fail.
T5.09 p105 said:Opposed Tasks
Characters in direct competition may jointly participate in an Opposed task, with the result determining who succeeds (and who fails). Each participant rolls to resolve the task, with the lowest result succeeding.
The Task Comment will say Opposedindicating how many characters may participate (n equals the numbers of characters). The lowest result is successful, provided that result is a success result; all other participants fail (regardless of the quality of their results).
To win a race.
Difficult (3D) < Str + Athletic
Opposed. Resolves the race in one task.
A more extended resolution of a race determines the loser of a specific round. The highest result (provided that result is unsuccessful) is the loser and is eliminated from the brawl. If no one is unsuccessful, repeat the task.
To resolve one round (or lap) of a competition.
Difficult (3D) < Str + Athletic
Opposed. Resolves one round of the competition.