I think that I'm barely beginning to grasp the use of movement in Megatraveller. The first few read-throughs of the Player's Manual have left me wondering, "Huh-what?".
I'm not sure I see the need to break down Movement into Movement Points based upon Speed. Maybe someone can enlighten me there. Basically it seems that walking characters can travel 15 meters/turn. Running characters can travel 30 meters a turn. Characters expend points based up on the number of squares they travel through.
So, does Megatraveller have a free-floating approach to movement during a combat round? A character can take only a single ranged or hand-to-hand attack... but can they move at any point during a 6-second round?
"Move 2 square, fire, move 4 squares, seek cover, move an additional 4 squares, end of turn."
I'm not sure I see the need to break down Movement into Movement Points based upon Speed. Maybe someone can enlighten me there. Basically it seems that walking characters can travel 15 meters/turn. Running characters can travel 30 meters a turn. Characters expend points based up on the number of squares they travel through.
So, does Megatraveller have a free-floating approach to movement during a combat round? A character can take only a single ranged or hand-to-hand attack... but can they move at any point during a 6-second round?
"Move 2 square, fire, move 4 squares, seek cover, move an additional 4 squares, end of turn."