O powers that be . . .
First, I am not suggesting that this be included in the UWP but in extended information.
I would like to suggest that a note might be made as to the presence of the 13 Megacorps.
Reason: the megacorps have existed longer than any other institutions in imperial space. They survived the fall of the First Imperium, the Rule of Man, the downfall of that empire, The Long Night, the formation of the Third Imperium and even held together during the bloody Rebellion. I am not sure if they make into TNE but I wonder if a rump survives in Deneb. In all I like to suggest that they be considered for the system information the same as military and scout bases.
My suggestion:
Alpha: 0101 0-000000-0
Ri, In, Ag/ HeC, Del, Tur
This shows that Hortalez et Cie, Delgato Trading and Tureka Lines have a presence in the system.
Obviously they would prefer capitals, Rich, Industrial, Agricultural, High Population worlds. But they might have spotty coverage on the frontier and off the beaten track. I know this introduces a new and perhaps unwanted level of complexity at a rather late stage but I just though it worth mentioning.
Thanks
First, I am not suggesting that this be included in the UWP but in extended information.
I would like to suggest that a note might be made as to the presence of the 13 Megacorps.
Reason: the megacorps have existed longer than any other institutions in imperial space. They survived the fall of the First Imperium, the Rule of Man, the downfall of that empire, The Long Night, the formation of the Third Imperium and even held together during the bloody Rebellion. I am not sure if they make into TNE but I wonder if a rump survives in Deneb. In all I like to suggest that they be considered for the system information the same as military and scout bases.
My suggestion:
Alpha: 0101 0-000000-0
Ri, In, Ag/ HeC, Del, Tur
This shows that Hortalez et Cie, Delgato Trading and Tureka Lines have a presence in the system.
Obviously they would prefer capitals, Rich, Industrial, Agricultural, High Population worlds. But they might have spotty coverage on the frontier and off the beaten track. I know this introduces a new and perhaps unwanted level of complexity at a rather late stage but I just though it worth mentioning.
Thanks