Just how do they work, anyway?
It strikes me (And some friends of mine) that these large, multiple Domain entities seem unwieldy. Given the realities of travel- and information flow- in the Traveller universe, just how do you run a company?
If you divide it up into smaller, geographically based entities, then how do you avoid the problem of having a smaller, leaner, more focused group (Without the overhead of a big inter-sector administration) whipping your tail up and down the mains? How do you avoid losing money in sectors where you have a bad run of years, and sucking cash away from profitable sectors?
And worse, how do you avoid becoming Fuchi- to borrow from Shadowrun, with it's own megacorps- that is to say, having different parts of the company essentially going to war with each other for resources, personnel, programs, having various VPs and Directors carving up the company into fiefdoms, and sabatoging the whole thing until it either spins off into seperate entities or burns?
There are obviously some benefits- having the Irridium Throne as a shareholder comes to mind. Also, Turkera Lines can more easily afford the big, cost effective freighters, and other Megas can absorb losses more easily- and there's always, "If you can't beat 'em, buy 'em." But it seems to me that some companies, like Ling or GasBag, or worse Hortalez et Cie, are somewhere in that funny zone where friction, overly costly administration, and info lag just might kill you.
Or do they just decentralize the whole thing, execpt for the board that has the megacredits dumped into a big pool for lap swimming?
It strikes me (And some friends of mine) that these large, multiple Domain entities seem unwieldy. Given the realities of travel- and information flow- in the Traveller universe, just how do you run a company?
If you divide it up into smaller, geographically based entities, then how do you avoid the problem of having a smaller, leaner, more focused group (Without the overhead of a big inter-sector administration) whipping your tail up and down the mains? How do you avoid losing money in sectors where you have a bad run of years, and sucking cash away from profitable sectors?
And worse, how do you avoid becoming Fuchi- to borrow from Shadowrun, with it's own megacorps- that is to say, having different parts of the company essentially going to war with each other for resources, personnel, programs, having various VPs and Directors carving up the company into fiefdoms, and sabatoging the whole thing until it either spins off into seperate entities or burns?
There are obviously some benefits- having the Irridium Throne as a shareholder comes to mind. Also, Turkera Lines can more easily afford the big, cost effective freighters, and other Megas can absorb losses more easily- and there's always, "If you can't beat 'em, buy 'em." But it seems to me that some companies, like Ling or GasBag, or worse Hortalez et Cie, are somewhere in that funny zone where friction, overly costly administration, and info lag just might kill you.
Or do they just decentralize the whole thing, execpt for the board that has the megacredits dumped into a big pool for lap swimming?