Originally posted by Sigg Oddra:
IMTU the mainstay of the Imperial fleet is a 40000t heavy cruiser. IMHO anything bigger is a waste considering the "fuel tanks shattered" and "crew-1" hits that a mid-size meson gun inflicts so readily.
Well, not quite, IMHO.
First, of course, you have Battle Tenders and similar non-frontline vessels.
More importantly, though, there is the "Rock" element of the High Guard Paper-Scissors-Rock game. This works like so: Missiles beat Mesons, Mesons beat Rocks, Rocks beat Missiles.
I suppose I had better explain this in detail...
First, the following only works for a certain range of TLs. It's mainly true for TL C-E. TL F is a bit of a special case because of armour and power plant breakpoints. But then, it's not entirely untrue either...
OK, so, the Paper-Scissors-Rock game is a relationship between three general types of vessels:
(1) the "Missile Boat" - a lightly armoured, cheap, expendable escort sized vessel. It can either be jump capable or not. It is essentially built around a single Missile Bay. These vessels are typically deployed in what are technically referred to as "sky-darkening hordes". These vessels mainly defeat opponents by inflicting lots and lots and lots and lots of Weapon-1 hits on them, rendering the enemy incapable of damaging friendly vessels. This particularly applies to the next category of vessel:
(2) the "Meson Can" - a small spinal mount in a reasonably armoured tube. These things are typically battle riders (aka system defence monitors). These work on the principle that who ever has the most meson guns wins. But that theory breaks down against "sky-darkening hordes" of Missile Boats. Meson Cans are especially good against the next category of vessel:
(3) the "Rock" - a big, extremely heavily armoured vessel, probably with some kind of planetoid hull. Immune to missiles, and therefore Missile Boats. But... it's sucker bait for Meson Cans, is really really expensive and only has a single spinal mount...
The optimal fleet is a mixture. You need at least one Rock, preferably armed with a Particle Accelerator spinal mount. You might want at least one more, possibly with a Really Big Meson Gun spinal mount. Maybe 2 of each... no more. In battle, keep them in reserve as much as possible. You will also want as many Meson Cans as possible, along with tenders to allow them to jump. (Keep the tenders in reserve, of course). And then you want a sky-darkening horde of Missile Boats. This will cost you as many MCr as you have to spend on them. The exact proportion of Mesons and Missiles will vary according to your tastes...
Obviously, if there was a single inevitably successful fleet, High Guard and Trillion Credit Squadron wouldn't still have all the fans they do...
Oh, yes. That's right - the origin of the digression above was a point about ships being 40000 tons max. This is, of course, not true, since the Rocks I described will be much bigger than that. (Tenders too, of course.)
Alan B