<BLOCKQUOTE>quote:</font><HR>Originally posted by thrash:
Your response is overly simplistic and not to the point. First, I did not ask for a method for converting two-dimensional maps to three dimensions -- I asked to use three dimensional maps ab initio. Second, simply adding a random z-component to a 2D map changes the distance relationships among the existing systems, and does not account for the additional systems that should be present in the same projected area in a 3D universe.
The fact is that the universe is three-dimensional, not flat: the flat starmap will always be an inaccurate representation of real space. The question remains, will Traveller continue to turn a blind eye to reality, or will T5 address this glaring discrepency, either to dismiss it (the "jumpspace is flat" answer) or correct it, at least as an option?
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Things to bear in mind with a 3D starmap.
1) You wind up with either *a lot* more destinations at high jump numbers or *a lot* fewer destinations at low jump numbers for every world. Going with the first option keeps the feel of J1 traders plying the mains but functionally eradicates strategic choke holds that are so usefull for defining natural boundaries between interstellar polities. Going with the second option preserves the strategic feel while making J1 (and even J2) ships next to worthless (hope your at TL 14-15)
2) For any given number of planets the 3D map will be more compact than the 2D map with the result that the kind of communication delays that charecterize the 3rd Imperium just won't happen without a much greater number of planets. This is not necesarily a problem but you'll have to think through the implications of the quicker communication times and generally more homogenous society likely to emerge or deal with the much larger population (at least of planets.)
3) Even when created/displayed on a computer 3D maps will be difficult to use in the kind of intuitive way that 2D maps can be used. Regardless of which viewpoint is selected there will be destinations/locations that are hidden behind other locations. Routes that wander tortuously amongst the stars that won't be immediately apparent to the naked eye.
David Shayne
[This message has been edited by DaveShayne (edited 26 February 2001).]