Hanson's Roughriders
SOC-9
Starting on MTU and basically using the rules and my fluff. My issue is mapping, how do I use the sub sector maps etc if there is a border? (making a 2d universe) Is there any other suggestions ?
Starting on MTU and basically using the rules and my fluff. My issue is mapping, how do I use the sub sector maps etc if there is a border? (making a 2d universe) Is there any other suggestions ?
Jump gates might make the whole notion meaningless for example.
D.
Unless your map is not real-space astrographic, but is instead a jumpline map.
There is no way a 2D map (that is, a map with only 2 coordinates for a point) can be real-space astrographic because it's impossible to represent the relative positions of multiple points in a 3D space in a system with only 2 coordinates. Unless the Galaxy really is only 1 hex thick, or you only have 3 systems, in which case you're fine!
"...within the confines of the Traveller 2D mapping convention."
Axe-grinding down the hall, please.
I would love to see a way to represent a 3D galaxy, in map and location of the stars.
Well, at a scale usable by my eyes.
______
/ +2 \
/+1 +3\
/ +0 \
\ /
\-3 -1/
\__[u]-2[/u]__/
________
/+2 +3 +4\
/ \
/+1 +5\
/ \
<-6 +0 +6>
\ /
\-5 -1/
\ /
\[u]-4 -3 -2[/u]/
Photocopy the hex map onto clear acetate and stack them. Use different size and colour circle to represent system location for each sheet so it's a bit easier to see where stuff is when you stack them.
Alternatively roll 2d6-2d6 for each system and note number, it represents distance above/below the plane.
Note if you want "realism" you will need to go 150 parsecs above and 150 parsecs below and you need to roll for every 1 "cubic" parsec for a system.
And what to do with those representation in 2d of a 3d unoiverse (eother by colours, by numbers or whatever it is) when 2 or more stars appear in the same hex (just at different "height"?
I'm afraid it can end being quite a messy map...
In this case, I gladly sacrifice realism for playability, but that's only my choice/opinion...
Large hex with smaller location specific dots allows it easily - but it's not pretty.
Yet the multiple systems in the same hex, with all the info for them (name, starport, bases, GG... will make it too messy for me (again personal opinión, I guess I'm getting old for this)
Yet the multiple systems in the same hex, with all the info for them (name, starport, bases, GG... will make it too messy for me (again personal opinión, I guess I'm getting old for this)
Jim - I don't know why you chose your color sequence...
But I'd recommend rainbow order instead - simply for mnemonic value - Roy G Biv...
Red Orange Yellow Green Blue Indigo Violet
One can add brown before red and a couple gray shades as desired.
Also - black background eats toner/ink prodigiously.