Hi all,
Wow - thanks for everyone's input! There's plenty of food for thought here - I'm plagiarising freely!
I must admit though I’m still thoroughly confused with trying to make sense of the OTU. I'm trying to keep my thinking within canon boundaries, where possible, so am taking it as a “fact” that only streamlined ships can land on worlds with an atmosphere, and trying to understand why that must be the case. Partially streamlined ships can skim the upper atmosphere; unstreamlined ships cannot enter the atmosphere at all.
The fact that unstreamlined ships CAN land on 1G worlds with no atmosphere (if you can find one…) probably means that they don’t crumple under their own weight & they probably do have landing gear which works. It also means that it’s the fact of the atmosphere that’s significant, rather than the gravity. Presumably this has to mean it’s the wind / friction / heating effects experienced by a starship attempting to land or take off which prevent unstreamlined ships from landing or taking off.
QUICK ASIDE:
I’m not sure if the old DGP Starship Operator’s Handbook ever made it into canon. Probably not. However, I did like the description (and limitations) of the thruster plate technology it gave. Namely, that thruster plates were directional; 100% in one direction (usually aft), 10% in the opposite direction (forward), and 25% laterally (including up and down). Plus, the fact that thrusters could be overpowered by up to 140% for extended periods, enabling a 1G drive to escape a 1G gravity well; also, that the thrusters could be overpowered by up to 400% for 5 mins or so, enabling a 1G drive to “hover” during takeoff or landing.
Whether the above is canon or not, the attempt to limit the functions of thruster plates and contragrav modules is important. If contragrav simply “negates” the effects of gravity on an object, allowing it to float, that is a different beast than if it lets it fly willy-nilly in any direction and generally play fast & loose with acceleration / deceleration. Likewise, if thruster plates have to be oriented in a certain direction to provide full-G thrust, then that has implications for the direction a starship hull is pointed in when entering an atmosphere (if you want 1G acceleration, you have to enter the atmosphere backwards, ie aft-first, which pretty much renders your streamlining rather less useful).
END OF ASIDE:
So, back to wind / friction / heating during landing. If we assume that thruster plates and contragrav have clearly defined but limited effects, like for example the above, then any starship entering a rotating atmosphere is going to come up against the need to speed up or brake to match the atmospheric speed (likely to brake). Even if we assume contragrav and therefore the lifting effects of a streamlined hull are relatively unimportant, the starship is nevertheless going to have to stay stable within the atmosphere to be able to adequately manage its descent – hence the need for a streamlined hull structure. At its simplest, perhaps an unstreamlined hull simply is not capable of staying sufficiently stable during an atmospheric descent through the various braking and orientation manoeuvres required.
I admit I’m fishing around a bit here. I’ve probably watched ET too many times to not believe that an unstreamlined hull equipped with contragrav couldn’t land on a world with an atmosphere, no matter what the Traveller rules say. Perhaps there’s an issue with contragrav – it can’t be hull size restricted, cos you have floating cities. Perhaps there’s some reason I haven’t come across why ships can’t use contragrav? Because they clash with m-drives? Or maybe hull stability is the answer after all?
Hmm. Perhaps I need to go away and read up on some orbital mechanics…
Please keep the comments coming guys, it’s really helping (despite the ramblings above!).
Happy travelling,
Sarah
PS - apologies for the LONG post. Note to self: must get life
