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MacGuffins

Anders

SOC-12
A MacGuffin is the thing that motivates the characters, NPCs or advances the story. This thread is for MacGuffins of all kinds.

The Rinland Sequence

Dr Rinland was annoyed. There was a small extra peak in his spectrum that didn’t decay and shouldn’t be there – something must have contaminated his sample. He took the other tube of tantalum hexafluoride and put it into the NMR spectrometer. He really didn’t want to be held up by tantalum, he wanted to go on to indium: that was where the real research was. Not that many people worked on heavy nuclear resonance these days but he was pretty certain his approach could find some new and exotic resonances. Tantalum was on the list just because everybody used it as a standard reference.

The new spectrum also had the extra peak. Even more annoyed he ran one of the earlier pulse sequences. The spectrum looked like it should except for the persistent peak that now stood out like a wart on the neat curve. The tube looked OK, but maybe there had been a microscopic leak somewhere. He decided to call it a day.

Next morning Dr Rinland was feeling hopeful when he arrived in the lab. The annoyances of yesterday were unlikely to persist today, when he was well rested and ready to go on. Dropping a tube into the machine and running the last sequence (a long and weird one his software had come up with) he relaxed in his chair, dreaming about finding a Goodman state in indium. That would be something.

The peak had grown twice as large.

Now he was starting to worry. Maybe the equipment was at fault? He ran the calibration tests and they came out clean. He re-ran the cylinder. The peak was now three times higher. It was a damn odd peak too, it wasn’t decaying at all. It was as if whatever it was became more prevalent every time he ran the pulse sequence. He tried an earlier one: no increase. He ran the sequence: increase.

As he shifted from annoyance to interest some sensible part of his mind recalled the old research saying, “a month in the lab can save you a one hour trip to the library”. Surely that peak was catalogued somewhere. He ran a query and got an instant answer: Ta-180m. Just an isomer of the vanilla tantalum nucleus. It almost seemed obvious: his sequence was for some reason shifting a few of the atoms into an excited stable state. Great, that would make a really good paper.

Then he froze. He was making tantalum 180m. He was making stardrive tantalum.

The Rinland Sequence is a useful MacGuffin for adventures: what appears to be a way of charging up ordinary tantalum into stardrive tantalum using merely a decitesla NMR spectrometer. Put a piece in the machine, run the sequence a few hours. No need for offworld tantalum mines and isomer separation, just buy the cheap cast-off metal. If the Rinland sequence actually can do this it would upset the geopolitical landscape. Any nation or corporation willing to become a space power could make its own stardrives. The only limiting factor would be shipyard capacity. Running tantalum mines on King and in other inhospitable places would become unnecessary overnight. Or someone keeping it secret could get fabulously wealthy from minting stardrive tantalum. This is the kind of secret people, corporations and governments kill for.

The sequence itself is nothing much: a file of numbers denoting how a powerful NMR machine should act. It can be printed out, kept on a chip or just emailed. On its own it looks innocuous, and even together with the information that it is a NMR program its real purpose remains hidden.
 
Well how's this for a very generic MacGuffin ripped right from my own life this week...

The Inquiry

One of the players (or a patron non-player character) has recently made an inquiry on obtaining a permit. While collecting the forms to fill out for the permit, as part of the research to see if they can afford the fees, the clerk collects the personal information.

Time goes by, the players (or patron) decide it's not affordable at the moment, and have pretty much decided not to proceed when they get a notice that their permit is granted and unlimited.

The players (or patron) now have, through a bureaucratic mixup, a very valuable permit for free. But they will have to drop what they're doing and take advantage of the limited time nature of it. And of course there will be the usual fees associated with any final value they get out of the pursuit of the permit's action. But the free permit is like winning a small lottery and it'd be a shame to let it go to waste.

The Twist

Perhaps the bureaucratic mixup was not so accidental. Maybe someone is setting the players up for a sting. Or putting them in a position where they can be "useful" to some unknown agency.

Enjoy :devil:
 
A MacGuffin is the thing that motivates the characters, NPCs or advances the story. This thread is for MacGuffins of all kinds.

<Chemistry Geek mode>
How in the hell is a magnetic field going to alter a nuclear spin state?
</Chemistry Geek mode>
 
<Chemistry Geek mode>
How in the hell is a magnetic field going to alter a nuclear spin state?
</Chemistry Geek mode>

<Neuroimaging geek mode>
NMR works by changing spin states in the first place. Nuclei with an odd number of nucleons have an intrinsic magnetic moment, so they tend to line up their angular momentum axis with the field when you put them in a sufficiently strong field. The real magic happens when you start rotating the field, since it then brings them into different spin states. So far everything is textbook.

Dr Rinland's sequence apparently manages to pump enough energy (at least 75 keV) into the angular momentum state that it gets to the isomer state. This is, as far as I know, entirely possible (if a bit unlikely).
</Neuroimaging geek mode>

<nuclear physics geek mode>
Oops! Just discovered a fundamental flaw in my MacGuffin. The stardrive isotope is tantalum 180m. Tantalum 180 (the non isomer) is unstable and decays, normal tantalum is tantalum 181. So unless we are willing to assume the process manages to force normal tantalum to relinquish a neutron (ouch! hot!) it won't work.
</nuclear physics geek mode>

<GM mode>
Of course, as long as your players don't actually read tables of nuclear isotopes you can still use the MacGuffin.

Or, just for fun, this makes a good pseudoscience scam some inventor is selling to a bunch of gullible (non-physicist) businesspeople. The PCs are hired to "protect" Dr Rinland from the shady conspiracies trying to silence him. When the time has come to disappear with the investment money, they might be hired to help him get away in a convincing conspiracy attack, or he might leave the PCs unpaid too...
</GM mode>
 
Another kind of MacGuffin is of course the VIP

Karr Choch-Too-Eesatk

Choch-Too-Eesatk is a young, affluent Sung who has decided to see the world. His behaviour is strange, and only part of it is due to him being an alien: he may be genuinely eccentric or mad - as well as being a bit spoiled. Being a Karr, a student/prince of the house of Eesatk (itself holding an important position in Atcheektoon politics and business) he is used to getting what he wants. But Sung wheedling works differently from human, so Choch-Too is regularly baffled and annoyed at human denseness.

He is accompanied by two body guards. Zheng is a big, dour Manchurian who often acts as Choch-Too's interpreter or mediator. Choosar is a Sung bodyguard/valet and actually the deadlier of the two: most humans tend to watch the heavyset human, missing the quiet alien with those slender implements.

Choch-Too speaks a bit of Mandarin and appears to like using various translation software gadgets that truly garbles his meaning. In fact, he seems to almost go out of his way to engage humans in conversation that he knows will lead to confusion. His favourite subject is the concept of being conscious of happiness, as seen in human and Sung philosophy. He clearly doesn't want any form of conflict or threat, yet he is terribly annoying. He also likes to see humans dance or do other kinds of physical entertainment - everything from rugby to striptease. He also suffers from a serious phobia of small children: babies are creepy, if encountering a toddler he may fly away in panic.

The tourist Sung is an obvious magnet for trouble. He has money and likely important family connections, so kidnapping him for a ransom would be appealing. At the very least he would be a good robbery victim if it wasn't for his bodyguards - but his erratic behaviour is a problem for them too. Choosar may also be a bit too trigger-happy, accidentally killing innocent bystanders. If Choch-Too is kidnapped both Sung , Manchurian and Canadian authorities may want him found and freed, involving the PCs.

A possibility is that he is just plain mad. As he becomes increasingly separated from Sung society his megalomania and neuroses grow. He might commit crimes that his bodyguards try to cover up, and if they decide enough is enough he might escape from them. PCs could be hired to help catch him discreetely, or sent to investigate a series of very odd crimes and cover-ups.

He may also be up to more than mere tourism. He might actually be trading Atcheektoon government secrets to other groups through his apparently nonsense discussions. The visits to zero-g basketball tournaments and mud wrestling matches gives him a chance to secretly provide his contacts with files sent via the translation devices or chips "forgotten" at his seat. Behind his bumbling façade he (or maybe Choosar) might be the Sung James Bond.
 
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