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General Low Passage adventures?

I was working on a home-brew session where the Travellers all start in Low Passage, and was wondering if there are any previously published adventures with the same concept? Any assistance would be welcomed.
 
I was working on a home-brew session where the Travellers all start in Low Passage, and was wondering if there are any previously published adventures with the same concept? Any assistance would be welcomed.
That’s how Dark Matter opens, a TV series. Not the new Apple TV series but the bad crew space adventure one.

 
I saw the title and was thinking of Travellers who are barely making enough Credits to travel by Low Passage on a regular basis.

You know, the Characters whose skills can barely get them the low paying & shady jobs that others ignore, just so they can make their Traveller Dreams come true, even though the travel is in a Cold Berth.
 
I was working on a home-brew session where the Travellers all start in Low Passage, and was wondering if there are any previously published adventures with the same concept? Any assistance would be welcomed.
Sounds a lot like the opening to Skyrim.
You know, waking up in the cart as it's rolling along the road ...


Increase the tech level and ... :sneaky:
 
Increase the tech level and ... :sneaky:
You could also reverse it. One moment you're trading with the low tech 'natives' on a world, blink, and the scenery has changed with the ship nowhere in sight... oh, and you're tied up with a headache, which is when you notice the rest of the crew next to you, and one says 'you're the last to wake up. Don't know what happened, but it doesn't look good.' Or something similar.
 
Death Station doesn't, but would be easily modified to. The default start is underpaid miners on the planet below, who get hired away for credits plus a ticket out, but waking up right in the darkened station would fit right in to the rest. You could imply they were due to be next on the tables, before things went (even more) wrong and the autotimer woke them up.

I saw the title and was thinking of Travellers who are barely making enough Credits to travel by Low Passage on a regular basis.

You know, the Characters whose skills can barely get them the low paying & shady jobs that others ignore, just so they can make their Traveller Dreams come true, even though the travel is in a Cold Berth.

A number of the jobs in 76 Patrons are perfect for low berth Travelers. Pay is low, legality is dubious, it's not obvious why a crew with their own ship would take some of them in the first place... Definitely Dumarest scale not epic. But I don't remember any that literally start out of the cryochamber.
 
I just remembered, in Planet Pirates by Elizabeth Moon/Jody Lynn Nye/Anne McCaffrey, Lunzie is a character who ends up in cold sleep on three different occasion, and is rescued by her older than her grand/great grand daughter(?) and just happens to have information her grand daughter needs to complete her mission.

Still one of my favorite reads, and was one of my early Sci-Fi reads when I was in high school.
 
There was an article in JTAS #5 on Cargo trading without a ship, buying cargo, choosing a ship & route, booking passage ETC. I always wanted to try a campaign like that.

I was working on a home-brew session where the Travellers all start in Low Passage, and was wondering if there are any previously published adventures with the same concept? Any assistance would be welcomed.
 
Also, IIRC, the original Alien film started with the crew of the Nostromo waking from cold sleep...
 
in Planet Pirates by Elizabeth Moon/Jody Lynn Nye/Anne McCaffrey, Lunzie is a character who ends up in cold sleep on three different occasion, and is rescued by her older than her grand/great grand daughter(?) and just happens to have information her grand daughter needs to complete her mission.
Lunzie was a great character, partially because she was something of an anachronistic time traveler (kinda sorta) who kept "skipping into the future" through confluences of circumstances. The fact that she was a medic whose skills kept getting "obsoleted" every time she had to survive via cold sleep was also a wrinkle that usually gets hand waved away. I mean, just think of what a 1950s medical professional would think if they time skipped 60 years into the 2010s ... :oops: ... and how much of what you "knew" of medicine (and the practice thereof) was now hopelessly out of date after that time skip.
 
Could have fun with that and the "abandoned/ghost ship" setting. Ranging from everything is shut down but the bare minimums, to the ship is still lit and looks like it could have been occupied ten minutes ago, but everyone is gone.

Depending on how much you want to mess with the players, can throw in the wrinkles of malfunctioning equipment, low on life support/fuel, it's a vessel they're completely unfamiliar with, and so on...
 
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