My players may have found a large loophole in the Rogue profession. If they happen to have any characteristic that's 11 or higher, they can only fail on a 12. But, the Rogue profession is very lucrative.
The downside is supposed to be jail time, but I had a character get generated with several million credits and 7 ship shares, due to having had a 10 in education (which he increased to 11 after his first term). He never went to prison. In fact, it got to the point where he could choose Brave with impunity.
Also, once a Rogue gets rolling, if s/he is lucky in the first couple of terms, then the Mod gets high enough that even average characteristic values start to become difficult to fail.
I'm wondering if we don't need a cap on the useable amounts of characteristics, at least for rogues. The other professions have to switch around, but the rogue can choose his best stat and stick with it.
Comments?
The downside is supposed to be jail time, but I had a character get generated with several million credits and 7 ship shares, due to having had a 10 in education (which he increased to 11 after his first term). He never went to prison. In fact, it got to the point where he could choose Brave with impunity.
Also, once a Rogue gets rolling, if s/he is lucky in the first couple of terms, then the Mod gets high enough that even average characteristic values start to become difficult to fail.
I'm wondering if we don't need a cap on the useable amounts of characteristics, at least for rogues. The other professions have to switch around, but the rogue can choose his best stat and stick with it.
Comments?