The Vilani built a fleet of asteroid tugs, possibly several fleets, and created their stepping stones. Then they stopped expanding. Maybe they mothballed a fleet, maybe not. Then they invented jump-2. After that they definitely didn't maintain any asteroid tugs no more.
Hans,
They somehow mothball the tugs they needed to place stepping stones in 3 parsec gaps too? You know, the ones they crossed with jump2 drive?
So, once again, they're stupid, right?
Jump2 doesn't make all the gaps magically go away and part of the
GT:ISW idiocy holds that the techniques for mass-less jumps won't be developed until the Aslan Border Wars as modeled in the
Dark Nebula wargame. That means everyone everywhere is either avoiding gaps greater than their current jump drive ratings or placing planetoids in them with STL tugs until the technique is invented. That means Zho, Vargr, K'Kree, Hiver, Vilani, Sollie, and even Aslan. Everyone.
That's how discussions work, Bill. I throw out an idea, you come up with an objection, I modify the idea to account for the objection, etc. Just what is wrong with that?
We've had this discussion for years now. You propose, I dispose, and you then come up with what are essentially the same proposals again. You can't excuse this away, there is no plausible reason for
GT:ISW's mass requirement because it is both internally inconsistent and canonical train wreck.
What makes you think that a difficult to coordinate long drawn out attack on the most heavily defended system in the Terran Confederation, leaving the direct approach to your capital open to your enemy, would be considered a good idea?
I don't quite understand that sentence, but no matter.
GT:ISW problems actually began with
GT:RoF. Before
RoF, we knew about the Interstellar Wars but we knew little about their actual conduct. Pulver decided to write a more detailed history of the wars and made the huge mistake of using the map from
Imperium rather than the actual sector map.
Yes,
Imperium is canonical and, yes, it's map does generally match the region around Sol. There are different levels of canonicity however, such as jump torpedoes, and any wargame designer will tell you that when playability is concerned realism takes a back seat to reality.
What's more,
Imperium predates Traveller. The design notes in the first edition don't mention Vland or the Vilani, only referring to an empire of 70 stars centered on Capella. Even worse, the same notes refer to the lines linking the systems on the map as
transit lines in the manner consistent with the Alderson Drive from
Mote in God's Eye. You can't find the word
jump anywhere in the game.
The fact that GDW later kit-bashed
Imperium into something that more resembled
Traveller is moot because the
MAP, the
LINES on it, and the
NON-JUMP FTL system used in the are not actually
Traveller.
So, Pulver wrote up a history of the war using premises that were fundamentally flawed. Before [
RoF we could have said that both Terran and Vilani moved or attacked across the Sirius Gap because there was nothing that said otherwise. in
RoF, we are specifically told no attacks took place but that statement rests solely on Pulver's mistaken use of a wargame that
predates Traveller and doesn't use jump drive.
When
GT:ISW was written, the fundamentally flawed
RoF history was used and the
ISW authors then compounded the problem by "explaining" why no one had moved across the Gap. Pulver hadn't bothered to explain why in
RoF, but such an explanation was needed in a book that dealt solely with the wars. An optional rule from
Dark Nebula was dredged up, but
Dark Nebula uses the
Imperium game engine and, once again, that engine
predates Traveller.
So, we've got a flawed excuse trying to explain away a flawed history culminating in a canonical train wreck.
You seem to have misunderstood my argument, but no matter.
And you're misunderstanding mine. This isn't just about the Sirius - Sol Gap.
So what if they are everywhere they're needed but in the Sirius-Sol Gap. So what if there's only a thousand to one chance that a situation like that would occur. Thousand to one chances come out too. And if it really is a thousand to one chance, it's perfectly reasonable that brown dwarves would be found everywhere else they were needed.
It's special pleading, nothing more. Thousand to one chance or million to one chance, no matter it nothing but special pleading.
The dwarfs are everywhere everyone from Zhos to Hivers needed them to be except between Sirius and Sol.
GT:ISW flatly states that no one could do deep space jumps until the Aslan Border War period.
No one. Everyone was either avoiding gaps or towing planetoids into them, despite no previous mentions in canon of either thing occurring. The K'Kree expanded and even crossed the Lesser Rift without being able to do it. The Hivers expanded and even fought a war with the K'Kree without being able to do it. The Loeskalth flew their generation ship out to the Far Frontiers without being able to do it. The Vargr expanded around Windhorn without being abe to do it. The Zhodani somehow launched their core expeditions without being able to do it. The Aslan even somehow crossed the Great Rift and surveyed the Jump5 Route without being able to do it.
And we're supposed to believe that all of them did all of that and much much more without deep space jumps because no one in all those thousands of years had developed the technique until the Aslan Border Wars. Yeah, right. Pull the other one.
And why do we need a borwn dwarf missing between Sirius and Sol anyway? Why only because Pulver screwed up when he used the map from
Imperium when writing his history of the Interstellar Wars. It's a case of one meta-game screw up "fixing" another meta-game screw up and you can't fashion an in-game excuse for that no matter how hard you spin.
Regards,
Bill