How about in isolated systems where there is no or limited supply capability or in an enemy held system where resupply and repairs that don't require a full dry-docking can keep assets on site?Originally posted by Aramis:
To my mind, the only times you really need fast supply transfer are:
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- Combat Fast Resupply - you're under fire.</font>
- Life Support is failing due to lack of supplies</font>
- too many ships need resupply to do so before the travel will result in destined course.</font>
Actually, that's very close to what I'm looking for, a ship that can be used for repairs, even possibly heavy repairs, although it probably needs to be uprated for military service, at least with some more PD weapons. Thanks.Originally posted by Baron Saarthuran von Gushiddan:
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How about in isolated systems where there is no or limited supply capability or in an enemy held system where resupply and repairs that don't require a full dry-docking can keep assets on site?Originally posted by Ladegard:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
To my mind, the only times you really need fast supply transfer are:
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- Combat Fast Resupply - you're under fire.</font>
- Life Support is failing due to lack of supplies</font>
- too many ships need resupply to do so before the travel will result in destined course.</font>
You're both right on and dead wrong.The problem with using a completely modern naval paradigm while looking at Traveller, at least to me, feel free to smack me upside the head, is that effective lines of supply are far longer in the Imperium. The presence of Supply Squadrons or at least support ships assigned to another squadron seems necessary to extended combat operations.
Agreed. Beltstrike is important because, for the first time, it puts limits on how much food takes. It's basically the same as the JTAS article, only a lot more on the same subject.Come to think of it, most forms of Traveller could do with better detailing on carried supplies and operation life support limits.
- Tom
Originally posted by Aramis:
The rate of transfer is completely unrelated to jump distance, aside form the impacts upon cargo space. I was referring to the ability to quickly pass over supplies (like the VK types 2000gpm fuel pumps).
Repairs, canonically, require a yard, and yards are part of type AB&C ports.
TNE allows for Jury-rigged repairs, and MT implies them, provided parts are available. Machine shops would allow for part replication.
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You're both right on and dead wrong.
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In traveller, however, we have ships which routinely run 6 month to 1 year cruises. Destroyers with crews larger than modern Supercariers. WE know that one Td of supplies is 100 person weeks of food, LS, and filters. (beltstrike, and best of JTAS vol 1)
To take a 6000 man crew, 6 months (24 weeks) 1440 Td of resupplies are needed, and up to 1 month of that is storable in the equipment. Thus we need 1200Td of cargo to hold it.
Since no destroyer design I've seen in canon carries 6 months supplies, that means we're looking at, for the most part, 4 week jaunts. 1 jump out, 2 weeks on station, 1 week back.
Repair ships are a whole 'nother matter; they don't exist in the current naval model; recovery ships haul other ships back to port for repairs, but generally do not field repair them. "If it's not repairable on-station with parts on hand, head back."
For traveller, this seems also to be the situation.
I'll have to dig up copies from somewhere. Thanks for the info.
Come to think of it, most forms of Traveller could do with better detailing on carried supplies and operation life support limits.
- Tom
Agreed. Beltstrike is important because, for the first time, it puts limits on how much food takes. It's basically the same as the JTAS article, only a lot more on the same subject.
doesn't seem possible to run a traveller navy that way. perhaps that's why the imperium has been so passive in the face of continued zhodani aggression - they have no capacity for sustained operations.Since no destroyer design I've seen in canon carries 6 months supplies, that means we're looking at, for the most part, 4 week jaunts. 1 jump out, 2 weeks on station, 1 week back.
or they're just not thought through. wouldn't be surprising, traveller as a subject matter is extensive.either designs are really sloppy or their getting supplies from somewhere. I suppose the best answer probably is that canon designs need to be fixed up a bit. I have noted the lack of cargo hold in most designs.
It is as the saying goes: Wars aren't won the battlefield, they're won in the kitchen.Originally posted by flykiller:
cargo space and supply and support ships will be critical to the utility of any fleet.
...and swims in a sea of diesel fuel... (or liquid hydrogen, for Traveller...)Originally posted by veltyen:
An army marches on its stomach.
Been there.Originally posted by Dominion Loyalty Officer:
Even on a carrier fresh food runs out first. I remember being overjoyed to see celery after a 4 week absence, only to find it was so rubbery I actually tied it into a knot...