Commander Truestar
SOC-13
Hi All,
So many of our characters want to learn "lock picking"....
But, what is lock picking?
At TL 0, there is no such thing as lock picking...
At higher tech levels, the locks are first mechanical, then electronic, then computerized, then....?
So, I decided to give you my list of lock types at varying tech levels and see what you would add to the list.
This is not "how to defeat the lock"......this is basically "what lock types would you add to this list:
Locks through the ages:
TL 0 (Primitive-No Tech) - No Locks, items may be buried, hidden in caves, covered in holes
TL 1 (Bronze or early Iron age) - No Locks, items may be buried, hidden in caves, covered in holes
TL 2 (Renaissance) - Early locks that are metal/mechanical or puzzle locks
TL 3 (Early 19th century/Steam and Mechanical) - locks and keys tend to be large unless expensivly crafted
Complex puzzle or "hidden" works mak locks more secure
TL 4 (Industrial Revolution-1880's-1914) - more complex mechanical locks
- early combination locks
TL 5 (1950's/60's) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Very early electronic locks
TL 6 (Early Space Age/Bulky computers) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
TL 7 (Orbit-capable/Sats and computers) - Complex mechanical locks
TL 8 (Early Inter-planetary/Fusion) - Complex combination locks
TL 9 (Grav-Manip/In-system colonization) - Time-based locks
TL A[10] (Jump 1/early Grav-drives) - Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
TL B[11] (Early AI/Jump-2/Grav-enhanced architecture) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locs
-Remote controlled locking and security
- Computer-based locks and security
- Early AI-based Conversant locks(w/batt. backup & phys lock)
TL C[12] (Jump-3/Thruster plates) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
- Basic AI-based Conversant locks(w/batt. backup & phys lock)
TL D[13] (Jump-4) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
- AI-based Conversant locks(w/batt. backup & phys lock)
TL E[14] (floating cities/Jump-5) - Complex mechanical locks
TL F[15] (Jump-6) - Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
- Advanced AI-based Conversant locks(w/batt. backup & phys lock)
So many of our characters want to learn "lock picking"....
But, what is lock picking?
At TL 0, there is no such thing as lock picking...
At higher tech levels, the locks are first mechanical, then electronic, then computerized, then....?
So, I decided to give you my list of lock types at varying tech levels and see what you would add to the list.
This is not "how to defeat the lock"......this is basically "what lock types would you add to this list:
Locks through the ages:
TL 0 (Primitive-No Tech) - No Locks, items may be buried, hidden in caves, covered in holes
TL 1 (Bronze or early Iron age) - No Locks, items may be buried, hidden in caves, covered in holes
TL 2 (Renaissance) - Early locks that are metal/mechanical or puzzle locks
TL 3 (Early 19th century/Steam and Mechanical) - locks and keys tend to be large unless expensivly crafted
Complex puzzle or "hidden" works mak locks more secure
TL 4 (Industrial Revolution-1880's-1914) - more complex mechanical locks
- early combination locks
TL 5 (1950's/60's) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Very early electronic locks
TL 6 (Early Space Age/Bulky computers) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
TL 7 (Orbit-capable/Sats and computers) - Complex mechanical locks
TL 8 (Early Inter-planetary/Fusion) - Complex combination locks
TL 9 (Grav-Manip/In-system colonization) - Time-based locks
TL A[10] (Jump 1/early Grav-drives) - Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
TL B[11] (Early AI/Jump-2/Grav-enhanced architecture) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locs
-Remote controlled locking and security
- Computer-based locks and security
- Early AI-based Conversant locks(w/batt. backup & phys lock)
TL C[12] (Jump-3/Thruster plates) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
- Basic AI-based Conversant locks(w/batt. backup & phys lock)
TL D[13] (Jump-4) - Complex mechanical locks
- Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
- AI-based Conversant locks(w/batt. backup & phys lock)
TL E[14] (floating cities/Jump-5) - Complex mechanical locks
TL F[15] (Jump-6) - Complex combination locks
- Time-based locks
- Electronic locks
-Remote controlled locking and security
- Computer-based locks and security
- Advanced AI-based Conversant locks(w/batt. backup & phys lock)