epicenter00
SOC-13
Just to poke my head into this thread, I'd like to throw out some ideas:
* Vilani Prejudice: I've always thought that a lot of reason why there aren't better organ transplant technology and such is that Vilani cultural prejudice has kept it in check. Due to the lack of bad bugs on Vland, Vilani medical technology has been behind - they might be philosophically opposed to ideas of extending the human life span.
* Memory Limits: While most RPGers tend to think of skills as an accumulative thing (that is, the older you are, the more skills you have), there may be an undefined limit to how many skills you could have. I'm not saying that the human brain will become "full" or any nonsense like that, but instead that there's a human limit to how many skills you can brush up and keep your memories current on. Knowledge that isn't used would degrade. If you introduce long lifespans measured in centuries, it might certainly be worth looking into "upper limits" for the number of skills a person can have. I think MT (it's been a while since I've looked at the rules) and some other editions of Traveller have skill limits - it might be worth it to look at those again and perhaps revise them.
* Vilani Prejudice: I've always thought that a lot of reason why there aren't better organ transplant technology and such is that Vilani cultural prejudice has kept it in check. Due to the lack of bad bugs on Vland, Vilani medical technology has been behind - they might be philosophically opposed to ideas of extending the human life span.
* Memory Limits: While most RPGers tend to think of skills as an accumulative thing (that is, the older you are, the more skills you have), there may be an undefined limit to how many skills you could have. I'm not saying that the human brain will become "full" or any nonsense like that, but instead that there's a human limit to how many skills you can brush up and keep your memories current on. Knowledge that isn't used would degrade. If you introduce long lifespans measured in centuries, it might certainly be worth looking into "upper limits" for the number of skills a person can have. I think MT (it's been a while since I've looked at the rules) and some other editions of Traveller have skill limits - it might be worth it to look at those again and perhaps revise them.