I picked up the lejendary rules for all players book. I still prefer 1st ed AD&D or C&C for my fantasy games but I find that the LA rules work very well for the home brewed traveller game I run with very little conversion.
Basically I roll a character straight from the book as normal for classic traveller.
Using the example in the traveller hard cover you see
Alexander Jamison-779C99 age-38 5-terms as a merchant
skills
dagger-1
cutless-1
vacuum suit-1
pilot-2
body pistol-1
submachine gun-1
electronics-3
By converting everything by a multiple of 5 you end up with
Alexander Jamison
Strength-35
Dexterity-35
Endurance-45
Intelligence-60
Education-45
Social standing-45
health=endurance=45
Bonus HTH damage +4 (STR/10 rounded up)
Each skill level equals a bonus of 5% to its base stat. All skills are tied to one or more attributes to determine base and attribute used can change as warranted by the situation.
Skills are
dagger-1(dex) = 40%
cutless-1(str) = 40%
vacc suit-1(dex) = 40%
pilot-2(edu) = 55%
body pistol-1(dex) = 40%
submachinegun-1(dex) = 40%
electronics-3(edu) =60%
for weapon harm I steal directly from LA by assigning each weapon in traveller a base 2-20 harm (I like rolling 2d10 instead of 1d20 because it keeps number of different type dice needed to play at a minimum, a hand full of d10s) for each die of damage greater than 1 in the traveller book I increase the harm rating by +5.
Thus a auto pistol (TB3d6) has a harm rating of 12-30damage or 2d10+10 while a dagger has a base harm of 7-25 or 2d10+5 modified by a characters strength HTH bonus.
I figure armor damage absorption by multiplying the armor rating by five which works pretty well and seems balanced.
Ballistic cloth armor which in traveller is rating 4 in my house ruled LA traveller has a damage absorption of 20 good enough to stop most of a small caliber pistols damage but not so useful against a battle rifle firing a burst which equals two attacks at a base harm 17-35
Of course a set of TL12 battle dress power armor has a damage absorption of 40 and would be immune to most small arms while a plasma rifle would do an insane amount of damage (traveller damage 10d6 halved at long range) so a base harm of 2d10+45 = 47-65 halved at long range.
Dont know if any of you have checked the LA system out but I find it works very well for Traveller.
Basically I roll a character straight from the book as normal for classic traveller.
Using the example in the traveller hard cover you see
Alexander Jamison-779C99 age-38 5-terms as a merchant
skills
dagger-1
cutless-1
vacuum suit-1
pilot-2
body pistol-1
submachine gun-1
electronics-3
By converting everything by a multiple of 5 you end up with
Alexander Jamison
Strength-35
Dexterity-35
Endurance-45
Intelligence-60
Education-45
Social standing-45
health=endurance=45
Bonus HTH damage +4 (STR/10 rounded up)
Each skill level equals a bonus of 5% to its base stat. All skills are tied to one or more attributes to determine base and attribute used can change as warranted by the situation.
Skills are
dagger-1(dex) = 40%
cutless-1(str) = 40%
vacc suit-1(dex) = 40%
pilot-2(edu) = 55%
body pistol-1(dex) = 40%
submachinegun-1(dex) = 40%
electronics-3(edu) =60%
for weapon harm I steal directly from LA by assigning each weapon in traveller a base 2-20 harm (I like rolling 2d10 instead of 1d20 because it keeps number of different type dice needed to play at a minimum, a hand full of d10s) for each die of damage greater than 1 in the traveller book I increase the harm rating by +5.
Thus a auto pistol (TB3d6) has a harm rating of 12-30damage or 2d10+10 while a dagger has a base harm of 7-25 or 2d10+5 modified by a characters strength HTH bonus.
I figure armor damage absorption by multiplying the armor rating by five which works pretty well and seems balanced.
Ballistic cloth armor which in traveller is rating 4 in my house ruled LA traveller has a damage absorption of 20 good enough to stop most of a small caliber pistols damage but not so useful against a battle rifle firing a burst which equals two attacks at a base harm 17-35
Of course a set of TL12 battle dress power armor has a damage absorption of 40 and would be immune to most small arms while a plasma rifle would do an insane amount of damage (traveller damage 10d6 halved at long range) so a base harm of 2d10+45 = 47-65 halved at long range.
Dont know if any of you have checked the LA system out but I find it works very well for Traveller.