You may have noticed
This Thread on HEPLAR missiles already. the "lance armed" drone is a lot more expensive than a bomb-pumped laser missile due to controller requirements (noted below) and you are now limited to one missile per missile MFD instead of (diff mods) missiles per MFD.
They are also hamstrung by the controller requirements: if you want a remote missile with a laser (like in 2300 AD) the TNE rules require you to have a dedicated MFD (or two) in both the missile and the controlling ship, and a gunner and possibly a pilot as well (in the controlling ship) since this is now a "remote vehicle"
I just don't see a "missile" with its own computer (required for the MFD) its own MFD(s) a laser and a dedicated sensor array being "expendible". Even with the (obscene) cost of warheads in TNE, it's still cheaper to fire a salvo of "standard" missiles instead of this type of drone. That also doesn't address the fact that a "standard" missile is ~1/2 dT while this drone is ~2 dT, so your ordinance "payload" is also severely reduced and your launcher can no longer fire "standard' missiles.
The controller and computer issues noted above are some of my main reasons for advocating changes to the design sequences for starships, since the same computer that can run a 50 kdT system defence boat is "required" for a recon drone, which just strikes me as silly. IMTU I require a flight computer for the type of drone that you discuss, and no MFD on the drone which gets it back down into the "sane" size range, although you will still be hard pressed to fit it into a "standard" missile with any maneuver reserve below TL 15.
Small (1/2 dT or less) HEPLAR missiles are not possible until TL 13 due to minimum power plant size, which means that the platforms that I proposed in the other thread are not practical for Reformation Coalition use until fairly late.
The underlying issue (whether with "standard" missiles or this type of drone) is that because lasers (and PAW's) in TNE are so effective, missiles become a relatively ineffective point blank weapon: long duration HEPLAR missiles are just targets for longer periods of time when a Gazelle class can start killing them with relative ease at more than 1.5 light seconds.
My personal preference for "cheap" missiles is HEPLAR missiles with submunitions for use as kinetic kill weapons. A 20g ball bearing at 10 hexes/turn will put a large (critical hit inducing) hole in a capital ship, which is something another laser barbette can't do...
The real question is "why would I carry missiles
of any type instead of an additional laser barbette?" which gets back to one of the topics of this thread "Holy C*** lasers seem to be too effective in TNE"
Just my $0.25
(can't afford CrImp's at the moment)
and the reason that I no longer run TNE combat "out of the box".
Scott Martin