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Landgrab Submission?

Jame

SOC-14 5K
Several years ago, I was one of the people who got a "barony" after I wished Marc Miller a happy birthday.

So then I chose a world in Antares for a Landgrab, and wrote it up; I need to re-write it a bit for the T5 rules but once I do, would I be able to submit it to Mr. Miller and see if he likes it enough to let it flesh out the world officially?
 
I think I missed something. What is Imperiallines? An official magazine?
 
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Also, I got the revised stats off of the Travellermap website and am not sure what "Importance, economics, resources and culture" etc. are. I'm sure they're in T5 but a quick explanation would be appreciated so I can expand on them for the writeup.
 
Also, I got the revised stats off of the Travellermap website and am not sure what "Importance, economics, resources and culture" etc. are. I'm sure they're in T5 but a quick explanation would be appreciated so I can expand on them for the writeup.

Importance is how important on the interstellar scale.
Resources is comparable to the RU in T4's Pocket Empires.
 
Also, I got the revised stats off of the Travellermap website and am not sure what "Importance, economics, resources and culture" etc. are. I'm sure they're in T5 but a quick explanation would be appreciated so I can expand on them for the writeup.
Here you go. About 1 page of data (per FFE Fair Use). Just don't ask me to explain any of it. ;)


E THE EXTENSIONS
The Extensions provide additional information about the
Mainworld.

The Importance Extension {Ix}
The Importance Extension {Ix} ranks worlds within a region.
It can range from +4 to -2. A world with +4 is Important;
a world with 0 or less is Unimportant.

Trade Routes. Trade Routes within a sector connect
Important Worlds with Jump-4 or less. If such a route is
not possible, intermediate connections with less important
worlds are possible.

Capitals. The most Important world in a subsector is
the Subsector Capital; the most important world in a Sector
is the Sector Capital.

When more than one world is of the highest Importance,
the one with the most Trade Classifications is considered
most Important.

The Economic Extension (Ex)
The Economic Extension (Ex) is a measure of the
strength of a world economy and provides basic insights into
the economy’s structure and capabilities.

The Economic Extension is useful in evaluating the budgets
and outputs of a world, and for comparing the economics
of different worlds.

By detailing the Resources (= 2D; if Mainworld TL= 8+,
then plus GG and Belts), Labor (= Population minus 1), and
Infrastructure (usually = 2D + Importance), a general picture
of the economic strength of the World emerges.
Efficiencies (generated by Flux) address legal, cultural,
and social norms which may increase or reduce overall
economic strength. Negative Efficiencies (Inefficiencies) are
bad; a positive value for Efficiencies is preferable.
Resource Units. The Economic Extension can be used
to compute the Resource Units of a world (in effect, its world
budget).

The Cultural Extension [Cx]
The Cultural Extension [Cx] is a broad insight into the
expected social behaviors of the citizens of the world.

Resource Units = R * L * I * E
If any value = 0, use 1 (to avoid multiplying by zero).
Resource units can be negative: a world can be a net
drain for Resource Units.

Efficiencies. All economies have efficiencies and barriers
to efficiency. As used in the Economic Extension, Efficiencies
range from -5 to +5, with higher values (because of
the structure of the formula) being preferable.
In the RU formula, Efficiency at -1 or less turn the RUs
available negative: the Inefficiencies are so destructive as
to make the economy a net drain. Such barriers represent a
welfare state; cultural influences which do not value wealth,
even physical limitations.

On the other hand, since some economies have positive
efficiencies: positive multipliers increasing available RU.
Note Efficiency-0 uses 1 to avoid multiplying by zero; Efficiency-
0 and Efficiency +1 are functionally equivalent.
 
Unfortunately the explanation is what I need...

I think that it might be similar to T4 ... but I am unfamiliar with that system as well. If you have access, it might have explanations that you could use.

(I would like to know the answer as well. I see the stuff on the map all the time and wonder what it means.)
 
Is it not Marc's job to explain it to the users? He is the one that wrote it. I looked at the section of T5 and decided the simplest thing to do was ignore it.
 
Well, to be fair ... some of it is perfectly clear.

"Importance" rates the local importance of a world on a scale of -2 to +4 and worlds of Importance=4 are stops on the X-boat route. That seems pretty clear. The world with the highest importance is the capital. That seems pretty clear, too.

So not ALL of it is hard to understand. I could just use some 'rules of thumb' for getting a feel for values other than "4".
 
Well, to be fair ... some of it is perfectly clear.

"Importance" rates the local importance of a world on a scale of -2 to +4 and worlds of Importance=4 are stops on the X-boat route. That seems pretty clear. The world with the highest importance is the capital. That seems pretty clear, too.

So not ALL of it is hard to understand. I could just use some 'rules of thumb' for getting a feel for values other than "4".

RU aren't that hard, either... it's the expected economic surplus in Resource Units. Not having T4-PE to hand, I can't recall just how many MCr that is. (ISTR each is GCr10.)
 
I think that it might be similar to T4 ... but I am unfamiliar with that system as well. If you have access, it might have explanations that you could use.

(I would like to know the answer as well. I see the stuff on the map all the time and wonder what it means.)

Which would be good if I had Pocket Empires. Thank you for the suggestion though!
 
So, is the Landgrab back or is this a ....

I was under the impression with the Landgrab trend was at an close from the TML days is there a new one occuring?
 
This was also my understanding.

I remember when the TML landgrab was in full swing, and I love the idea of ( moderated ) community content helping build the world we all enjoy. I'm just starting to make my way through the T5 pdf and I want to shake down my skills by detailing out a world ( among other things ).

If there's a Land Grab up and running now beyond the general idea of submissions to Imperiallines, I'm intrigued and interested...
 
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