• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

K'Kree space for Travellermap.com

Okay, yeah, I can see these aspects that both of you have pointed out. And I guess my next question is for a different thread, but, it seems to me that de-carnivorization is dependent on the rule set being used; i.e. what sensors are the K'Kree using to track down sophonts on a world, because if you're using MT tech based sensors, then sophonts hiding anywhere on the planet are done for.

For CT it's a judgment call, as perhaps the K'Kree missed some worlds, or didn't care to dabble with some low tech meat eaters.

For T4, well, T4 is T4.

For T20 we're kind of back to the MT tech base.

My real curiosity is that when I wrote "Gauntlet" in my blog as an adventure seed, I was actually curious if there might be what in Star Fleet Battles terms might be called "One Hex Races"; some minor high-tech civ that's been able to weather the K'Kree genocide, and establish a kind of autonomous region within K'Kree space (Indian Reservations, Lichtenstein, Andorra, Vatican City in Rome, that sort of thing).

Anyway, thanks for the replies :)
 
With my take on the K'kree, only if this species has a barrier like SFB's Wyn Cluster or a TL barrier as you say above.

Othewise The Lords of Thunder are going to be on them, just like in that movie.
"My family, my whole family, was eaten by g'naak at Buenos Aires!"
"Is that your hoofprint, son?"
"Sir, yes it is, sir."
"Doesn't look like it to me. Carry on private!"
Oops, was that quote right?:rofl:
 
Myt impression from the CT and GT coverage is that the K'kree don't use remote sensors to ensure compliance. If you want to do business with the K'kree and you *smell* like you've been eating meat, just don't even land.

The original contacts thousands of years ago might have been a little different, but it would boil down to the same thing. As described in the Contact for the Girug'kagh, the K'kree do a little orbital survey to see if carnivory is really obvious, maybe have a telepath do a little reading, then pull the Sky Gods act and deliver the word: stop eating meat or be exterminated.
 
Myt impression from the CT and GT coverage is that the K'kree don't use remote sensors to ensure compliance. If you want to do business with the K'kree and you *smell* like you've been eating meat, just don't even land.

The original contacts thousands of years ago might have been a little different, but it would boil down to the same thing. As described in the Contact for the Girug'kagh, the K'kree do a little orbital survey to see if carnivory is really obvious, maybe have a telepath do a little reading, then pull the Sky Gods act and deliver the word: stop eating meat or be exterminated.

Note that the same source makes it clear that mammalian suckling is considered carnivorous behavior by the K'Kree.
 
K'kree Bases?

K'kree Bases?

*** What bases codes should we use for K'kree? ***

Here are the current Imperial codes...

Imperial:
  1. Navy: N
  2. Army: A
  3. Scout: S
  4. Trade: W
  5. Research: Rs
  6. Ruins: Di

These are my guesses for the K'kree codes...

K'kree:
  • Navy: K
  • Army: M
  • Scout: O or V
  • Trade: T
  • Research: Rs
  • Ruins: Di

Shalom,
Maksim-Smelchak.
 
Gh!hken Sector Polities?

*** Does anyone have any data or ideas for the Gh!hken Sector polities? Specifically their names... ***

These are the current rough drafts:

  1. Alleg: NaKk: "Non-Aligned K'kree"
  2. Alleg: K1: "K'Kree Client State"
  3. Alleg: K2: "K'Kree Client State"
  4. Alleg: K3: "K'Kree Client State"
  5. Alleg: KC: "K'Kree Client State"
  6. Alleg: Kk2k: "The Two Thousand Worlds" (Kk)
  7. Alleg: Lt: "Lords of Thunder"

Thanks!

Shalom,
Maksim-Smelchak.
 
Imperial:
  1. Navy: N
  2. Army: A
  3. Scout: S
  4. Trade: W
  5. Research: Rs
  6. Ruins: Di

Some of those (Rs, Di) are "remarks", which are distinct from base codes. W = Scout Way Station. A has no meaning in T5, classically it means N+S.

These are my guesses for the K'kree codes...

Don't guess. Use https://travellermap.com/doc/secondsurvey#bases - and follow one of the K'kree Alien Modules (CT:AM2 definitely has rules for world generation and govt, I'm unfamiliar with the MgT version)

The only "classic" code not represented is K'kree Outpost, where I recommend you use O as a placeholder until Marc weighs in on it.
 
*** Does anyone have any data or ideas for the Gh!hken Sector polities? Specifically their names... ***

These are the current rough drafts:

  1. Alleg: NaKk: "Non-Aligned K'kree"
  2. Alleg: K1: "K'Kree Client State"
  3. Alleg: K2: "K'Kree Client State"
  4. Alleg: K3: "K'Kree Client State"
  5. Alleg: KC: "K'Kree Client State"
  6. Alleg: Kk2k: "The Two Thousand Worlds" (Kk)
  7. Alleg: Lt: "Lords of Thunder"

Those have been updated by work done in adjacent sectors by GypsyComet. The current list is shown by:

http://travellermap.com/data/gh!hken

Code:
# Alleg: K1: "K'Kree Client State"
# Alleg: K2: "K'Kree Client State"
# Alleg: K3: "Gathering of Kirgia"
# Alleg: K4: "Ka'ra Mandate"
# Alleg: KC: "K'Kree Client State"
# Alleg: Kk: "The Two Thousand Worlds"

Please don't invent 4-character codes. Those will be assigned by T5SS; unknown codes will be flagged as errors. Use 2-character codes.
 
FWIW, if you need random K'kree words, you can reload http://inexorabletash.github.io/model2/article2/wordgen.html as necessary, although I assume a K'kree client state is not necessarily populated by K'kree, just pledges fealty to the Steppelord and orders from the vegan menu.

(Other than the LoT, of course.)

As described, the Lords of Thunder would likely be scandalized by the idea that they are a "client" of the Two Thousand Worlds. Their documented behaviors do suggest that all of their worlds have K'kree names (even if they used to have another), and I do have their world names assigned. The rest of Luretiir!girr, on the other hand...

I have a big file of K'kree words, generated by Rob's site. Plucking good world names out of even a ten-thousand word pool is not as easy as all that.
 
So do many birds and a few mammals. (Including Canis Lupus.)

I know, but given that the K'Kree are "horse people", to me at least, it just seemed a natural that they would embrace all things mammal. It's been ages since I've read either CT or GT modules. I'll have to bone up.
 
Note that the same source makes it clear that mammalian suckling is considered carnivorous behavior by the K'Kree.

The GT treatment of the K'kree notes only "synthesis of animal products", making a wool jacket a higher crime than having and using mammaries.
 
I know, but given that the K'Kree are "horse people", to me at least, it just seemed a natural that they would embrace all things mammal. It's been ages since I've read either CT or GT modules. I'll have to bone up.

They are furry, warm blooded, viviparous, non-mammals.

Likewise, Hivers aren't echinoderms, despite the resemblances.
And the Ael Yael aren't birds.
The Droyne aren't lizards, either. Sure, they're scaled, but they have compound eyes, and warm blood, 3 genders, and 30-some genetic variations within their genome that, when triggered, produce 30-some distinct phenotypical expressions of Droyne-hood.

Most of the Traveller published-by-GDW aliens are truly that - aliens.
The Aslan started as "Samurai Cats", but between their appearance in JTAS and AM 1, they became something else. They are still xenomammalian pouncers... warm blooded, furred, multidontal*, mammary gland equipped.

* Number of types of teeth is a standard part of classification of skeletons.
 
In generating worlds near the K'kree homeworld you might want to keep in mind that there are 10 nearby worlds that have High-Tech (for K'ree anyways).
Some worlds fended off the first onslaught and even retained their technology. Most notable was the enclave around Kirur, seat of the Overlord of the 2000 Worlds. The cost in lives and shattered starships was immense, but the K’Kree supreme leader managed to remain at the helm of a small high-technology cluster that was relatively free of Virus. By 1150 this cluster (‘The Eleven Worlds’) had begun to tentatively expand and reintegrate a handful of nearby regressed systems. - 1248 Sourcebook 1: Out of the Darkness p.33
 
Back
Top