The rules do not say which direction you have to move, you can basically move from square to square (or hex to hex) in any direction you like.
It is possibly the worst starship combat movement system to ever see print in Traveller canon.
I do not think the guys at DGP were into ships...
Yea, it's a trivial movement mechanic. We use this mechanic all the time, on the ground -- your character can move anywhere that it can reach within its speed envelope.
What we don't do, is charge a character a cost to turn, nor do we accumulate speed (there's no acceleration, just simply available speed).
As a mechanic, there's nothing wrong per se with it. The problem is the legacy of using a vector system, plus "it's star ships", plus the whole acceleration thing (which blows the whole thing to even more smithereenies.
I was unaware of this mechanic, it's really bad for starships.
But, in the end, the mechanic is moot, since maneuver doesn't offer much in the bull ring of space.