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Keeping control of low-tech natives

Or they're paying top credit. The mercenaries need be no more desperate than any historical character that took a job that would keep them away from home for years on end. Think about 18th Century whalers, for example.

Good point.

Figure 15-20 very rich families and their servants, at the very least multimillionaires just to contemplate a project like that, possibly billionaires. They could collectively throw a couple billion into a project like this. About a billion credits buys a couple of jump-3 1000-dT cargo/passenger carriers, with 200 dT of cargo room converted to fuel tankage for a jump-3/jump-2 sequence and around 200 dT for whatever balance of passengers and cargo you decide on. (The Oberlindes CT out of Traveller Adventure works well in this capacity and is relatively inexpensive at ~MCr400.) That's the biggest cost.

(A jump-4 freighter with 100 dT of cargo converted to fuel tankage costs a chunk more and loses a bit of cargo/passenger room but makes for shorter trips, allowing the Far Place to Faplion/Sent'ere leg to be taken in 1 week.)

I still think you need combat armor, even if you equip them otherwise to TL 8. Your biggest problem is going to be deploying the force. Even if it was 50 years ago, you've got to have some rationale for how you got the force in position. You're billionaires with 1000-ton ships at your reach, not navies with 100,000-ton troop transports; you can afford better once you master the planet, but initial deployment's only going to be about a company or two (or perhaps that amount every 2 weeks). The better armed and armored your men are, the more potent they are, and the more you can accomplish with a small force. If you're importing troops from afar and stranding them on a TL 5 world, you're not limited to the master world's TL 8. Combat armor: no maintenance, no issue with keeping it fueled or loaded or repaired - it's just body armor, and there's precious little a TL 5 society can do to defeat it. A couple hundred men in combat armor could have strode through Verdun like hell's own demons.

Well, yes and no. I don't think 700 people would be able to maintain a TL8 infrastructure on their own. So I postulate that they're buying their household goods from a TL8 society. And for simplicity I'm assuming that they buy their military hardware the same place.

One problem I'm having with that assumption is finding a plausible source of those TL8 goods.

Anywhere you want, I'd think. The kind of people who'd conquer a world for their own profit and amusement are likely to be TL 8 because it amuses them to have people serve them instead of machines. No fusion tech, but with their wealth they could set their colony up with a good-size solar farm for minimal maintenance and manpower needs. Very likely they're running plantations to meet their food needs - and for the joy of looking out the window and seeing people laboring in the fields instead of automatons. Farmhands sweating in the sun, using tractors burning home-grown biodiesel and maintained by a few mechanics using little more than the power tools you'd see in a modern auto shop. Enough parts and spares to keep folk working until a replacement can be shipped in. Some of those farm hands may well be Rill political prisoners wearing shock collars and ankle monitors.

It's less a matter of where they're getting goods than what they're choosing for goods. And because the bulk of the colony would be to TL 8 standards, the few high tech luxuries the elites reserved for themselves wouldn't be counted against the norm.

Candidate worlds for shopping or recruiting include:

Naagasa, a TL-9 world with a pop in the hundreds of millions, though of high law level, and
Voegrr, a TL-12 world with a pop in the hundreds of millions, and of very low law level (1).

Both are 5 (or 4) weeks from A'Tul, by going through Far Place and then Sent'ere. You shouldn't encounter too much trouble buying TL 8 goods at a TL 9 world, and you ought to be able to recruit without facing awkward questions at the TL 12/Law 1 world.

It's an after-the-fact game mechanic introduced in Regency Sourcebook designed to introduce sizable non-human population on worlds where the population level is already established ... TDG made 60% of the 6 million sophonts on Rill into Chirpers.

TDG?
 
Thoughts:

You've taken the planet, now you have to bring away the wealth. Rillian Pesos have no value in the Imperium; it needs to be items of value. That world has an estimated GNP in excess of 12,000 MCr by that little Striker rule (at TL 5; less if it's driven back to 4), and you ought to be able to tap 5% to 10% of that without too much trouble - except for the problem of shipping. Gems, precious metals and other concentrated wealth are good but only represent a small fraction of the overall GNP.

Shipping out 12 to 24 MCr of goods weekly requires a lot of transport - especially when it's clearly not going to include high-value manufactured goods - and even a cabal of billionaires has limits. So, initial tribute demands are light, commensurate with the available shipping that this can be purchased, which works since initial control will only be over a portion of the planet. As more of the planet is brought under control, its wealth can fund more and bigger ships, but the break-even point is likely a couple or three decades after this show starts.

Question: Who is the Union of Chapet?
 
Question: Who is the Union of Chapet?

It is these two planets only (1117 data)

Chapet 3025 A510410-E Lo Ni 901 Ch M4 V
[Shouldn't it also have a Va code since the atmosphere's only trace?]
New Titan 3125 B100568-C Ni Va O:3025 903 Ch M0 III M2 D

We have a corporate run rock ball with 90,000 people and a type A starport at TL E and no laws who rule 900,000 people on a smaller rock ball with a fairly high law level and a B port. Neither planet has water but both systems have gas giants. Checking The Atlas of the Imperium we see the same allegiance code so we know that this polity has been around since at least 1065, the nominal date of the Second Survey date in TAOTI.

They're only a Jump 2 outside the Imperium in the CT era. I suggest the classic trope of a large corporation, maybe a MegaCorp, is doing something just outside the border because it is more expensive, or maybe even illegal, within them.

http://www.geo-verse.com/OldExpanses/OldExpanses.txt
 
It is these two planets only (1117 data)

Chapet 3025 A510410-E Lo Ni 901 Ch M4 V
[Shouldn't it also have a Va code since the atmosphere's only trace?]
New Titan 3125 B100568-C Ni Va O:3025 903 Ch M0 III M2 D

We have a corporate run rock ball with 90,000 people and a type A starport at TL E and no laws who rule 900,000 people on a smaller rock ball with a fairly high law level and a B port. Neither planet has water but both systems have gas giants. Checking The Atlas of the Imperium we see the same allegiance code so we know that this polity has been around since at least 1065, the nominal date of the Second Survey date in TAOTI.

They're only a Jump 2 outside the Imperium in the CT era. I suggest the classic trope of a large corporation, maybe a MegaCorp, is doing something just outside the border because it is more expensive, or maybe even illegal, within them.

http://www.geo-verse.com/OldExpanses/OldExpanses.txt

Thanks. For some bizarre reason, the Traveller Wiki shows Rill as a part of the Union of Chapet - which as near as I can tell is on the other side of the empire. Most likely a typo.
 
Thanks. For some bizarre reason, the Traveller Wiki shows Rill as a part of the Union of Chapet - which as near as I can tell is on the other side of the empire. Most likely a typo.

Note that a number of allegiance codes are reused... same code, two different meanings depending upon which sector it's found in.
 
Note that a number of allegiance codes are reused... same code, two different meanings depending upon which sector it's found in.

Note also that the codes are case sensative. For instance CH = Hiver Client State, Ch = Union of Chapet, and ch might mean something else. Annoying but possibly inevitable given the sheer number of polities.
 
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Note that a number of allegiance codes are reused... same code, two different meanings depending upon which sector it's found in.

I couldn't find a definition for Ch in that sector. "Union of Chapet" was the only one I could find, and that was off in another sector. Personally, I like that bit about it being controlled by a cabal of billionaires from A'Tul. Maybe we could come up with a Ch for them: Combine Honnete Ober Advancer Mercantiles!
 
Thanks. For some bizarre reason, the Traveller Wiki shows Rill as a part of the Union of Chapet - which as near as I can tell is on the other side of the empire. Most likely a typo.

My best guess is that the Ch was supposed to be in the _comments_ field, not in the _allegiance_ field. Some data sets have Rill as a majority Chirper world.

Rill 1923 E889662-4 Ni Ri C6 602 Na M9 V K0 D

http://traveller.mu.org/java/sectors/corridor.sec

eE Rill 1923 E889662-4 Ni Ri C6 602 Im M9 V K0 D

http://www.sjgames.com/gurps/traveller/fartrader/img/allworld.txt

but not in others

Rill 1923 E889662-4 Ni Ri 602 Ch M9 V K0 D

http://misc.thefullwiki.org/Corridor_Sector/data

This may also help explain how the population is kept in line, Chirpers aren't very smart.
 
Note also that a habitable planet orbiting an M9 star would have to have a very tight orbit (and/or be the satellite of a gas giant putting off some heat) or it would be frozen over. In either case it is likely to be tide-locked. This significantly limits the comfortably habitable area as much of it may be too cold or too hot. Given that it is 85-94% water and/or ice covered (hydrographics 9) heat conduction is likely to be better than, and thus the temperature differences are likely to be less than, a typical tide locked planet but it should still be tricky.
Maybe it's got a continent straddling the twilight zone?
 
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