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Jumpspace = Psionic teleportation?

This just occurred to me as a hypothetical explanation of just WHAT jumpspace is.

If psionics (A few, anyhow) can just zap themselves about, rubbing the laws of physics in the dirt all willy-nilly, isn't that pretty much the same as jump travel?

Maybe Jump Drives are just big, clumsy, crude versions of what happens in a powerful Psions brain when he/she teleports. That could explain why it takes so much longer (Clumsy, artificial means to move a MUCH larger mass a much greater distance) and why jumpspace drives people bonko
(Were this true, Jumpspace would be a roiling, seething mass of artificially generated, raw psionic energy) when they look at it.
 
I've had a similar thought, and IMTU... well, that would be telling.
 
My pet theories:

Grandfather didn't discover jump space - he invented it/brought it closer to our dimensions;

all psionics are the result of manipulating higher dimensions by means of technology so far off the scale that Imperial scientists consider it magic;

the sub nano scale quantum effect machines that make this possibel are "hidden" within the junk DNA and are a legacy of the races that pre-date the Droyne Ancients - although the Droyne made sure that most of their servitor races were given the "DNA" if they didn't already have it.
 
Here is a little script that I may reuse for the LARP directly borrowed/stolen for MTU...

Thought and matter are viewed as a dualism until the true nature of Hyperspace is revealed. At that time, it will be too late…

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.”
Visionaries have guessed at the awesome grandeur of the cosmic cycle wherein our world and human race form transient incidents. They have hinted at strange survivals in terms that would freeze the blood if not masked by a bland optimism. But it is not from them that there came the single glimpse of forbidden eons."
 
Well, Arch, I wouldn't say willy-nilly. There are energy state differences to take into account. At least, when I first played, that was the explanation. It also meant that the Zho had to basically match your vector before they could teleport, or they went BOOM on "re-entry". And, don't even think about trying to teleport from one planet to another - rotational differences alone would make for uncompensatable (?) energy differences.
 
Jump space and teleport space may be Eigen derivatives of the same n-dimensional Hilbert space function, albeit without intercises or parallelity.

(Gaw, I should have been a Star Trek writer!)

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Originally posted by Sigg Oddra:
Grandfather didn't discover jump space - he invented it/brought it closer to our dimensions;
Now that's thinking on the kind of scale I like. Not discover, not open a gate - the Ancients aka Grandfather built jumpspace.
I have been thinking a little about this and thought it might be an evolvement of pocket universe teleportation technology - one that you do not need a portal for, but that you can enter by outside manipulation. Once there, "machines" inside the PU see to it that you reenter the normal universe at your desired location. Seeing as how pocket universes are based on "pinching off" gravity wells, that would for one explain (somehow...) why the J-Drive doesn't work near great masses.
But that would leave several questions to answer: What does the fuel do (if you subscribe to the official idea that it just provides power, no answer is necessary)? Why does fuel use increase with Jump number? What does it take to make longer jumps, or in other words how does this correspond to happenings inside the PU? And (most important): Why does it usually take one week? And longer with a misjump (and what are misjumps)?

Regards,

Tobias
 
But that would leave several questions to answer: What does the fuel do (if you subscribe to the official idea that it just provides power, no answer is necessary)? Why does fuel use increase with Jump number? What does it take to make longer jumps, or in other words how does this correspond to happenings inside the PU? And (most important): Why does it usually take one week? And longer with a misjump (and what are misjumps)?
Modern J-drives are a crude manipulation of J-Space. Only Grandfather knows how it really works. The early sailing ships used their sails to catch the wind. They did not understand fluid dynamics, metrology or even what the face of the globe really looked like. Yet their ships still moved.
 
Originally posted by Tobias:
Now that's thinking on the kind of scale I like. Not discover, not open a gate - the Ancients aka Grandfather built jumpspace.
I have been thinking a little about this and thought it might be an evolvement of pocket universe teleportation technology - one that you do not need a portal for, but that you can enter by outside manipulation. Once there, "machines" inside the PU see to it that you reenter the normal universe at your desired location. Seeing as how pocket universes are based on "pinching off" gravity wells, that would for one explain (somehow...) why the J-Drive doesn't work near great masses.
Again something similar to my line of thought, that Grandfather created the pathways that we call Jumpspace which is a subset of the larger and infinitely more complex hyperspace. His tunnelling machines could only operate at velocities no greater than J-6.

However soon enough, Grandfather had figured out a way to by-pass the jump tunnels in favour of decaparsec drives and then ultimately kiloparsec drives. Now once he had machines to that, Instanteous transportation via transmat was relatively easy across the Ancient hegemony. Lesser precursor races had to fend for themselves and be content with less Jump capacity that piggybacked upon the vast array of Ancient hyperspatial tunnels/bypasses/routes.
 
Originally posted by Archhealer:
This just occurred to me as a hypothetical explanation of just WHAT jumpspace is.

If psionics (A few, anyhow) can just zap themselves about, rubbing the laws of physics in the dirt all willy-nilly, isn't that pretty much the same as jump travel?

Maybe Jump Drives are just big, clumsy, crude versions of what happens in a powerful Psions brain when he/she teleports. That could explain why it takes so much longer (Clumsy, artificial means to move a MUCH larger mass a much greater distance) and why jumpspace drives people bonko
(Were this true, Jumpspace would be a roiling, seething mass of artificially generated, raw psionic energy) when they look at it.
That is part of the Imperium's Officiall setting... in Warhammer 40K!

I don't really se a strong correlation, since Psionics does it both instantly, and subjecting the psion to conservation of energy. J-Drives take a week, and don't subject the ship to conservation of energy in the same manner.
 
Originally posted by Aramis:
I don't really se a strong correlation, since Psionics does it both instantly, and subjecting the psion to conservation of energy. J-Drives take a week, and don't subject the ship to conservation of energy in the same manner.
Hm? Conservation of energy happens in the same way - the ship's vector is retained. Of course, there are no effects regarding movement down a gravity well, since you can't jump into one anyway.

Regards,

Tobias
 
Originally posted by Aramis:
J-Drives take a week, and don't subject the ship to conservation of energy in the same manner.
It could be that the time issue is due to the much larger mass and/or distance invloved.

As far as the conservation of energy respective to gravity wells I see that reflected in the misjump numbers as regards trying to jump too close to a large mass.

Not saying I like the whole idea, but it does offer some interesting possibilities.

FF&S1 has rules for a psionic-transfer drive (aka PT drive) in it's alternate tech for jump drives. Basically it is an augment device to enable a Psionic to teleport a ship. A pretty cool idea, reminiscant of Dune Navigators or Spelljammers.
 
That is neat... but yeah, part of my idea was because Jump drives are a mechanical, artificial means of doing it, they're clumsy. They're also h ugeley inefficient in comparison, why they take up so much fuel. Not set on this, of course, but I really like the idea. I also like the potential
relations between jump-space and insanity.

Anybody watch BB5? Remember how hyperspace affected psions? that thought just ocurred to me as a maybe correlation
 
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